Stephen Anthony
d09b6329c9
Consolidate some constants into actual enumerations/namespaces.
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- Certain parts of the code referred to int literals, when they should use named constants instead
- Different classes had enumerations for the same quantities; this is now fixed
- Basically, TIAConstants and FrameBufferConstants now contain all constants, and their relationship is clearly indicated (previously it wasn't as clear)
2019-03-10 15:19:30 -02:30
Stephen Anthony
a5ca6b8ca5
Start of purging 'Display_Height' from the codebase.
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- We've already removed it from the UI, now it's removed from consideration altogether
- For now, NTSC ROMS use 240, PAL 250; this will change when we get aspect ratio working
2019-03-09 16:27:33 -03:30
Stephen Anthony
275666b0af
The annual copyright year update.
2019-01-01 11:35:51 -03:30
thrust26
4bc3373b37
made UI theme change immediate
2018-08-12 23:01:43 +02:00
Stephen Anthony
8298ad4d26
Fixed inconsistency in passing color data to parameters.
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- Now uses 'ColorId' as the datatype; this is currently mapped to uInt32, but can change in the future if required
- Eliminates needless and annoying casts in various places; all colors are now 'ColorId' type
2018-08-08 13:09:10 -02:30
Christian Speckner
3a5572d3b9
Add measured FPS to OSD, squash a bunch of minor bugs.
2018-07-30 23:19:47 +02:00
Stephen Anthony
e691853f0e
First pass at fixing superfluous re-draws in the UI.
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- This addresses issue 158, and reduces CPU usage to near 0% when no changes are happening
- This returns the code to the same performance levels as version 3.x.
2018-07-25 08:48:21 -02:30
Christian Speckner
c270a45409
Merge branch 'feature/precise-audio'
2018-07-01 23:48:26 +02:00
Stephen Anthony
e0cf1d1dd5
Fix crash in OpenBSD framebuffer/texture cleanup.
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- It seems that textures must be destroyed *before* the renderer is destroyed
- This isn't mentioned anywhere in the SDL docs, and it works everywhere else, but in any event it is now fixed
2018-06-07 12:46:26 -02:30
Stephen Anthony
cf34707e27
Use smart pointer to store static scanline data in FBSurface.
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- in working on the OpenBSD crashing issue, I noticed that we can use a unique_ptr here
2018-06-06 17:57:15 -02:30
Christian Speckner
a14cf8d077
Refactoring: start debugger from dispatch loop.
2018-05-24 00:13:43 +02:00
Christian Speckner
ed6eae6a67
Rerender only if there is actual change.
2018-05-17 22:56:07 +02:00
Christian Speckner
d2c930886b
Sanitize and match emulation timing
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-> no more perceivable audio latency
-> fewer underruns
2018-05-05 00:47:48 +02:00
Christian Speckner
c905b01fca
Merge branch 'master' into feature/precise-audio
2018-04-25 22:49:00 +02:00
Stephen Anthony
698beaec8b
Fixes for various issues reported by Coverity.
2018-03-24 16:58:08 -02:30
Christian Speckner
7d7ebb8d03
Merge branch 'master' into feature/precise-audio
2018-02-04 23:50:16 +01:00
thrust26
f4db8e4816
fixed zoom settings via hotkey (made persistent again)
2018-02-02 22:51:22 +01:00
Christian Speckner
396dd637af
Rework dispatch loop.
2018-01-31 20:44:39 +01:00
Christian Speckner
7f83e776b2
Keep book of the number of cycles spent during emulation.
2018-01-31 19:29:37 +01:00
Stephen Anthony
1055a4bd06
Minor cleanup of warnings in FrameBuffer class.
2018-01-20 20:51:46 -03:30
thrust26
b67b795642
larger font for frame stats
2018-01-20 20:49:48 -03:30
thrust26
436c380a7e
benchmark: frame stats now display real frame rate when 'Auto' is not selected
2018-01-20 20:49:05 -03:30
thrust26
6f7ff023a6
generic shadowed char/string drawing added
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TimeMachineDialog fully transparent now (experimental)
info stats indicates scanline/frame rate changes in red
2018-01-20 20:12:35 -03:30
thrust26
72ff2a40fa
developer/player settings added to frame stats overlay
2018-01-20 20:11:54 -03:30
Stephen Anthony
df119ba505
Minor cleanup of warnings in FrameBuffer class.
2018-01-19 18:32:11 -03:30
thrust26
98fcb51819
larger font for frame stats
2018-01-18 23:06:51 +01:00
thrust26
b111a8c127
benchmark: frame stats now display real frame rate when 'Auto' is not selected
2018-01-17 19:03:25 +01:00
thrust26
a577b0f9c2
generic shadowed char/string drawing added
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TimeMachineDialog fully transparent now (experimental)
info stats indicates scanline/frame rate changes in red
2018-01-16 11:14:26 +01:00
thrust26
b22c292f3c
developer/player settings added to frame stats overlay
2018-01-15 20:25:28 +01:00
Stephen Anthony
3d879d0080
Updated copyright date to 2018. A few days early, but nobody will mind ...
2017-12-29 17:10:37 -03:30
Stephen Anthony
7890a94144
Several large infrastructure changes for upcoming Time Machine stuff:
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- renamed Rewinder and associated dialog to TimeMachine and friends
- changed EventHandler state enum to stronger 'enum class' type (and associated changes to the codebase)
- moved EventHandlerState into separate class, allowing a few files to not need to include EventHandler.hxx (reduce compile dependency)
- plumbed EventHandlerState::TIMEMACHINE into the codebase; still TODO is activate it and add a usable dialog)
2017-12-20 21:56:22 -03:30
thrust26
19730fa183
third 'uipalette' scheme 'Light' added
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modernized UI via 'FLAT_UI' preprocessor define added
2017-12-17 00:48:30 +01:00
thrust26
7d40d5b1f8
"Time Machine" name change
2017-12-15 18:10:40 +01:00
Stephen Anthony
434d2dfc83
Converted some raw enum to 'enum class' in FrameBufferConstants.
2017-12-14 21:29:45 -03:30
thrust26
e2301dfd5e
fine tuning on interval factor and state compression
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rewind now displayed immediately (instead of "Paused")
two initial rewinds in continuous rewind mode fixed
Horizon widget disabled when Uncompressed size == Buffer size
fixed minimum Interval
2017-12-13 19:15:09 +01:00
Christian Speckner
35ae38572c
Clear FB before running autodetection.
2017-11-26 23:24:05 +01:00
thrust26
63f8605977
made "tia.zoom" hotkeys toggle settings temporary only
2017-11-23 23:40:37 +01:00
thrust26
d6680a681f
made "color loss", "stats" and "grab mouse" hotkey toggles temporary only
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added messages for "grab mouse" toggle
updates doc for "grab mouse" toggle
2017-11-23 22:13:37 +01:00
Stephen Anthony
522018d636
More header file reorg/optimization.
2017-11-17 13:30:17 -03:30
Stephen Anthony
a7f1764411
Second pass at optimizing header files, to eliminate cascaded compiles.
2017-11-16 13:31:20 -03:30
Christian Speckner
be877f8503
Merge branch 'master' into refactoring/frame_manager
2017-10-15 20:28:27 +02:00
thrust26
ff57f271ea
keys for rewind/unwind from within emulator added (start pause mode and work in pause mode too)
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entering debugger from pause mode allowed (TODO: allow more functions)
"Pause" displays always immediately
2017-10-14 12:22:21 +02:00
Christian Speckner
246b5e7596
Move frame manager to dedicated subdir, remove all external deps on it.
2017-07-27 00:33:39 +02:00
Philip James
f9368c681a
Cleaned up a few places that still used SDL types and replaced them with BSPF types
2017-05-15 07:55:25 -02:30
Stephen Anthony
847e910d26
Added new darker colour for togglewidget background disabled bits.
2017-05-04 09:36:32 -02:30
Stephen Anthony
3e5df9c7bc
Non-editable UI items in the debugger are now shown with a different background color.
2017-04-01 17:04:40 -02:30
Stephen Anthony
bf1ff1aae0
Change YStart and Display widgets in GameInfoDialog to be sliders
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instead of textboxes. This allows to eliminate error checking,
since the widget will only allow sane values.
Added YStart/Display min/max variables to FrameManager, and
refactor for other parts of the codebase to use these variables.
2017-01-13 22:49:38 -03:30
Stephen Anthony
abb7097cb7
Removed $Id$ stuff from codebase, since it's Subversion-specific.
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Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
stephena
65bb073968
Got rid of another d'tor. In this case, it was redundant anyway,
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since when a vector is deleted it automatically calls clear on itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:57:08 +00:00
stephena
755611a5c1
In my quest to remove all d'tors, converted many more raw pointers to
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unique_ptr.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3258 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 22:56:16 +00:00