thrust26
5bd33885e3
title bar added to all dialogs
2018-01-24 14:37:07 +01:00
thrust26
5757eccfcf
enabled FLAT_UI code, removed old code
2018-01-23 18:03:00 +01:00
thrust26
a8b3c0d74d
reordered frame stats top line (makes more sense this way)
2018-01-21 11:05:00 +01:00
thrust26
a5e7911930
disabled test for "auto" frame rate
2018-01-21 10:19:28 +01:00
Stephen Anthony
df119ba505
Minor cleanup of warnings in FrameBuffer class.
2018-01-19 18:32:11 -03:30
thrust26
98fcb51819
larger font for frame stats
2018-01-18 23:06:51 +01:00
thrust26
a6ea393905
small fix for benchmark commit
2018-01-17 19:12:39 +01:00
thrust26
b111a8c127
benchmark: frame stats now display real frame rate when 'Auto' is not selected
2018-01-17 19:03:25 +01:00
thrust26
a577b0f9c2
generic shadowed char/string drawing added
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TimeMachineDialog fully transparent now (experimental)
info stats indicates scanline/frame rate changes in red
2018-01-16 11:14:26 +01:00
thrust26
b22c292f3c
developer/player settings added to frame stats overlay
2018-01-15 20:25:28 +01:00
thrust26
8583883795
Merge branch 'master' of https://github.com/stella-emu/stella
2018-01-15 14:44:56 +01:00
thrust26
cef50e4368
frame stats overlay made transparent
2018-01-15 14:44:09 +01:00
Stephen Anthony
29499775dc
Fixed compilation when '--disable-debugger' is used.
2018-01-09 23:16:50 -03:30
Stephen Anthony
3d879d0080
Updated copyright date to 2018. A few days early, but nobody will mind ...
2017-12-29 17:10:37 -03:30
Stephen Anthony
cbb494d7ad
HiDPI fixes for framebuffer messages.
2017-12-21 23:04:17 -03:30
Stephen Anthony
7890a94144
Several large infrastructure changes for upcoming Time Machine stuff:
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- renamed Rewinder and associated dialog to TimeMachine and friends
- changed EventHandler state enum to stronger 'enum class' type (and associated changes to the codebase)
- moved EventHandlerState into separate class, allowing a few files to not need to include EventHandler.hxx (reduce compile dependency)
- plumbed EventHandlerState::TIMEMACHINE into the codebase; still TODO is activate it and add a usable dialog)
2017-12-20 21:56:22 -03:30
thrust26
e9ef45ab0a
minor consistency fix and doc updates
2017-12-19 18:10:01 +01:00
thrust26
7259af1583
"Light" color fix
2017-12-19 16:56:01 +01:00
thrust26
fabf812543
developer dialog Horizon enable fix
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FLAT_UI fixes for disabled elements
2017-12-18 21:56:07 +01:00
thrust26
7f08d9b74c
some more UI polishing
2017-12-17 13:28:23 +01:00
thrust26
eeb1491efd
polishing FLAT_UI
2017-12-17 12:16:37 +01:00
thrust26
b05d686891
'Light' palette polishing
2017-12-17 10:09:59 +01:00
thrust26
19730fa183
third 'uipalette' scheme 'Light' added
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modernized UI via 'FLAT_UI' preprocessor define added
2017-12-17 00:48:30 +01:00
thrust26
7d40d5b1f8
"Time Machine" name change
2017-12-15 18:10:40 +01:00
Stephen Anthony
434d2dfc83
Converted some raw enum to 'enum class' in FrameBufferConstants.
2017-12-14 21:29:45 -03:30
thrust26
e2301dfd5e
fine tuning on interval factor and state compression
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rewind now displayed immediately (instead of "Paused")
two initial rewinds in continuous rewind mode fixed
Horizon widget disabled when Uncompressed size == Buffer size
fixed minimum Interval
2017-12-13 19:15:09 +01:00
thrust26
08f29ca808
two sets for developer related options defined
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reverted some changes previous changes ("colorloss", "stats" and "grabmouse" are persisted again)
2017-11-24 20:38:21 +01:00
thrust26
63f8605977
made "tia.zoom" hotkeys toggle settings temporary only
2017-11-23 23:40:37 +01:00
thrust26
d6680a681f
made "color loss", "stats" and "grab mouse" hotkey toggles temporary only
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added messages for "grab mouse" toggle
updates doc for "grab mouse" toggle
2017-11-23 22:13:37 +01:00
thrust26
e18474a5e9
frame stats added to Developer Setting ("dev.stats" now)
2017-11-23 11:35:28 +01:00
Stephen Anthony
522018d636
More header file reorg/optimization.
2017-11-17 13:30:17 -03:30
Stephen Anthony
c2946e58d6
Header fixes take 4; 'debugger/gui' classes.
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Note that this one adds a new file, and I haven't yet updated the
Windows and OSX builds (so they won't compile for now).
2017-11-17 09:03:03 -03:30
thrust26
ff57f271ea
keys for rewind/unwind from within emulator added (start pause mode and work in pause mode too)
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entering debugger from pause mode allowed (TODO: allow more functions)
"Pause" displays always immediately
2017-10-14 12:22:21 +02:00
thrust26
5fe51112dd
fixed #214 , now "usemouse.always" is checked too
2017-09-18 20:48:49 +02:00
Stephen Anthony
cd689941b6
Move to C++14, now that all the minimum required compilers support it.
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Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
2017-07-21 21:10:13 -02:30
Philip James
f9368c681a
Cleaned up a few places that still used SDL types and replaced them with BSPF types
2017-05-15 07:55:25 -02:30
Stephen Anthony
847e910d26
Added new darker colour for togglewidget background disabled bits.
2017-05-04 09:36:32 -02:30
Stephen Anthony
ae65f95848
Updated debugger read-only UI items background colour.
2017-04-01 19:11:59 -02:30
Stephen Anthony
3e5df9c7bc
Non-editable UI items in the debugger are now shown with a different background color.
2017-04-01 17:04:40 -02:30
Stephen Anthony
c99cb33cda
The TIA image in the debugger is now correctly rendered in greyscale
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below the current electron beam position.
Fix long-standing bug whereby entering the debugger for the first time
and tracing/scanline advancing, the TIA image was blanked, and didn't
work correctly until you exited and re-entered the debugger.
Minor refactoring optimizations, and renaming of methods.
2017-02-20 19:51:59 -03:30
Stephen Anthony
8b4096e1ef
Grabmouse is not used when using a virtual controller that doesn't output
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analog data (ie, not a mouse). This fixes the issue of mouse grabbing
when a ROM isn't even using the mouse.
2017-01-28 19:45:30 -03:30
Stephen Anthony
bf1ff1aae0
Change YStart and Display widgets in GameInfoDialog to be sliders
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instead of textboxes. This allows to eliminate error checking,
since the widget will only allow sane values.
Added YStart/Display min/max variables to FrameManager, and
refactor for other parts of the codebase to use these variables.
2017-01-13 22:49:38 -03:30
Stephen Anthony
abb7097cb7
Removed $Id$ stuff from codebase, since it's Subversion-specific.
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Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Stephen Anthony
4d0147f3d1
Made new TIA core the default (code now compiles).
2016-12-10 13:38:28 -03:30
Christian Speckner
83417e976f
Isolate TIA implementation in sub-module, remove all direct references in favor of AbstractTIA.
2016-10-30 00:31:55 +02:00
stephena
8dbd545433
After thinking about it a little, I wondered why we even need to wrap several
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std:: functions into BSPF namespace at all. So I removed them, and have the
calls map directly to the std:: versions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 00:35:00 +00:00
stephena
eb56efc3d5
Convert BSPF C-style macros to C++ namespace equivalent.
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git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 23:47:46 +00:00
stephena
65bb073968
Got rid of another d'tor. In this case, it was redundant anyway,
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since when a vector is deleted it automatically calls clear on itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:57:08 +00:00
stephena
2aec7bc1b1
Converted classes in src/emucore to properly use C++11 '= default'
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for destructors.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena
8f2d3a6cbb
Updated copyright to 2016, even though it's a few days early.
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00