Fixed bug in handling analog axes with jitter; they were overriding events from
digital, hat and keyboard input.
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The debugger 'saverom' command now uses absolute filenames, and by default
will save data in the users home directory if a proper path isn't included
in the filename. This fixes a major bug where ROMs were being saved to
the current or application directory, which in some cases were invalid
locations.
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several cases (fixes problems when moving the mouse too fast or
when changing between video modes). Added extra signature to the
bankswitch autodetection for the 4A50 scheme.
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- it doesn't have a hotkey any more
- it is changed in the "Input Settings' UI, not in 'Video Settings'
- it only has meaning while in emulation mode
- it is enabled by default
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This basically shows a messagebox as soon as the debugger starts,
describing the error and offering the choice to continue debugging
or exiting the ROM entirely.
The DPC+ code now catches fatal errors from the Thumb ARM
emulation code and shows it as a fatal error in the debugger.
This means you no longer need to look at the commandline for
this output, and you immediately know that something has
gone wrong.
Added 'exitrom' debugger parser command, which completely exits
from the debugger *and* the ROM, going back to the ROM launcher.
Cleaned up the API a little, rearranging some classes and
adding references instead of pointers. More work to be done
in this area.
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console (which doesn't exist on every platform). Also use proper C++
stringstreams instead of C-style arrays (which are evil). If an exception
is thrown, start the debugger with a fatal error message. Currently, this
message is simply printed in the debugger info window. Still TODO is add
a dialog to show the entire input from within the UI, as well as a way
to exit the ROM when a fatal error occurs.
Cleaned up the API a little, adding explicit declarations for when a method
can throw an exception. Also merged some empty classes directly into their
header files.
Added functionality to the System class for querying whether it has
been reset while in 'autodetect' mode. Autodect mode is defined as
when Stella starts and temporarily runs to autoconfigure itself.
Some classes (such as Thumb ARM emulation) need to know this, and
suppress debugging output/throwing exceptions when not running in
normal emulation mode.
I hope to have a new release done by the end of this week, or the end
of the month at the latest.
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Updated documentation with info about 2600-daptor, including
usage and its creator. Also included more in-depth explanation
for the various controller types.
Errors from the Thumb ARM emulation code are now caught as exceptions,
and thrown to the parent class instead of calling exit() and simply
crashing Stella. For now, the messages are simply printed and
emulation continues. This will be expanded to show a detailed crash
log in the debugger, and offer the option to exit the ROM.
Removed most of the menus from the OSX port. They weren't being
maintained anyway, and most of them didn't work. I've modelled this
on the way other cross-platform OSX programs work (notably, ScummVM).
Basically, there are menus for exit and help, but otherwise you
should use the menuing system in the application itself.
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which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively. Updated all applicable ROMs in the
properties database.
Cleaned up the menus in the OSX port; some of them weren't even tied
to anything. I'm seriously considering removing them all, except for
the Help and Quit items.
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- mouse can now emulate joystick, booster-grip and driving controllers
- digital and mouse sensitivity for paddles can now be tweaked
separately, and have a greater range
- the mouse now correctly honours its controller setting, and only
controls a device on one one port (not both at the same time)
Added support for 2600-daptor device. Credit for creator of device
is forthcoming. This device is basically an updated Stelladaptor,
with improved handling for paddle data.
Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.
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Wrapped THUMB ARM emulation in a define, so that it can be excluded
from builds. To enable it, the 'THUMB_SUPPORT' directive must be
included in the build process. This has been added to the OSX
project files, but is still TODO for Linux and Windows.
Removed some obsolete include paths from the OSX project files,
dating back about 5 years or so.
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Also fixed warnings when compiling on 64-bit compilers.
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Added infrastructure to System and Device classes to deal with CodeAccessBase
even when the bankswitching scheme bypasses the normal System::PageAccess
way of reading ROM space. This allows bankswitching schemes 2E, AR, FE and
4A50 to support emulation core 'hints' for more accurate disassembly. The
only scheme not supported now is MC, which isn't really working anyway (I've
never actually had a test ROM for this scheme).
It's getting close, folks ...
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multiple concatentation of strings. This should be faster, or at least
lead to less string constructor calls.
Output of 'ROW' directives in the disassembly now shows only 8 items per
line, instead of 16. This allows to see all the bytes without having a
'...' in between. A future release may customize this to the size of the
output area.
Fixed output from debugger 'disasm' command to properly align different
directive types and show GFX and PGFX output.
Bumped state file version to 3.3 final, since there are no further
changes to the code that will break the file format.
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for these opcodes.
The 'data source' in the debugger CPU area now also shows the SP register,
since it's used for TSX and TXS.
Bumped version # for another test release.
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Still TODO is add support for PHA, PHP, PLA and PLP, and to somehow track
accesses that are stored in zero-page RAM first. These latter items may
end up being pushed after the 3.3 release.
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tired of doing it manually every time it changes.
Tweaked the handling of JSR, RTI and RTS commands, so they don't erroneously
mark associated addresses as CODE when in fact they're never actually
executed.
Several parts of the Distella code were marking areas as DATA, even though
it depending on knowing the values for the X and Y registers (which it
doesn't, as it's a static analysis). As such, these areas are now marked
as ROW instead, since that's as precise as a static analysis can do. The
processing blocks are left there, though, in case Distella is improved in
a future release.
All the above changes allow for better disassembly with less
'false positives' (ie, areas marked as CODE or DATA when they really aren't).
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the given screen. This is allowed in windowed mode, since the window
manager normally takes care of it. In the case of fullscreen mode, however,
it is never allowed, and an error message is shown.
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to use curly braces {} instead of apostrophes. This matches the
functionality from older releases.
Fixed debugger prompt messages to show correct info when opening
various files (config files, autoexec, etc).
The debugger 'type' command now accepts a range of values.
Reverted handling of ROMs that aren't in the internal database;
they're inserted with their extension again, just as in older
releases.
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weren't being flipped after a refresh. This could be the cause of a
recently reported problem with fullscreen OpenGL mode 'bleed-through'
of the desktop.
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in the emulation core, since at that point it's unknown what they are.
I suspect there are other places in the core where this is being done,
so I need to go over the entire M6502.m4 file again.
In Distella, when tentatively marking an address range as CODE, stop
when encountering the first address marked as DATA/GFX/PGFX by the
emulation core. This is required since Distella will happily disassemble
CODE as far as possible, but addresses specifically marked as
DATA/GFX/PGFX obviously indicate the CODE range is finished. This is
also why it's so important to correctly mark areas as DATA; the
Distella algorithm depends on accurate information to know when to stop.
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in a consistent way. Directives set manually have top priority, then the
results from a dynamic analysis (aka, from actually running the code), and
finally from a static analysis (aka, Distella itself).
Sometimes Distella will mark a section as CODE even if it hasn't been
marked as such dynamically. This occurs after a relative branch, which
Distella has no idea how to evaluate. It's possible that the code will
be executed eventually, but also that it will never be executed. As such,
these lines are marked with a '*', indicating that disassembly results
are tentative. If you get weird looking disassembly for these addresses,
it's probably a hint that it isn't really code at all.
PC addresses in the disassembly labels are now aligned with labels, and
shown in a lighter color. These can still be toggled on and off.
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whether or not they're in cart space (aka, above $1000). Other parts of
the code can then choose whether to use them, if desired. This fixes a bug
in the 'Data src' output in the CPU area of the debugger, whereby addresses
were zeroed if they resulted from addresses below $1000.
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detection and marking of those areas into the TIA class itself, specifically
at the location of the write. In other words, there's no longer an IF
statement executed for every STx opcode; the marking is done directly
within the write to GRPx or PFx, so extra code is only executed when
actually storing to those locations.
Fixed several cases of opcodes marking an area as CODE when it should have
been DATA.
Added output to the CPU area of the debugger for displaying the source
address for loading data into the A/X/Y registers. Note that these are
only modified when actual addresses are used, so immediate and zero-page
mode will show addresses as zero (meaning that no address was involved
in retrieving the data).
Tweaked console font to better diffentiate the disassembly output between
graphics for players and graphics for the playfield.
Bumped state file format because of changes to M6502. This means old
state files will be broken.
Bumped version # for next test release.
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previously defined GFX directive is now used for player graphics
only). The 6502 core tracks each of these separately, which provides
for more accurate disassembly.
Modified debugger font and disassembler to show GFX and PGFX with
special characters, instead of using 'X' as Distella does. This also
allows gives much more informative disassembled outout.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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marking them as GFX. Still TODO is somehow differentiate these (based
on block, colour, etc). Also requires testing to see if this slows
down the emulation too much.
Removed un-implemented debugger console commands to query the last
addresses used in the A/X/Y registers, since they're going to be added
to the debugger UI itself in the CPU area.
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values instead of 16-bit.
Fixed compilation of System class and M6502 disassembly tracking when
compiling without debugger support. In this case, the tracking is not
done, and all related operations are completely #ifdef'ed out (resulting
in no extra speed/memory usage at all).
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currently done by remembering the addresses accessed on execution of
LDA/LDX/LDY, and marking them as GFX during a zero-page STA/STX/STY.
This is obviously as WIP and required much more testing, but I'm
pleasantly surprised by how useful it is so far.
Bumped version # for AtariAge test release.
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used as a peek operand). Still TODO is deal with poke areas, which would
be relevant in carts with extended RAM.
The interaction between the internal tracking and Distella is now much
tighter, in that knowledge gained by Distella is used in the core code,
and vice versa. This allows the best of both worlds, where the internal
tracking finds stuff at runtime (that couldn't be found in a static
analysis), and Distella tracks potential paths (that haven't occurred at
runtime yet).
Added 'type' debugger prompt command, which basically queries an address
for its disassembly type (CODE/GFX/DATA, etc).
Added debugger commands to query the last address used in an operation
for various registers, but they're only stubs at the moment.
Updated the bankswitch schemes to deal with accesses in and around the
hotspot areas. Previously, peek accesses in these areas weren't being
recorded as DATA areas.
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in general) into the emulation core. For now, this means integrating the
directive names into CartDebug, and having Distella using those same names.
The new directive names were determined by discussion with Omegamatrix on
AtariAge, and are listed in order of decreasing hierarchy:
SKIP (the 'bit' trick to skip over sections of code)
CODE (addresses accessible to the program counter)
GFX (addresses where data is loaded into TIA GRPx registers)
DATA (addresses referenced somewhere in the ROM)
ROW (addresses never referenced at all)
The next TODO item is to have the 6502 core set these values during emulation.
This is currently (crudely) done with a true/false setting in System::peek,
where true corresponds to CODE. This will be extended, so that false
corresponds to DATA. Eventually GFX will also be detected, by watching writes
to the TIA GRPx registers. Still to work out is how to detect SKIP sections.
Anything not marked with one of the above directives will be marked as ROW,
which essentially means ROM space that is never used. This will have the
nice side effect of detecting dead ROM space, potentially leading to space
optimizations.
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disassembly listing) to show/hide opcode/instruction addresses.
The disassembler now includes hints from current PC location *and* 'code
access points' from the emulation core. Testing has shown that some ROMs
don't show completely accurate disassembled output unless both options are
used.
Updated most of the remaining bankswitch schemes to use the new 'code access
points' functionality during disassembly, allowing for very accurate
disassembled output. Note that the more esoteric schemes (AR, 4A50, FE, MC)
are supported for now.
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addresses used as part of code execution (ie, from the PC) during emulation.
This gives Distella much more information than can be determined from a
static analysis alone, resulting in an extremely accurate disassembly.
This also allows to generate very accurate debugger .cfg files.
Not all carts have been ported to this new scheme yet, particularly ones
having extended RAM that can be mapped out dynamically.
Note that this new scheme doubles the amount of RAM used for storing ROM
images, so up to 128KB extra will be used. There's also a small runtime
check for each instruction executed. Preliminary testing doesn't show
any slowdowns, but we'll see how it goes.
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Cart class it's simply an optimization, but the Distella change actually
modifies the list of addresses (vs. modifying a copy of the list).
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screen size (vertically), the window will open in partially truncated mode,
where the top of the PAL image is cut off. This normally won't be a problem,
as it's mostly blank space anyway.
App window centering is now honoured when changing video zoom levels, not
just when changing eventhandler states.
Bumped version # for another test release.
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database, it now has its extension removed (.bin, .a26, etc).
Symbol and config files are now loaded when the debugger is first entered,
not when the ROM is actually loaded. This speeds up ROM loading, since
the user may never need to access these file (ie, they may never enter the
debugger).
The debugger 'loadconfig' and 'saveconfig' commands are now implemented.
Bumped version # for next test release.
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Basically, directories are now guaranteed to always end in the path
separator. Ensuring this makes certain sections of code work faster,
and guaranteeing it allows higher layers of code to not worry about it.
Added 'cfgdir' commandline argument, to specify the default directory
for Distella-like Stella-compatible config files.
Implemented 'loadconfig' debugger prompt command. It's currently
working great with several test config files provided by Omega of
AtariAge.
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mouse button context menu in the disassembly listing. This is used to
set the default display format for GFX data sections (currently, binary
and hex are supported).
Fixed bug in several debugger input areas to accept the '\' symbol.
This symbol is needed when entering data in binary format (it must
prefix the data if the default base for that field isn't binary).
Added 'jump' debugger prompt command, used to scroll the disassembly
to the given address (or there-abouts, if the address isn't valid).
Editing data in the disassembly now won't cause the display to jump to
the current PC. The display will only move to the PC when it actually
changes.
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'Virtual Devs' tab to 'Devices & Ports'. Updated documentation and
snapshots for this change.
Added Halo 2600 ROM info to internal properties database.
Increased default setting for 'joydeadzone' from 0 to 13. This means
the default deadzone is somewhere around half the axis range (~16500).
Fixed behaviour of hat events; events weren't actually being turned off
until the stick was centered.
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Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).
Disassembler now properly supports all test cases, including rewinding
within the debugger.
Added preliminary support for disassembling from zero-page RAM.
Bumped version # for final release.
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The disassembler now accepts a range of start addresses and remembers
old entry points, so the disassembly becomes more complete each time
the debugger is used.
Changes to address offsets within the same bank are now supported
(ie, changing from $fxxx to $dxxx within the same bank properly
updates the display).
Re-added ability to manually change banks from the debugger prompt
and the disassembly UI. This now works correctly with the Distella
code.
Cleanup of the Cartridge::bank(...) API: if a bank cannot be changed,
the calling code will now know about it. This fixes confusion with
some ROMs, whereby changing a bank in the debugger prompt would print
a success message even if the operation failed.
Note that these changes have broken rewind in the debugger. Actually,
it only exposes problems that the rewind functionality already had :)
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Some messages now use a smaller font, so the UI doesn't look quite
so monotonous.
SliderWidgets suppport the mouse scroll wheel to change values.
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matched anything most of the time. Also, as this operation can take
a somewhat long time on slower systems, a progress bar is now shown.
Fixed handling of bit 6 in VBLANK TIA register, which is related to
how INPT4 and INPT5 are handled. This fixes at least one ROM that
should have failed in Stella, but didn't.
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method is only used in windowed mode. This eases the requirements
of the method, since fullscreen code need not be added.
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is update the documentation for this.
Fixed bug reported by Buzbard from AtariAge concerning very large images
in the RomInfoWidget being clipped too small.
Reworked 'center window' functionality. Using the SDL_VIDEO_CENTERED
environment variable was always a hack, and a bug was introduced in X11
OpenGL mode in version 1.2.14. However, since SDL is now in maintenance
mode and won't be receiving any further updates, we have to bypass it
entirely. Added infrastructure for OSystem to center the application
window. For now, only Linux X11 mode is supported. Still TODO is add
support for Windows. OSX was never supported anyway. This also means
that the center window variable no longer requires the application to
be restarted.
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present, and it properly loads and presents events from settings.
Still TODO is implement saveConfig(), to send the new events to EventHandler.
Modified ContextMenu/PopUpWidget to honour the 'mwheel' setting when
scrolling with the mouse wheel (previously, it always scrolled at 1 line
at a time).
Updated OSX project files for recent ComboDialog addition.
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on AtariAge. It seems the documentation regarding port B is incorrect.
Pins previously defined as input/read-only *can* in fact be set as output,
which are then overridden if the console switches are pressed.
Or at least that's my understanding of it; I'm not entirely sure if this
is correct or not.
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these bits were ignored, and treated as high all the time. A recently
reported Stella tracker posting noted that these bits could be
configured by SWBCNT to be input or output, and hence used as 3 extra
bits of storage. This is now enabled. Because of these changes, the
state file format has also changed.
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1) Added a 'Reset' button to the UI, which resets (to defaults)
the currently selected item. This is more fine-grained than the actual
'Defaults' button, which resets *all* events.
2) Rearranged some buttons and resized UI. There is now a main 'Defaults'
button on the bottom of the dialog, which applies to the currently selected
tab. This also allows to set defaults for Virtual Devs, which didn't have
such functionality previously.
3) Added a 'Combo' button to the Emulation events tab. It doesn't do
anything yet, but eventually will allow to assign events to the 'combo'
events.
ContextMenu/PopupWidget now supports the scroll button on a mouse when
in scroll mode.
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smaller than 640x480. Basically, the only way to use smaller modes is
on systems that report their desktop to be smaller than 640x480, or by
using the maxres commandline argument to simulate the same thing.
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Stella can use (320x240). The app should no longer crash in such
low-res situations.
Various improvements to the UI, adding many finishing touches. The
text is more descriptive, and the options are somewhat better labeled.
As well, the available options are better presented based on the
restrictions currently in use (ie, if the maximum resolution is very
small, then the high-res resolutions are not shown in selectors, etc).
Added MessageBox to ROM Audit functionality, to warn that it is a
dangerous operation and that a file backup is advised.
Updated OSX build script to not crash when an older image has already
been created.
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window mode. Using modes smaller that 640x480 should now work in
all cases when using the 'maxres' commandline argument. Also, the
lower limit of 320x240 is now strictly enforced in all cases.
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are multiple normal events that are called in sequence. The
infrastructure is in place to use these events, and they're
loaded/saved in the 'combomap' commandline argument. Still
TODO is add a UI to edit the events (manually editing the
config file is really tiresome).
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the UI.
Modified the ROM launcher to display a messagebox when running Stella for
the first time (which currently means when the 'romdir' hasn't been set).
This messagebox suggests setting the default ROM directory, and if the
user clicks on 'OK', only then is the ROM directory file browser
displayed.
Reworked some of the event handling methods in EventHandler to save
function calls on every event.
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Also, fixed a potential future bug where Stella can't handle paletted
images. Basically, the error handling is now more robust.
Minor rework of the CartF8 class; it now looks the ROM MD5 directly and
decides if it's a 'special' ROM.
Several updates to the built-in properties database, including better
support for each game in the 8-in-1 ROM image.
Fixed crash in TIA handling of the playfield mask; it could cause a
segfault under certain circumstances.
Fixed bug in prune_snapshots script; it now properly handles directory
names containing spaces in both Linux and OSX (and probably Windows as
well, but this hasn't been tested).
Updated built-in PNG library to the latest version (1.4.3).
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This fixes a bug in exiting pause mode, and 'remembering' the
events that were set previously.
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axes. It shouldn't be nearly as sensitive now.
Cleaned up handling of joystick hats, and fixed continuous events
(so that holding down a hat now sends continuous events until the
hat is centered again).
Fixed bug in prune_snapshots script; it didn't work with a snapshot
directory name containing a space.
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been chosen), a dialog box now appears, asking the user to enter the
default directory. This directory will appear each time the ROM launcher
is entered, until the user selects a directory. This will hopefully
eliminate bug reports from users that don't know what to do when first
starting Stella.
Big changes to the manual, separating the necessary, up-front information
from the advanced stuff that can be considered later (or not at all).
Also added more links to ease navigation. This should make the manual more
readable for those that have complained it's too long.
The setting for TV color type is now 'Color' and 'BW', instead of
'BlackAndWhite', as before. The old one will continue to work, though.
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when sending axis events to the DialogContainer (ie, all UI-related stuff).
The UI code was originally written with this in mind, and wasn't designed for
analog input. For normal digital sticks, nothing changes. For analog sticks,
values are clamped to 3 points (max, min, off), and repeated consecutive
events are ignored. This (partially) fixes bugs in the UI, where pressing
an analog stick would cause the current selector to move very fast.
Added repeat mode for joystick hats, similar to joystick axes (so holding
down a hat will cause continuous events to occur. More testing is
required for this, as I don't actually have access to hats right now.
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systems where gettimeofday doesn't exist. Basically, the functionality
for OSystem::getTicks() has changed to always output an increasing
value each time it's called, even between program runs (needed for
timestamps for continuous snapshots, but also for similar things in
the future). It does this by refering to some set time in the past,
which is currently the UNIX epoch.
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so they don't overwrite previously created files. This timestamp is
related to the millisecond that the snapshot was taken, so there's no
chance of overlap (snapshots can only be taken every 1 second / 1000
milliseconds at most). The appended value is an 8-character hex
representation of this 32-bit value.
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efficient, and use macros that have already been defined.
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now properly detected as E7.
Some minor cleanups to the Cart classes.
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Bumped version number so development can start on the next
release.
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(ie, disabling from the UI kills the UI on future runs, so you can't
enable it again). This should fix problems where users go
'click-happy' in the UI, turning options on and off just to see what
happens.
Added 'showinfo' to the UI, so you don't have to drop to the
commandline to use it.
Updated all release files and bumped version number for 3.1.2
release.
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These have ARM code appended to the beginning of the ROM, which is
(for now) ignored by Stella.
Improved memory usage for DPC and DPC+ schemes, so that an extra
copy of the ROM image is no longer required. This also fixes a bug
in the getImage methods, which wouldn't have actually returned any
changes made by patching the ROM (it always returned the original,
non-modified copy).
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an outputstream. For now, the output simply goes to stdout or stderr,
just like before, but the possibility is now there to redirect to a
file if desired.
Changed 'showinfo' commandline option to accept 'levels' of output
instead of simply being a boolean. The new default is level 1,
in which normal messages are output during a run. Level 2 will
show more detailed info, and may be useful in debugging end-user
problems. There's still more work to do wrt level 2.
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