To anyone reading this, Merry (belated) Christmas and Happy New Year!
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Renamed 'Vlist' to 'VarList', since it's more descriptive.
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I also love lambdas?
Minor cleanups to other parts of the code (missing virtual, cleanup
d'tors, move methods from public to private, etc).
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the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
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all GUI classes. This makes sense, since the underlying classes
were returning them as references anyway.
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versa (I guess it's useful to test under multiple compilers).
Bumped version # for next test release.
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This hasn't been tested yet, since no ROMs currently exist.
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into FrameBufferSDL2 only. This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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extended abilities (see changelog and docs for more info).
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on exit; it attempted to close the debugger dialog instead!
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it was confusing which one was being called.
Fixed output in debugger bankstate info; in some cases, hex numbers were shown
when decimal was required.
Fixed regression wrt the last TIA change (incorrect framerate counter); the
PAL autodetection was failing in certain cases.
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This is the beginning of a major cleanup of the bspf.hxx file, which
has gotten unwieldy over the years.
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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selection widget to a display of current bank state, taking into
account the more esoteric bank schemes. Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.
The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.
Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.
Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.
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converting StringMap to VariantList. In the process, some of the
code is much cleaner, and the Variant infrastructure allows
work to continue on a more full-featured ContextMenu.
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(for now, only the debugger, but might as well deal with the problem
in a general way once and for all). The Shift-Left/Right keys now
work as they did before, and switch between tabs in a tabset.
For dialogs with multiple tabs, it now selects among those tabs
where the focused object is. Clicking on another tabset then changes
the focus, and allows the same keys to switch among *that* tabset.
Now I can finally start the cart-specific bankswitch UI items.
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debugger. In the process, I had to spend several days extending
the UI/dialog class to actually contain multiple tabs. This was
harder than expected, and it still isn't quite finished. In many
ways, we're beginning to reach the limits of the current code; it
was never designed for a full-fledged, graphically rich UI.
For now the tab is empty, but eventually it will contain general
info about the ROM bankswitch type (size, virtual layout, etc),
but also cart-specific info, including the ability to change
banks, which can be vary greatly among the different schemes.
Eventually, it may even allow to see/modify very cart-specific
info (like display RAM in DPC, etc).
Better handle errors in opening the serial port (AtariVox support)
for Windows and OSX.
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the latter you'll probably require the patience of Job.
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fixing bugs too numerous to mention. The end result is that using
Control-0 to switch between mouse modes is much more understandable.
Updated properties database for Telepathy ROM, which now uses the
MindLink controller. Also updated Astroblast ROMs to use paddles
by default.
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only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).
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z26 code never actually implemented this, so I'm not sure how people
actually entered Basic code. I guess not many people have played
with and tested this before.
Added more sensible keys for the CompuMate 'space' and 'enter' keys.
They're still mapped to '/' and ';' respectively (to keep locations
on the keyboard the same), but are also mapped to the actual 'Space'
and 'Enter' keys (to make usage much easier). I'll probably also
map 'Shift-;' to Backspace as well.
Updated documentation for CompuMate emulation.
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dialog.
Updated all paddle and driving controller games with relevant axis info.
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Updated all bankswitch schemes for potential buffer overflow
issues. Copying was being done without regard for the size of the
ROM buffer.
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these aren't fully activated yet, but they're the next thing I plan
to work on.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively. Updated all applicable ROMs in the
properties database.
Cleaned up the menus in the OSX port; some of them weren't even tied
to anything. I'm seriously considering removing them all, except for
the Help and Quit items.
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Some messages now use a smaller font, so the UI doesn't look quite
so monotonous.
SliderWidgets suppport the mouse scroll wheel to change values.
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been chosen), a dialog box now appears, asking the user to enter the
default directory. This directory will appear each time the ROM launcher
is entered, until the user selects a directory. This will hopefully
eliminate bug reports from users that don't know what to do when first
starting Stella.
Big changes to the manual, separating the necessary, up-front information
from the advanced stuff that can be considered later (or not at all).
Also added more links to ease navigation. This should make the manual more
readable for those that have complained it's too long.
The setting for TV color type is now 'Color' and 'BW', instead of
'BlackAndWhite', as before. The old one will continue to work, though.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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to 'resolvedata', since that more accurately describes what it does.
Also, it now accepts arguments as strings (never, always, auto)
instead of 0, 1, 2.
Updated main documentation for changes in OSX port 'basedir'.
Updated debugger documentation for recent command additions, and
provided new snapshots where the UI has changed.
It seems to be getting close to a new release - perhaps this
coming Friday.
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post-3.0), and reworked how state files are accessed. The cart type
now determines if a state file is valid, meaning developers can use
one state file across multiple builds of their program.
Added 'runtopc' debugger command, and associated UI item in the
RomWidget area. This steps the code until the PC matches the given
value.
Added '16in1' bankswitch scheme, which is useful for ROMs named
'128-in-1' in RomHunter database. Also, all multicart schemes now
show the current ROM onscreen while switching between them.
Fixed bug in Serializer class when accessing files in read-only mode.
Such files would be created and set to zero size, even if only
reading was requested.
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Changed 'basedir' location of OSX port to
'~/Library/Application Support/Stella', which is more in line
with Apple guidelines (not to mention it's not a hidden
directory, so it can be seen in Finder).
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AtariAge. Basically, this is an enhanced version of the DPC class used
by Pitfall2.
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controller uses the directional pad and button 'B' as a normal
joystick, but can also use button 'C' as a second 2600 button
(with the logic reversed).
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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of 'FA' and 'F0', respectively, as defined in Kevin Horton sizes.txt
and used in z26. For compatibility, the old names can still be used.
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