mirror of https://github.com/stella-emu/stella.git
Cleanup.
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@ -185,10 +185,10 @@ void FBSurfaceSDL2::createSurface(uInt32 width, uInt32 height,
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ASSERT_MAIN_THREAD;
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// Create a surface in the same format as the parent GL class
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const SDL_PixelFormat* pf = myFB.myPixelFormat;
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const SDL_PixelFormat& pf = myFB.pixelFormat();
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mySurface = SDL_CreateRGBSurface(0, width, height,
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pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask);
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pf.BitsPerPixel, pf.Rmask, pf.Gmask, pf.Bmask, pf.Amask);
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// We start out with the src and dst rectangles containing the same
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// dimensions, indicating no scaling or re-positioning
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@ -200,7 +200,7 @@ void FBSurfaceSDL2::createSurface(uInt32 width, uInt32 height,
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////////////////////////////////////////////////////
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// These *must* be set for the parent class
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myPixels = reinterpret_cast<uInt32*>(mySurface->pixels);
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myPitch = mySurface->pitch / pf->BytesPerPixel;
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myPitch = mySurface->pitch / pf.BytesPerPixel;
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////////////////////////////////////////////////////
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if(data)
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@ -221,7 +221,7 @@ void FBSurfaceSDL2::reinitializeBlitter()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FBSurfaceSDL2::applyAttributes(bool immediate)
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void FBSurfaceSDL2::applyAttributes()
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{
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reinitializeBlitter();
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}
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@ -62,7 +62,7 @@ class FBSurfaceSDL2 : public FBSurface
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void resize(uInt32 width, uInt32 height) override;
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protected:
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void applyAttributes(bool immediate) override;
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void applyAttributes() override;
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private:
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void createSurface(uInt32 width, uInt32 height, const uInt32* data);
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@ -441,7 +441,7 @@ bool FrameBufferSDL2::isInitialized() const
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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const SDL_PixelFormat& FrameBufferSDL2::pixelFormat()
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const SDL_PixelFormat& FrameBufferSDL2::pixelFormat() const
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{
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return *myPixelFormat;
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}
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@ -34,8 +34,6 @@ class FBSurfaceSDL2;
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*/
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class FrameBufferSDL2 : public FrameBuffer
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{
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friend class FBSurfaceSDL2;
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public:
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/**
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Creates a new SDL2 framebuffer
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@ -116,11 +114,20 @@ class FrameBufferSDL2 : public FrameBuffer
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*/
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void clear() override;
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/**
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Get a pointer to the SDL renderer.
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*/
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SDL_Renderer* renderer();
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bool isInitialized() const;
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/**
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Get the SDL pixel format.
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*/
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const SDL_PixelFormat& pixelFormat() const;
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const SDL_PixelFormat& pixelFormat();
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/**
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Is the renderer initialized?
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*/
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bool isInitialized() const;
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protected:
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//////////////////////////////////////////////////////////////////////
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@ -339,12 +339,8 @@ class FBSurface
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/**
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The child class chooses which (if any) of the actual attributes
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can be applied.
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@param immediate Whether to re-initialize the surface immediately
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with the new attributes, or wait until manually
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reloaded
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*/
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virtual void applyAttributes(bool immediate = true) = 0;
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virtual void applyAttributes() = 0;
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static void setPalette(const uInt32* palette) { myPalette = palette; }
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@ -58,7 +58,7 @@ class FBSurfaceLIBRETRO : public FBSurface
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void resize(uInt32 width, uInt32 height) override { }
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protected:
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void applyAttributes(bool immediate) override { }
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void applyAttributes() override { }
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private:
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void createSurface(uInt32 width, uInt32 height, const uInt32* data);
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