is closed (since it's not deleted until the next console is created).
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To anyone reading this, Merry (belated) Christmas and Happy New Year!
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a memory leak where the Console was never being deleted.
For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array. Again, this enables automatic deletion when the object
goes out of scope.
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Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().
Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class. Note that this isn't absolutely
necessary, but is considered good form. I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)
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Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.
Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5). This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.
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only class that uses it. This is in preparation for improvements to ZIP
file handling.
Use emplace_back instead of push_back in several places, as it's faster.
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the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out. And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.
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I've found and fixed a few memory leaks. You will need an up-to-date compiler.
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versa (I guess it's useful to test under multiple compilers).
Bumped version # for next test release.
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Rearranged some of the desktop size code, to be more consistent with the
new API.
Beginning to remove the old assumptions that a smaller screen than 640x480
could be used. In the 4.0 release, the smallest (internal) screen
supported will actually be 640x480, and if the real desktop can't display
it, then it will be scaled down. This is one of the nice benefits of
killing pure software rendering support, and letting the hardware just
draw the screen as it likes.
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SDL-specific code into its own EventHandlerSDL2 class. This is part
of a larger reorganization of the codebase, to completely remove
SDL-specific code from src/emucore, and make it easier to port to SDL2.
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into FrameBufferSDL2 only. This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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centering has been removed (SDL2 provides this natively).
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Added option to save snapshots using either internal database name
(the default) or actual ROM filename.
Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.
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selection widget to a display of current bank state, taking into
account the more esoteric bank schemes. Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.
The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.
Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.
Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.
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disables normal keyboard input when in the debugger. This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.
For now, in-debugger key processing is completely disabled in such a
case. Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.
Bumped version # slightly. I hope to get the next release ready to
go in a few weeks.
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from the launcher. This message should only appear when *reloading*
a ROM, not creating a new one completely.
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'BASEDIR'/nvram. Previously it defaulted to BASEDIR, which was getting
filled with many such files.
Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.
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is add support for from the commandline, as well as optimizations
(automatically loading the first ROM when only one exists, or when
the name of the ZIP file itself is used).
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it's still partially broken).
Converted many methods to take FSNode objects instead of raw string
filenames. This is necessary since file reading will eventually
be abstracted into the FSNode class directly.
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opening ROMs, but at least the ROM launcher now properly descends into
ZIP 'folders'.
Removed obsolete unzip.h|c code, which hasn't been updated since 1998
and fails to compile on some systems. Replaced it with ZipHandler class,
which is a much nicer interface (and about half the code too).
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a new line as part of the message.
Updates for impending 3.7.5 release.
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Settings::loadConfig() and Settings::saveConfig() when required.
This fixes an issue with OSX in particular, or any port where
those methods are overrided.
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below the base directory weren't being detected. The ROMs can
now be in any directory arrangement (although they'll still be
presented in the UI as if they're all in the base directory).
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debugger before it has been initialized.
Tweaked the format auto-detection by also looking at the TIA scanline
at which drawing first occurs.
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other than that specified by 'romdir'. I'm not going to document
this functionality, since it's a convenience function that will
probably only be used by me anyway.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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saved per device, so that unplugging and replugging a joystick won't cause
the previous mappings to be lost.
All attributes of a joystick (ie, number of sticks, number of axes, buttons,
hats on each stick) are dynamic, meaning that hardcoded values are no
longer used, making the handling more robust.
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desktop on OSX and Windows, and the home directory in Linux.
The associated commandline has been changed to 'snapdir'.
Added 'GL VBO' toggle button to the Video Settings UI, and in
general cleaned up its interface.
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don't normally use the commandline (mostly Windows, but in some cases OSX as
well). The 'showinfo' commandline argument has been renamed 'loglevel', but
it has the same purpose. A new option 'logtoconsole' has been added, which
determines whether log output should also be directed to the commandline/
console (previously, it was always printed to the console). All these items
are now accessible from Options -> System Logs.
For anyone reading this (and that cares), now I can finally move on to the
OpenGL rewrite. The plan is that the new code will use OpenGL ES, which
is a subset of OpenGL 1.5. The main advantages are that you won't need
an advanced OpenGL card, and OpenGL ES is supported on most new 'smaller'
systems (iPhone, Android, etc), making ports much easier.
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- it doesn't have a hotkey any more
- it is changed in the "Input Settings' UI, not in 'Video Settings'
- it only has meaning while in emulation mode
- it is enabled by default
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Updated documentation with info about 2600-daptor, including
usage and its creator. Also included more in-depth explanation
for the various controller types.
Errors from the Thumb ARM emulation code are now caught as exceptions,
and thrown to the parent class instead of calling exit() and simply
crashing Stella. For now, the messages are simply printed and
emulation continues. This will be expanded to show a detailed crash
log in the debugger, and offer the option to exit the ROM.
Removed most of the menus from the OSX port. They weren't being
maintained anyway, and most of them didn't work. I've modelled this
on the way other cross-platform OSX programs work (notably, ScummVM).
Basically, there are menus for exit and help, but otherwise you
should use the menuing system in the application itself.
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the various header files. Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary. For
definitions that don't need to be included, the designation 'class xxx'
is used instead. This could potentially lead to faster compile times.
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Basically, directories are now guaranteed to always end in the path
separator. Ensuring this makes certain sections of code work faster,
and guaranteeing it allows higher layers of code to not worry about it.
Added 'cfgdir' commandline argument, to specify the default directory
for Distella-like Stella-compatible config files.
Implemented 'loadconfig' debugger prompt command. It's currently
working great with several test config files provided by Omega of
AtariAge.
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Some messages now use a smaller font, so the UI doesn't look quite
so monotonous.
SliderWidgets suppport the mouse scroll wheel to change values.
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method is only used in windowed mode. This eases the requirements
of the method, since fullscreen code need not be added.
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is update the documentation for this.
Fixed bug reported by Buzbard from AtariAge concerning very large images
in the RomInfoWidget being clipped too small.
Reworked 'center window' functionality. Using the SDL_VIDEO_CENTERED
environment variable was always a hack, and a bug was introduced in X11
OpenGL mode in version 1.2.14. However, since SDL is now in maintenance
mode and won't be receiving any further updates, we have to bypass it
entirely. Added infrastructure for OSystem to center the application
window. For now, only Linux X11 mode is supported. Still TODO is add
support for Windows. OSX was never supported anyway. This also means
that the center window variable no longer requires the application to
be restarted.
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1) Added a 'Reset' button to the UI, which resets (to defaults)
the currently selected item. This is more fine-grained than the actual
'Defaults' button, which resets *all* events.
2) Rearranged some buttons and resized UI. There is now a main 'Defaults'
button on the bottom of the dialog, which applies to the currently selected
tab. This also allows to set defaults for Virtual Devs, which didn't have
such functionality previously.
3) Added a 'Combo' button to the Emulation events tab. It doesn't do
anything yet, but eventually will allow to assign events to the 'combo'
events.
ContextMenu/PopupWidget now supports the scroll button on a mouse when
in scroll mode.
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window mode. Using modes smaller that 640x480 should now work in
all cases when using the 'maxres' commandline argument. Also, the
lower limit of 320x240 is now strictly enforced in all cases.
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systems where gettimeofday doesn't exist. Basically, the functionality
for OSystem::getTicks() has changed to always output an increasing
value each time it's called, even between program runs (needed for
timestamps for continuous snapshots, but also for similar things in
the future). It does this by refering to some set time in the past,
which is currently the UNIX epoch.
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an outputstream. For now, the output simply goes to stdout or stderr,
just like before, but the possibility is now there to redirect to a
file if desired.
Changed 'showinfo' commandline option to accept 'levels' of output
instead of simply being a boolean. The new default is level 1,
in which normal messages are output during a run. Level 2 will
show more detailed info, and may be useful in debugging end-user
problems. There's still more work to do wrt level 2.
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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post-3.0), and reworked how state files are accessed. The cart type
now determines if a state file is valid, meaning developers can use
one state file across multiple builds of their program.
Added 'runtopc' debugger command, and associated UI item in the
RomWidget area. This steps the code until the PC matches the given
value.
Added '16in1' bankswitch scheme, which is useful for ROMs named
'128-in-1' in RomHunter database. Also, all multicart schemes now
show the current ROM onscreen while switching between them.
Fixed bug in Serializer class when accessing files in read-only mode.
Such files would be created and set to zero size, even if only
reading was requested.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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determining whether we're running in 32 or 64-bit mode on a particular
system (especially in OSX, where the same app could contain up to 4 actual
builds).
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and doesn't know what intxx_t datatypes are. So we need yet another
check for Win32-specific stuff in BSPF.
Folded getTicks() from UNIX and OSX back into OSystem directly.
The default is now to use OSystem::getTicks() unless it's
overrided by a platform-specific OSystemXXX class.
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problems with integer overflow, which could sometimes cause Stella to
sleep for long periods of time. For those who are interested, the
problem was that SDL_GetTicks() wraps every 49 days (32-bit int
overflow), but since OSystem::getTicks() provides info in microseconds,
it multiplied the value by 1000. This caused wraparound in 49/1000
days, or 70.56 minutes. This almost exactly matches the reports on
AtariAge of 'lockups' occuring every 71 minutes or so. It also
explains why attaching to Stella with GDB and bypassing the delay
allows the program to continue (as reported by another bugtester).
Added signature to detect UA bankswitching for Gingerbread Man ROM.
Bumped version number.
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more sense, as it isn't a double-negative any more).
Made PropSet::getMD5() more explicitly return a boolean indicating if the
properties were found, vs. having a CartName of 'Untitled' indicating that
it wasn't found.
The file being used by Stella in multi-file ZIP archive is now shown in
the window title, vs. showing the name of the ZIP file itself. Related
to this, a file with an extension of 'rom' is now valid inside ZIP
archives.
Updated documentation for bankswitch types, more clearly indicating which
ones support autodetection and the debugger.
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