Commit Graph

84 Commits

Author SHA1 Message Date
Christian Speckner 5c1bd83904 Merge branch 'master' into feature/precise-audio 2018-02-12 23:32:03 +01:00
thrust26 2a3bb4329e load and update existing game specific properties file 2018-02-12 16:47:03 +01:00
Christian Speckner cb89d09c7f Refactoring: remove framerate from OSystem and Console. 2018-02-03 01:01:02 +01:00
Stephen Anthony 3d879d0080 Updated copyright date to 2018. A few days early, but nobody will mind ... 2017-12-29 17:10:37 -03:30
Stephen Anthony 7890a94144 Several large infrastructure changes for upcoming Time Machine stuff:
- renamed Rewinder and associated dialog to TimeMachine and friends
 - changed EventHandler state enum to stronger 'enum class' type (and associated changes to the codebase)
 - moved EventHandlerState into separate class, allowing a few files to not need to include EventHandler.hxx (reduce compile dependency)
 - plumbed EventHandlerState::TIMEMACHINE into the codebase; still TODO is activate it and add a usable dialog)
2017-12-20 21:56:22 -03:30
Stephen Anthony bf6d28e181 Added basic infrastructure for what will become the rewind dialog. 2017-12-15 13:19:29 -03:30
thrust26 b5c9842716 DeveloperDialog added
- developer only options now have "dev." prefix
- options relevant for players and developers are duplicated ("dev." prefix)
2017-11-17 14:02:10 +01:00
Stephen Anthony a7f1764411 Second pass at optimizing header files, to eliminate cascaded compiles. 2017-11-16 13:31:20 -03:30
Stephen Anthony b7bf3b79b2 First pass at a consistent default for load/saving files that don't have a
pre-defined location (ROM files and disassemblies, etc).
- Repurposed the snapshot load/save folders by changing OSystem::defaultSnapLoadDir to OSystem::defaultLoadDir, and similar for the save dir
- In Windows, this directory will now be 'Documents\Stella', while in Linux/OSX it will be $HOME
- Testing still required for Windows and OSX; only Linux is confirmed to work for now
2017-09-09 15:06:21 -02:30
Stephen Anthony 9972af022a Fairly huge refactoring of the cart autodetection code.
This has been in patch form for about a year, and I'm finally
getting around to applying it.  Basically, we separate the Cart
class into 3 classes:
  - Cart: stuff specific to cartridge emulation
  - BSTypes: various bankswitch types, both as enum and strings
  - CartDetector: actual bankswitch auto-detection code

Also made more use of smart pointers, and added const in a few
more places.

I promise to get back to the phosphor stuff soon.  This is just
to clear my head a little.
2017-07-02 19:27:27 -02:30
Philip James 6ff2095a9f Fixed compile when --disable-cheats is passed to configure 2017-05-18 09:12:25 -02:30
Stephen Anthony abb7097cb7 Removed $Id$ stuff from codebase, since it's Subversion-specific.
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Christian Speckner cdfac18f1c Fix build w/o debugger. 2016-10-26 14:59:52 +02:00
stephena eb56efc3d5 Convert BSPF C-style macros to C++ namespace equivalent.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 23:47:46 +00:00
stephena f431e3e3a5 A few more constexpr additions, and removal of redundant comments.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 22:52:29 +00:00
stephena a85debea63 Fixed bug in ROM launcher; hasConsole() would be true even when the console
is closed (since it's not deleted until the next console is created).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-18 16:03:22 +00:00
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena 8dbd5d7f48 Converted more new/delete pairs to unique_ptr. This actually made me notice
a memory leak where the Console was never being deleted.

For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array.  Again, this enables automatic deletion when the object
goes out of scope.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 20:02:32 +00:00
stephena e7fb7318fb Bumped version #.
Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().

Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class.  Note that this isn't absolutely
necessary, but is considered good form.  I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-26 19:02:42 +00:00
stephena df5f3c1c5a Updated ROM properties database to RomHunter v/10.
Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.

Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5).  This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:21:30 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena 1460947005 Move ZipHandler from OSystem directly into FSNodeZip class, since it's the
only class that uses it.  This is in preparation for improvements to ZIP
file handling.

Use emplace_back instead of push_back in several places, as it's faster.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3121 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-26 17:19:36 +00:00
stephena 4c9e139fcc Cleaned up the OSystem code for managing Console and Debugger, removing
stuff from destructors and using unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3063 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 22:03:50 +00:00
stephena 92aa5c2e36 Just when I thought there were no more cleanups to do ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3059 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 03:05:19 +00:00
stephena 7b9169c18d Convert all arrays in the codebase to vectors, so that we get all
the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out.  And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 21:27:36 +00:00
stephena 79ada8685c The long march to converting Stella to C++11 has finally started. Already,
I've found and fixed a few memory leaks.  You will need an up-to-date compiler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:40:20 +00:00
stephena d891357cad More cleanups from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3021 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 19:51:02 +00:00
stephena af33538d5a Some cleanup of the Random class, and converting several classes
in emucore to use references instead of pointers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3017 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 15:54:02 +00:00
stephena 920dcdb8a5 More const cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3011 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 23:02:20 +00:00
stephena fe1713ee87 Fixed some warning that showed up in gcc but not clang++, and vice
versa (I guess it's useful to test under multiple compilers).

Bumped version # for next test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3008 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-18 15:57:03 +00:00
stephena c21220ce2c Joysticks are now detected dynamically, meaning that they can be added/removed
while the emulator is running.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3002 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-13 22:37:15 +00:00
stephena b068b3299f Removed some obsolete references to OpenGL.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2885 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 11:15:00 +00:00
stephena 61689a9563 The TIA windowed zooming modes now work (using Alt-minus and Alt-equals).
Rearranged some of the desktop size code, to be more consistent with the
new API.

Beginning to remove the old assumptions that a smaller screen than 640x480
could be used.  In the 4.0 release, the smallest (internal) screen
supported will actually be 640x480, and if the real desktop can't display
it, then it will be scaled down.  This is one of the nice benefits of
killing pure software rendering support, and letting the hardware just
draw the screen as it likes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2877 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-29 14:52:35 +00:00
stephena 5a48bf0311 Fairly large reorganization of the EventHandler class, separating out
SDL-specific code into its own EventHandlerSDL2 class.  This is part
of a larger reorganization of the codebase, to completely remove
SDL-specific code from src/emucore, and make it easier to port to SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2850 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-15 21:37:29 +00:00
stephena 45d0740819 Some reorganization of the FrameBuffer classes, to move all SDL-related stuff
into FrameBufferSDL2 only.  This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2846 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-05 22:09:57 +00:00
stephena 37b30e7b66 Some cleanups of the FrameBuffer class; 'uipalette' is no longer suported.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2845 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-31 16:23:10 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena 40f9da7839 The first casualty of code pruning; specific code for window
centering has been removed (SDL2 provides this natively).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2831 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 20:59:23 +00:00
stephena 465cc76769 Some reorganization of the console font initialization, in preparation
for different-sized debugger fonts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2791 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-12 15:02:38 +00:00
stephena f3d412fce7 Improved the new Snapshot Settings dialog with more informative text.
Added option to save snapshots using either internal database name
(the default) or actual ROM filename.

Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2753 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-21 12:15:32 +00:00
stephena 969d4b5fe2 Some more work on the debugger ROM UI area. Changed previous bank
selection widget to a display of current bank state, taking into
account the more esoteric bank schemes.  Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.

The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.

Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.

Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2743 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-29 16:27:12 +00:00
stephena 9d421d93f7 Added better error messages for reading missing/zero-byte/invalid ROM
files, and update ZLIB to latest version (1.2.8).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2723 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-07 14:44:50 +00:00
stephena 247d10fee9 Some infrastructure work for CompuMate handling. The CM handler now
disables normal keyboard input when in the debugger.  This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.

For now, in-debugger key processing is completely disabled in such a
case.  Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.

Bumped version # slightly.  I hope to get the next release ready to
go in a few weeks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2705 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-23 15:57:33 +00:00
stephena 2bde61558d Fixed "new console created" messages appearing when loading a ROM
from the launcher.  This message should only appear when *reloading*
a ROM, not creating a new one completely.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-07 17:41:19 +00:00
stephena 6279c24b57 Renamed 'eepromdir' option to 'nvramdir', and have it default to
'BASEDIR'/nvram.  Previously it defaulted to BASEDIR, which was getting
filled with many such files.

Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2613 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 00:19:14 +00:00
stephena c11c7724ad Added ability to specify separate directories for saving
and loading snapshot files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2612 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-16 19:56:09 +00:00
stephena 29cc0df572 Loading from ZIP files now works from the ROM launcher. Still TODO
is add support for from the commandline, as well as optimizations
(automatically loading the first ROM when only one exists, or when
the name of the ZIP file itself is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2608 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-13 23:09:31 +00:00
stephena 17df4efe9e More code upheaval on the quest for better ZIP handling (although
it's still partially broken).

Converted many methods to take FSNode objects instead of raw string
filenames.  This is necessary since file reading will eventually
be abstracted into the FSNode class directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2605 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 21:57:14 +00:00
stephena b6b6835435 OK, second pass at the revised ZIP file handling. It's still broken for
opening ROMs, but at least the ROM launcher now properly descends into
ZIP 'folders'.

Removed obsolete unzip.h|c code, which hasn't been updated since 1998
and fails to compile on some systems.  Replaced it with ZipHandler class,
which is a much nicer interface (and about half the code too).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2603 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 02:24:17 +00:00
stephena b0db10e969 Reorganization of the PNG handling; it didn't make sense to have loading
one class and saving in another.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2588 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 20:39:50 +00:00