Commit Graph

258 Commits

Author SHA1 Message Date
bwmott 897604d379 Added code to the bankswitching type auto-detect method so that ROMs
which are 10,495 or 10,240 bytes in length are considered to be DPC
based games.  This should allow hacks of Pitfall II to work.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@161 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-15 05:49:04 +00:00
bwmott ab92e184cd Updated the default value for the "Display.Height" property from 38 to 34.
Looks like this works better for games when the stella.pro file is missing.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@160 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-15 05:13:19 +00:00
bwmott 280d42d0e4 Changed the timer so that it has a random value after a reset. This fixes
the issue with the robots in Berzerk always appearing in the same pattern
when the game starts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@159 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-15 04:58:14 +00:00
bwmott 603f72d9b4 Added code so that the "Cartridge.MD5" property is always set once the
console is created.  If properties are not found for the ROM then the
MD5 value will be set to the MD5 value of the ROM.  This allows the
"-showinfo" command line option to display the MD5 checksum of unknown
games...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@158 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-15 04:40:55 +00:00
bwmott 890db3b3e5 Fixed a bug regarding resizing the window using the '-' and '=' keys. The
call to resize the window needed to be after the call which tells the
window manager the maximum size of the window.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@157 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-15 04:10:56 +00:00
stephena c41a53ac7c Some small code cleanups in preparation for the 1.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@156 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-05 16:46:14 +00:00
stephena fd2dc1e33b Fixed bug in the saving of pictures with a PAL palette.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@155 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-05 16:44:56 +00:00
stephena bbc5ada9e6 Added an error function that prints an error and frees any resources.
Removes some duplication of code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@154 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-05 16:43:57 +00:00
stephena 1dea24d7cc Using -showinfo 0 will not show any non-urgent messages. Errors are still
shown, and cannot be turned off.

Barring any errors encountered in memory allocation (etc.), using
-showinfo 0 will not output ANYTHING to the console.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@153 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-01 17:06:18 +00:00
stephena 39516ebe4e Documentation for the latest changes that were made.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@152 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-01 16:24:24 +00:00
stephena 79769a946c Fixed load/save state support for the few remaining Cartridge types.
Some of these haven't been extensively tested, so YMMV.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@151 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-01 15:59:47 +00:00
stephena 45d2942722 Updated makefile to selectively build ALSA backend into X11 and SDL ports.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-01 02:14:01 +00:00
stephena 00515a2ba2 Updated X11 and SDL ports to make use of the new ALSA sound backend.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@149 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-01 02:13:14 +00:00
stephena 9feac30d84 Added ALSA v0.9 API sound backend to the X11 and SDL versions.
This is BETA code and should be thoroughly tested.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-12-01 02:12:26 +00:00
bwmott 22b69558ce Fixed some typos in the loading of the sound registers in the state
loading routine.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@147 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-19 04:33:48 +00:00
bwmott c1043e2dc9 Added code to handle the music mode data fetchers in the DPC chip so that
all of the Pitfall II music is played now that the TIA sound routines can
handle it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@146 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-19 04:29:21 +00:00
stephena ca438890ff Updated the manual with the latest code changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@145 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-13 16:41:24 +00:00
stephena 6a8a689e85 Created a new Sound class that does almost nothing :) Useful for
compiling (or running) Stella with no sound support whatsoever.

Added ability to compile multiple sound backends into the X11 and SDL
versions, and to dynamically select from among them at run-time.  For
now, the X11 version can't use the SDL sound core.  This is in
preparation for the ALSA sound backend, which may or may not make it
into Stella 1.3.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@144 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-13 16:19:21 +00:00
bwmott 39dd0d716f Changed the upper and lower bounds on the sample queue so that there's
a little more room for error.  Also added a call to SDL_Delay in the
blocking section of the updateSound method so that it doesn't hog the CPU.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@143 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-13 05:01:31 +00:00
bwmott f9c3e778c8 Updated the DOS port to use the new sound routines in the core. Also
switched to a new set of low-level Sound Blaster routines which appear
to provide better Sound Blaster support and the ability to auto-detect
sound card settings.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@142 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-13 03:47:55 +00:00
stephena b93d8d186d When saving snapshots, now the messages are printed to the screen (instead
of stderr).

Fixed the X11 version wrt to merging changes into the main properties file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@141 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-12 01:50:06 +00:00
stephena b2fdecf86e Removed unnecessary reference to <algorithm>.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@140 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-12 01:02:16 +00:00
stephena b5f3c6b225 Added ability to specify "Dmerge" in the INI file.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@139 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 22:14:56 +00:00
stephena af8b8c82f7 Added ability to use either the X11 or SDL sound code. As of now,
the X11 sound code is more mature.

Changed all occurrences of ::close() to ::closeDevice().


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@138 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 22:09:07 +00:00
stephena e4f94c55c9 Changed SoundSDL::close() to SoundSDL::closeDevice() to match the SoundX11
class.  Couldn't use close(), since that is a C-style function called in
the SoundX11 code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@137 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 22:07:35 +00:00
stephena 9e45aa1ada Introduced the SoundX11::closeDevice() method so that the SoundX11 and
SoundSDL classes are drop-in replacements for each other.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@136 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 22:03:00 +00:00
stephena b7f0d2cf79 Added option to use either the OSS or SDL sound backend in the SDL version.
As of now, the OSS sound code is a bit more mature than the SDL code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@135 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 22:01:28 +00:00
stephena 48cef96017 Fixed the clicking sound that occured when '-accurate 0' was specified
and Pause was pressed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 21:11:48 +00:00
stephena a84abcb1bf Modified to process the -Dmerge commandline argument.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@133 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 02:56:27 +00:00
stephena 943a4669d3 Added -Dmerge commandline argument, which specifies whether or not
we want to merge any properties changes into the PropertiesSet.

In the X11 and SDL versions, this option also tells the Properties::load()
method to load the properties into memory, since we can't do a merge
unless the properties are stored in memory.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@132 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 02:55:16 +00:00
stephena 25bde6512e Added PropertiesSet::merge() method, which merges the given Properties object
into the current PropertiesSet.  This method also accepts a filename specifying
where to save this PropertiesSet to, and a boolean representing whether we want
to actually save the properties on exit.

Cleaned up some variable names, and set some bas initializers in the constructor.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 02:52:02 +00:00
stephena d876ee0766 Added an extra newline character to the Properties::save() method so
that when a Properties object is saved to a properties file, that file
looks more like the default stella.pro.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@130 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 02:49:02 +00:00
stephena 009884dad4 Removed all DEVELOPER_SUPPORT #ifdef's from the code. The methods will now
be compiled into the core.  It's up to the GUI's to call (or not call) the
DEVELOPER methods.

Changed the behaviour of Console::saveProperties() in that it now accepts a
boolean variable 'merge', which if true, will make a call to
PropertiesSet::merge() and indicate that these properties are to be saved
into a stella.pro file.

If merge is false, it simply saves the properties to the specified file
(as before).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@129 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 02:46:34 +00:00
bwmott 470de4f24a Updated the SDL sound code so that the main thread and the sound thread
stay synchronized with each other.  Also added code to disable the audio
if the driver doesn't support "real time" audio (under linux this usually
means a sound server is running).  This code appears to be working almost
as well as the X11 sound code under the 1.2.5 release of SDL.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@128 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-11 02:07:21 +00:00
stephena 5d592bdfa3 Updated the documentation with information about the new
DEVELOPER_SUPPORT options.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@127 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-10 20:46:58 +00:00
stephena 2dbef125e8 Got rid of some extra DEVELOPER_SUPPORT commandline options that
aren't implemented yet.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@126 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-10 19:43:17 +00:00
stephena 4d149d7885 Updated X11 and SDL ports to make use of the new DEVELOPER_SUPPORT
stuff.  These are availble only if DEVELOPER_SUPPORT as been defined.

The keys are as follows:

Alt+s:    Save the current properties to your home directory named as
          "Cartridge.Name".pro, with all spaces in the filename
          converted to underscore.

Alt+f:    Toggle between NTSC and PAL modes, and update the palette
          accordingly.

PageUp / PageDown:  Increase / decrease the "Display.YStart" variable.

Alt+PageUp / Alt+PageDown:  Increase / decrease the "Display.Height" variable.

Home / End:  Increase / decrease the "Display.XStart" variable.

Alt+Home / Alt+End:  Increase / decrease the "Display.Width" variable.


Also, cleaned up the code a bit wrt C functions.  Got rid of all sprintf
C-style functions, and used C++ style sstream instead.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@125 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-10 19:18:35 +00:00
stephena a12078de97 Made sure that when properties are saved in Console::saveProperties,
all spaces are removed from the filename.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@124 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-10 19:05:57 +00:00
stephena 3dbc0b7193 Modified the commandline parsing to accept the following options:
-Dformat  (changes Display.Format)
-Dxstart  (changes Display.XStart)
-Dystart  (changes Display.YStart)
-Dwidth   (changes Display.Width)
-Dheight  (changes Display.Height)

These are only activated if 'DEVELOPER_SUPPORT' is defined.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@123 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-10 00:27:26 +00:00
stephena 4bf5ac3615 Added 'DEVELOPER_SUPPORT' #define to the (de)activate the latest options
for developers (added to the Console class).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@122 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-09 23:34:35 +00:00
stephena c3f834561a Added ability to change XStart. YStart, Width, Height, and Format
both from the commandline (by passing in a user-defined properties
object to the Console constructor) and at runtime (by calling various
methods in the Console class).

Methods are defined as follows:

Console::changeXStart() & Console::changeYStart()
 - Changes the "Display.XStart" and "Display.YStart" variables.

Console::changeWidth() & Console::changeHeight()
 - Changes the "Display.Width" and "Display.Height" variables.

Console::toggleFormat()
 - Changes the "Display.Format" variable, switching between NTSC and PAL
   modes.

Console::saveProperties()
 - Saves the current properties (including changes made in the current
   session) to the given filename.

Some notes on the new methods:
 - The GUI's will need to be adapted to see the updated information
   and act accordingly.
 - This new code is only activated by '#define DEVELOPER_SUPPORT'.
   You are encouraged to wrap calls to these new methods (in the GUI)
   in an appropriate #ifdef.  Publicly released binaries probably
   SHOULD NOT have this stuff activated.
 - All change methods (except for NTSC/PAL switching) currently do a full
   system reset after making a change, so that the whole system will see the
   changes.  This means that if you are playing a game and call one of these
   methods, the game will be reset.  In the future, the core may be enhanced
   so that changes are detected without a full reset.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@121 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-09 23:29:51 +00:00
stephena f2f97105f6 Added info about where the stellarc file can be located (for the X11 and
SDL versions).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@120 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-03 22:24:49 +00:00
stephena b439feda32 More documentation changes listing the new features in the CVS code which will
eventually (hopefully soon) become Stella 1.3.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@119 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-11-03 22:22:32 +00:00
stephena ddaab4dcae Fixed sound problems when saving and then reloading a state file. Now
the contents of the TIA sound registers are saved/loaded with the state,
resulting in a much more consistent state file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@118 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-10-31 20:46:07 +00:00
stephena 7824e7b2c5 Added compile flags for Athlon XP based processors (the one I use now).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@117 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-10-31 20:44:26 +00:00
stephena 88b0994efb Some fixes to the latest SDL sound code. Sounds seem to keep better
sync with the video updates in this version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@116 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-10-12 15:24:49 +00:00
stephena 1810444904 Changes for the SDL port to use the new sound API. This is still beta
code, and there are still some audio/video sync'ing problems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@115 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-10-11 13:07:01 +00:00
bwmott 36a5c1575d A number of files have been updated, added, or removed to implement a
new sound mechanism for Stella. The TIASound library is now part of the
emulation core and each time a frame is created a corresponding set of
audio samples is added to a bounded queue. The GUIs are responsible for
getting the samples from the MediaSource object after each update and
sending them to a sound driver as needed. Currently, only the X11 port
has been updated to use the new API. The new APIs are not backwards
compatible so the other GUIs will not compile until they are updated.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@114 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-10-09 04:38:12 +00:00
stephena 9d758a41b6 Changed some text messages involving state loading/saving in the X11
and SDL ports.

Added 'Shift-F10' key combo to X11 port to cycle downwards through state
slots.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@113 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-10-05 12:49:49 +00:00
stephena ba45df86da Updated the section on commandline argument changes for the X11 and SDL ports.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@112 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2002-09-29 14:11:56 +00:00