I've found and fixed a few memory leaks. You will need an up-to-date compiler.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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Added option to save snapshots using either internal database name
(the default) or actual ROM filename.
Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.
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For now (and the next release), filenames are hardcoded to sane defaults.
Eventually, the code may be extended to use BrowserDialog to query the names,
but it's taking much too long to get working, and I want to get a new release
done before the end of May.
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the check for the required ZIP version was being too aggressive,
and causing some ZIP files to not open at all.
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is add support for from the commandline, as well as optimizations
(automatically loading the first ROM when only one exists, or when
the name of the ZIP file itself is used).
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code. This is just a preliminary check-in; ZIP handling is actually
broken ATM.
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and making them part of the object itself. This is in preparation for a
'ZipFilesystemNode' class, whereby ZIP archives and their contents are supported
natively by Stella.
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filesystem handling. It is no longer a special case, since the FSNode
class now knows how to parse it directly.
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cases, these archives contain directories named '__MACOSX' which
contain link files that were being erroneously detected as actual
ROMs.
Added FilesystemNode::isFile() method, and updated several places
in the code to use it. Previously, determining whether something
was a file was simply testing if it wasn't a directory, but this
logic isn't always valid (it's possible to be neither a regular
file *nor* a directory).
Bumped version # for RC release. It's getting very close ...
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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'const string&', which saves a string c'tor call each time they're
accessed.
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The debugger 'saverom' command now uses absolute filenames, and by default
will save data in the users home directory if a proper path isn't included
in the filename. This fixes a major bug where ROMs were being saved to
the current or application directory, which in some cases were invalid
locations.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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shown within the UI use the '~' symbol whenever possible. This means
that paths from the settings file are now truly relative; change your
home directory, and the settings file will still work (it no longer
contains absolute path names).
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