- When disabled, it also disables the debugger and cheatcode support
- UI-wise, this reverts Stella to 1.x functionality (before any internal UI was added)
- Eliminates 47000 lines of code for those ports (like libretro) that don't need it.
If this is defined, then object files are placed in 'STELLA_BUILD_ROOT/stella-out' rather than 'out'.
This is useful on my system, since I have /tmp mounted to RAM and can redirect build files there.
For now, it's enabled for all mainline ports.
Stella doesn't absolutely need SDL (as the libretro port shows); it's less than 2000 lines in 220,000+ LOC,
This necessitated fixing float -> double promotions in several places in the code.
In most cases, double was never being utilized anyway, so there was a slight performance hit for casting when not required.
- added very stringent checks when compiling under clang; for now, there will still be warnings,
since I haven't addressed the specific code yet (probably issues in OSX too)
- no issues when compiling with gcc; still need to check VS.
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
To anyone reading this, Merry (belated) Christmas and Happy New Year!
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and fix a few warnings that gcc caught and clang missed.
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I've found and fixed a few memory leaks. You will need an up-to-date compiler.
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break. First thing to do is update the year. Happy new year to anyone
reading these commit logs.
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in line with the other ports. Besides, the code now also supports
64-bit Windows, so the name was incorrect anyway.
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YIQ-format palette.
Removed compile-time option for DISPLAY_TV. NTSC filtering will always
be compiled into the app, but will only actually be used in OpenGL mode.
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these logs!
Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.
Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring. It looks like stale data was being loaded by the
sound processing callback. As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).
Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.
Updated OSX in-app HTML documentation about Stella DonationWare status.
Bumped version # to 3.5.1_svn, and the process starts again.
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separately to different paddles.
Updated documentation for impending 3.5 release.
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and doesn't currently compile. I don't have the hardware to develop
it any further, and no longer have the time in any event. If someone
steps up to continue support, it can be added back into the codebase.
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tired of doing it manually every time it changes.
Tweaked the handling of JSR, RTI and RTS commands, so they don't erroneously
mark associated addresses as CODE when in fact they're never actually
executed.
Several parts of the Distella code were marking areas as DATA, even though
it depending on knowing the values for the X and Y registers (which it
doesn't, as it's a static analysis). As such, these areas are now marked
as ROW instead, since that's as precise as a static analysis can do. The
processing blocks are left there, though, in case Distella is improved in
a future release.
All the above changes allow for better disassembly with less
'false positives' (ie, areas marked as CODE or DATA when they really aren't).
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'Stephen Anthony' (aka, me) in addition to Brad Mott as copyright
holders for Stella. I think I've been with the project long
enough now (almost 10 years) to justify being specifically mentioned
above and beyond 'the Stella Team'.
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The license file is actually named 'License.txt', not 'license'
The 'Stella Team' has a capital T, not lowercase.
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