- When disabled, it also disables the debugger and cheatcode support
- UI-wise, this reverts Stella to 1.x functionality (before any internal UI was added)
- Eliminates 47000 lines of code for those ports (like libretro) that don't need it.
- added very stringent checks when compiling under clang; for now, there will still be warnings,
since I haven't addressed the specific code yet (probably issues in OSX too)
- no issues when compiling with gcc; still need to check VS.
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
Since Zlib 1.2.10, it seems that zlib and png need to be paired
together. The UNIX 'configure' script has been updated to either use
system png and zlib libraries, or both as built-in libraries. This
shouldn't affect Windows (which uses both built-in anyway), but it
does require changes to OSX (which currently doesn't build at all).
debugger is currently broken, but at least the code compiles (needed
for the Windows and OSX test releases, as they aren't set up to be
compiled without the debugger.
to SDL2. For now, there are many things broken, namely keyboard handling
and fullscreen modes. But the launcher does show up, allows to start a
game and enter/exit the debugger, etc.
The code will only compile on Linux for now, and sometimes maybe not even
then. Expect breakage on a regular basis over the next month or so.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2854 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
have been changed to 'SDL2'. From this point on, the OpenGL-specific
code will be removed, and replaced by SDL2-specific hardware-accelerated
code.
Cleaned up (mostly) the API of FrameBuffer vs FrameBufferSDL2. Since the
FrameBuffer class is an emucore object, it should have no knowledge of SDL,
or any particular rendering toolkit for that matter (just in case we want
to move to SDL3 eventually :) ).
At this point, all checks for OpenGL have been removed, so if you don't
have it on your system, Stella will fail to compile and/or run.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2832 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
centering has been removed (SDL2 provides this natively).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2831 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
in line with the other ports. Besides, the code now also supports
64-bit Windows, so the name was incorrect anyway.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2830 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
never actually included info on how to enable/disable it.
StringParser is now width-sensitive, in that it can also split
on a maximum string length. This is useful for making the various
UI items font-size independent, and to flow the text accordingly.
Increased minimum size of debugger window to 1080x720, which allows
things to be laid out a little nicer, and gives some much needed
extra room. Sorry guys, the most common resolution now in use
is 1366x768, so it's time to move with the times.
Cleaned up some of the descriptions in the ROM debugger tab(s).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2694 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
YIQ-format palette.
Removed compile-time option for DISPLAY_TV. NTSC filtering will always
be compiled into the app, but will only actually be used in OpenGL mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2396 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
Linux configure script. Of course, there's no actual code yet ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2391 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba