Changed the timer so that it has a random value after a reset. This fixes

the issue with the robots in Berzerk always appearing in the same pattern
when the game starts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@159 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
bwmott 2002-12-15 04:58:14 +00:00
parent 603f72d9b4
commit 280d42d0e4
1 changed files with 5 additions and 3 deletions

View File

@ -8,12 +8,12 @@
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-1998 by Bradford W. Mott
// Copyright (c) 1995-2002 by Bradford W. Mott
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: M6532.cxx,v 1.2 2002-05-13 19:17:32 stephena Exp $
// $Id: M6532.cxx,v 1.3 2002-12-15 04:58:14 bwmott Exp $
//============================================================================
#include <assert.h>
@ -56,7 +56,9 @@ const char* M6532::name() const
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void M6532::reset()
{
myTimer = 100;
Random random;
myTimer = 25 + (random.next() % 75);
myIntervalShift = 6;
myCyclesWhenTimerSet = 0;
myCyclesWhenInterruptReset = 0;