thrust26
7ae5b49633
small improvement on FC bankswitching
2019-12-18 19:12:04 +01:00
Stephen Anthony
dbfc6ef3a5
Fixed minor issues reported by cppcheck.
2019-12-17 21:06:08 -03:30
Christian Speckner
d0054b831d
Precisely align scanlines with TIA scanlines.
2019-12-17 22:51:08 +01:00
Christian Speckner
e5159ca59c
Be ready for fractional scaling factors, performance improvements.
2019-12-17 21:31:08 +01:00
Christian Speckner
7b291db0d5
Native retina support.
2019-12-17 19:34:41 +01:00
Christian Speckner
c38febc2c1
Update scaling in video dialog instead of framebuffer.
2019-12-17 17:16:37 +01:00
Christian Speckner
d9effb80b8
Rename HqBlitter -> QisBlitter
2019-12-17 17:16:37 +01:00
Christian Speckner
032f0b0b7c
Re-add filter setting to PNG metadata.
2019-12-17 17:16:37 +01:00
Christian Speckner
5977c8561a
Connect tia.filter.
2019-12-17 17:16:37 +01:00
Stephen Anthony
fd136e0d49
First pass at converting part of 'ystart' to 'vcenter'.
...
The logic here is somewhat convoluted. I suggest renaming 'ystart' to 'startline',
and having it internal to TIA only. The 'vcenter' option will then modify that value
from certain default constants (for NTSC and PAL).
2019-12-16 23:26:57 -03:30
thrust26
c2fc39f44d
Reimplement y-start as "V-Center" in dialog and messages
...
Limit v-center range to +/-15 pixel
2019-12-16 12:41:39 +01:00
thrust26
980f5b92fa
Fixed my merge chaos (sorry)
2019-12-16 09:47:56 +01:00
thrust26
cc510b1d5a
Resolved some odd GIT merge problems
2019-12-16 09:28:16 +01:00
thrust26
8d321de90d
reimplemented ystart (TODO: GameInfoDialog)
2019-12-16 09:03:42 +01:00
Christian Speckner
f40917e48a
Make sure RomInfoWidget that uses bilinear scaling.
2019-12-16 09:00:44 +01:00
Christian Speckner
d0e18d7e91
Detect render target support when renderer is created, log if it is absent.
2019-12-16 08:57:09 +01:00
Christian Speckner
796cf27202
Reset video setting on mac.
2019-12-16 08:24:02 +01:00
Stephen Anthony
528df82641
Reintroduce 'ystart' shortcuts (currently set to Shift-PgUp/PgDn).
...
Refactor some of the event names for increase/decrease, to be more consistent.
2019-12-15 21:29:37 -03:30
Stephen Anthony
df9c71bc86
Fix typo in debugger RIOT output.
2019-12-15 20:18:16 -03:30
thrust26
0a4143768a
removed redundant check
...
fixed superfluous ';' bug
2019-12-15 17:40:32 +01:00
thrust26
ebbfc258a6
improved logging and display of auto detected controllers and bankswitching types
2019-12-15 17:19:08 +01:00
Stephen Anthony
b6122f136f
More fixes for issues reported by cppcheck.
2019-12-15 12:32:49 -03:30
Stephen Anthony
12c1916200
Some fixes for issues found in cppcheck.
2019-12-15 11:23:14 -03:30
thrust26
a1d7315e08
added logging of available full screen modes
2019-12-15 10:28:14 +01:00
Christian Speckner
b769638a35
Fix blitter reinitialization, always call Blitter::free on surface reload
2019-12-15 00:43:49 +01:00
thrust26
9aa027f4fd
prepare VideoDialog for new filter mode
2019-12-14 21:48:23 +01:00
Christian Speckner
3aaeead676
Stab at fixing memory issues.
2019-12-14 10:04:36 +01:00
thrust26
7fc5be492a
spelling :)
2019-12-14 08:47:52 +01:00
Stephen Anthony
112ed29e94
Properly handle 'Cart.StartBank' set to 'AUTO' in the ROM properties.
2019-12-13 20:21:20 -03:30
Stephen Anthony
666b13593c
Revert what I thought was a minor change in properties handling.
...
I need to go over this a little more, since it's causing ROMs to crash.
2019-12-13 20:11:14 -03:30
Stephen Anthony
d129ffc12a
Use make_unique/make_shared to eliminate raw pointers.
2019-12-13 19:24:36 -03:30
Christian Speckner
c4d1473f81
Get rid of smoothing in favor of scaling settings.
2019-12-13 22:46:31 +01:00
Stephen Anthony
31408864ee
Updated VS project for QIS blitter class.
2019-12-13 17:34:23 -03:30
Christian Speckner
8ceeb0acbe
Fix memory leak.
2019-12-13 21:47:30 +01:00
Christian Speckner
ce993427d1
The gods made heavy metal...
2019-12-13 21:12:51 +01:00
Christian Speckner
4e444f7383
More sophisticated detection whether qis is supported.
2019-12-13 21:00:23 +01:00
Christian Speckner
59b5a5cc88
Merge fallout.
2019-12-10 23:23:46 +01:00
Christian Speckner
01d2bfa598
Update XCode project.
2019-12-10 23:23:46 +01:00
Christian Speckner
a966295e9b
Cleanup.
2019-12-10 23:23:46 +01:00
Christian Speckner
02dd24d45f
Fall back to bilinear filtering if rendertargets are not supported.
2019-12-10 23:23:46 +01:00
thrust26
3b29476502
updated VS project file
2019-12-10 23:23:46 +01:00
Christian Speckner
e3dc861932
Clear intermediate texture before blitting.
2019-12-10 23:23:46 +01:00
Christian Speckner
f6eb86b9bb
Add HQ blitter.
2019-12-10 23:23:46 +01:00
Christian Speckner
62af272020
Fix attributes -> blitter works.
2019-12-10 23:23:46 +01:00
Christian Speckner
1c798bd567
Factor out rendering / texture juggling from surface handling. Defuct.
2019-12-10 23:23:46 +01:00
Christian Speckner
3a90828892
Work around what looks like a bug in XCode 11.2 in -O0 and -O1.
2019-12-10 23:23:46 +01:00
Stephen Anthony
4ca430b6f9
Visual Studio doesn't support std::getenv, so we use Windows-specific
...
code.
2019-12-10 17:56:12 -03:30
Christian Speckner
1ac4f8e362
Comments.
2019-12-08 21:02:29 +01:00
Christian Speckner
15154eafaf
Work around what looks like a bug in XCode 11.2 in -O0 and -O1.
2019-12-08 21:01:08 +01:00
Christian Speckner
81bc65bf56
Fix segfault.
2019-12-08 21:01:00 +01:00