code that was used for SDL 1.2, etc. It is now much easier to
understand and modify (but I *still* hate Objective-C).
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It was referring to Objective-C categories vs. subclasses.
I'm really glad I don't have to know anything further about
Objective-C :)
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counts. Thanks to Spiceware for the idea and implementation.
Tweaked 'MDM' autodetection; the identifying string can be in
either bank 0 or bank 1 (or both).
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even though their respective compilers don't yet support detecting
errors with inconsistent override usage.
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version of Xcode doesn't warn about 'override' issues, so adding
override to the codebase doesn't help compilation in OSX.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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write 'silence' to the sound card until there is available data to use.
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Decided that the next version will be 4.5, since it requires new compilers
and, in the OSX case, a newer version of the OS.
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and bumped version # to 4.5 for the next release (whenever it
may happen).
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Now that 10.7 is the minimum supported version for OSX, we can
also move to 64bit-only binaries.
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add 256x256 and 512x512 versions (I'll need help with this one, since it
requires artistic skills which I definitely don't have :) )
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32 and 64-bit Universal Binaries, and there is now a development
and deployment target. Finally, the build DMG script now
works again.
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and contains only one Objective-C warning (more research required). There
are also some fixes for minor warnings.
There are still some issues, though. First, SDL2.0.3 has to compiled
manually, as the public binaries don't work (this is documented and
a bug reported on the SDL mailing list). Second, fullscreen->window
transition is causing a crash, which I still need to track down.
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Changed pointers to references in c'tor calls, making things a little safer.
Removed FBSurfaceTIA, since it was tied too closely to SDL itself. Added a
class called TIASurface that is functionally very similar, but is more generic
and accessible by the FrameBuffer directly. Eventually, this class will take
responsibility for all things related to rendering the TIA image (Blargg TV
effects, phosphor mode, etc).
TIA rendering is currently borked; fixes will follow ...
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to more clearly indicate its intent. It looks like
FBSurface::drawSurface() is essentially the same thing, and will
probably be removed.
Fixed header issue in OSX code, that wasn't detected until moving
to Xcode 5.
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There's still quite a few issues to fix, but at least it compiles
and runs Stella correctly.
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options have changed names. In particular, all tia-related options
now start with 'tia.'. This includes most of the old options that
started with 'gl_'.
Changed the names of all tv-effects options from starting with 'tv_'
to 'tv.', to match the name changes elsewhere.
Some work on the documentation to reflect the latest changes.
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