Stephen Anthony
58f93c1930
Fixed inheritance issue with Widget::wantsFocus() and child classes.
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Changed some code in TIA class to eliminate function calls.
Minor code refactoring wrt d'tors.
2017-04-01 15:41:34 -02:30
Stephen Anthony
f041de441f
Bumped state version #, since recent changes have made old
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state files invalid (and cause a crash on my system, at least).
2017-03-30 14:51:31 -02:30
Stephen Anthony
4a8ff43fe2
Match override to virtual method, to stop compiler from complaining.
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Also, if we don't know if a method should be const, then it needs
to be :)
2017-03-29 19:59:01 -02:30
Christian Speckner
988b36010b
Positioning for missiles and ball.
2017-03-29 22:53:42 +02:00
Christian Speckner
d00698c3e4
Better naming, implement player position setters
2017-03-29 22:02:15 +02:00
Christian Speckner
a7fc82cbea
Position readout for players.
2017-03-29 20:14:43 +02:00
Christian Speckner
f1eb76303c
Finish introduction of shadow registers:
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* Reenable all register readouts
* Refer to shadow registers in all readouts
* (De)serialize shadow registers
2017-03-29 19:32:57 +02:00
Christian Speckner
b3bfc86ccc
Introduce shadow registers, start refactoring TIADebug to use them.
2017-03-29 18:18:35 +02:00
Christian Speckner
eb209ee1dd
Fix sign error with myXDelta.
2017-03-29 17:58:28 +02:00
Christian Speckner
d6fbc23b60
Fix cursor in frame preview.
2017-03-29 17:46:25 +02:00
Stephen Anthony
d819f9c7b8
Fixed overflow of text/UI items in large font mode in the debugger;
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we need just a little more height. There's similar issues for the
smallest font, but I need to think about that one a little more,
since many people are affected if we change the window size at the
smallest setting.
2017-03-28 15:18:20 -02:30
Stephen Anthony
3a8967f349
Fixed minor warnings in Xcode build.
2017-03-27 16:54:19 -02:30
Stephen Anthony
2e4849411b
Bumped version for next test release.
2017-03-27 16:30:34 -02:30
Stephen Anthony
94cd456076
Final state load/save updates for DelayQueue.
2017-03-25 21:29:43 -02:30
Stephen Anthony
73beb8cb40
Re-enabled TIA::saveDisplay() and TIA::loadDisplay().
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This means the debugger rewind feature is working again. More testing
is required to make sure this is the same as Stella 4.x functionality.
2017-03-25 19:32:58 -02:30
Stephen Anthony
fd4122e017
Re-abled state loading/saving.
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There's still a few final items to fix, but it's 99% complete.
2017-03-25 17:58:58 -02:30
Stephen Anthony
0976fb1d93
Updated VS project file for BUS/CDF class additions.
2017-03-24 23:12:31 -02:30
Stephen Anthony
4b56a178d8
Re-enabled 'tia' command in debugger prompt.
2017-03-24 21:27:01 -02:30
Stephen Anthony
90aa152f59
Re-enable viewing TIA sound output in the debugger.
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This code is only temporary, until we more properly deal with it
in the new sound core.
2017-03-24 21:13:31 -02:30
Stephen Anthony
7a0f322224
Remove all references to CX22/CX80 for trakball-like controllers.
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Applicable controllers are now (consistently) named either
Amigamouse, Atarimouse or Trakball.
2017-03-24 20:29:30 -02:30
Christian Speckner
6c41bf6405
Don't start missile decodes while RESMPx is set. Fixes #83 .
2017-03-24 22:29:09 +01:00
Stephen Anthony
9fb45a0a88
Add 'TODO', to make sure we come back to this at some point.
2017-03-24 18:54:01 -02:30
Stephen Anthony
1da8e2d388
Updated changelog and docs for new bankswitching schemes.
2017-03-24 18:10:40 -02:30
Stephen Anthony
95c7b30a45
Some updates to the last BUS/CDF commit:
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- update some code to the '5.0' way of doing things
- allow compilation in Linux
- whitespace/tab fixes to match main codebase
- add some extra comments
- test compile under gcc 6 and clang 5, and fix some warnings
2017-03-24 18:02:08 -02:30
sa666666
7c6821dfcb
Merge pull request #110 from SpiceWare/master
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Preliminary support for BUS and CDF
2017-03-24 16:09:59 -02:30
Darrell Spice, Jr
6227186feb
Preliminary support for BUS and CDF
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Preliminary support for new Harmony/Melody drivers BUS and CDF. Work remains for the 3-Voice Audio, Digital Sample playback, and some additional revisions to the debugger widgets.
2017-03-23 21:25:33 -05:00
Stephen Anthony
db3ce957a5
Implemented console timing changes in a more general way.
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There is now a virtual consoleChanged() method called on
a device when the console changes. If the device is
interested in this notification, it simply has to implement
the method.
Updated DPC+ scheme to implement this method, so that the
Thumbulator object is automatically told whenever the console
changes, and can adjust its internal timing accordingly.
2017-03-22 15:46:48 -02:30
sa666666
ee1fdfa565
Merge pull request #109 from SpiceWare/master
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ARM Timer 1 support
2017-03-21 10:07:22 -02:30
Unknown
97a229dd92
ARM Timer 1 support
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Implemented ARM Timer 1 support in Thumbulator. Revised DPC+ to use it.
2017-03-20 21:55:27 -05:00
Christian Speckner
25261fff78
Fix a small ommission.
2017-03-20 00:40:42 +01:00
Christian Speckner
7325cd8034
Fully match missile starfield to hardware.
2017-03-20 00:31:29 +01:00
Christian Speckner
3b45bbd238
Fix RIOT load / save.
2017-03-19 22:39:54 +01:00
Christian Speckner
317169c59a
Properly emulate interrupt flag behavior of INITM read on wraparound.
2017-03-19 22:26:00 +01:00
Stephen Anthony
471db61254
Updated OSX project file for class name change.
2017-03-18 21:44:59 -02:30
Stephen Anthony
2a9372b7c6
Updated VS project file for class name change.
2017-03-18 20:36:55 -02:30
Stephen Anthony
a07a607c76
Console timing info is now available through Console::timing()
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and TIA::consoleTiming(). This allows to query the TIA about
specific version of the console being emulated, which can be
distinct from the frame layout used by the TIA itself.
2017-03-18 19:50:48 -02:30
Christian Speckner
41e2f77333
Adapt missile starfield to match my own hardware.
2017-03-18 14:15:11 +01:00
Stephen Anthony
0c7b9aa079
Fixed comment error: Superchip is only 128 bytes RAM (but 256 bytes
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of address space taken).
2017-03-16 20:59:52 -02:30
Stephen Anthony
0e712b39e1
Optimized Cart::isProbablySC. Perhaps a small change, but more
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efficiency never hurts.
2017-03-16 20:41:37 -02:30
Stephen Anthony
02a399a8aa
Fixed Superchip autodetect for Dig Dug as discussed on AtariAge.
2017-03-16 18:46:43 -02:30
Stephen Anthony
3950f80a30
Refactoring, convert TvMode to FrameLayout as per AtariAge thread.
2017-03-15 20:57:03 -02:30
Stephen Anthony
59a6f8f9d1
Made formatting for new code in M6532 class match what was already there
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(just an OCD thing). Updated changelog for new RIOT changes.
2017-03-14 19:32:33 -02:30
Christian Speckner
05b10bec6b
Rework RIOT timer to match real hardware behavior.
2017-03-14 01:27:11 +01:00
Stephen Anthony
7cbec18f5a
Updated ROM properties; remove some default values, add missing entries.
2017-03-12 21:08:39 -02:30
Stephen Anthony
68f9831061
Make sure that every frame draws all scanlines in the height of the window.
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If the ROM doesn't reach that far, blank out all further scanlines.
Optimize FrameManager::height() method.
2017-03-11 16:53:04 -03:30
Christian Speckner
4a71e48a07
NUSIZ player improvements.
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Match NUSIZ during draw / decode and hblank to hardware behavior.
2017-03-10 09:18:14 +01:00
Stephen Anthony
2057b1421c
Set ROM launcher framerate to 30fps. There's no need for it to be
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a full 60fps, and it reduces CPU usage up to 30% on some systems.
2017-03-08 18:13:01 -03:30
Christian Speckner
e02166092d
Improve player NUSIZ during hblank.
2017-03-08 00:01:41 +01:00
Stephen Anthony
12526783f8
Updated changelog for latest bugfix.
2017-03-06 19:12:10 -03:30
Stephen Anthony
a2c98e2409
Fixed 'read past end of array' crash.
2017-03-06 18:11:10 -03:30