Fixed formatting in changelog, and bumped version number.

This commit is contained in:
Stephen Anthony 2017-07-15 20:47:54 -02:30
parent 30f1e2681b
commit 86734a4c1e
2 changed files with 12 additions and 12 deletions

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@ -26,8 +26,8 @@
- Meltdown emulates correct
- The lap number in Pole Positions displays correctly
- Artifacts in the mountains on Snoopy and the Red baron are gone
- Line artifacts in Title Match Pro Wrestling and Realsports Boxing are
fixed
- Line artifacts in Title Match Pro Wrestling and Realsports Boxing
are fixed
- The spurious line at the left border of Video Chess now displays
correctly
- All 32 char text demos from AtariAge now work perfectly (Stella 4
@ -39,17 +39,17 @@
- RSYNC emulation has improved, all testcases now match real
hardware
- Several other ROMs that have never worked in any emulator are now
emulated correctly.
emulated correctly
- RDY behavior with respect to write cycles is accurate
- Optional YStart autodetect and more robust frame handling
- NUSIZ during player draw matches hardware
- RESMx during missile draw matches hardware
- Paddle emulation is slightly more accurate. As a consequence, the
"paddle feel" may be slightly different from Stella 4
- Fixed debug colors can now be set for each graphical object, from a
choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'.
This is accessible through the new 'tia.dbgcolors' commandline
argument.
- Fixed debug colors can now be set for each graphical object, from
a choice of 'red', 'orange', 'yellow', 'green', 'blue' and
'purple'. This is accessible through the new 'tia.dbgcolors'
commandline argument and within the UI.
* Implemented new phosphor emulation mode, which is much closer to real
TV output. Related to this, added ability to change the default
@ -68,9 +68,9 @@
less memory and in some cases run faster than before.
* Much improved RIOT timer emulation never before seen in any emulator.
Special thanks to Christian Speckner (DirtyHairy) for the implementation,
and alex_79 for finding documentation that finally describes in more detail
how the M6532 chip actually works.
Special thanks to Christian Speckner (DirtyHairy) for the
implementation, and alex_79 for finding documentation that finally
describes in more detail how the M6532 chip actually works.
* Added BUS (experimental) and CDF bankswitching schemes, and also
ARM Timer 1 support; special thanks to SpiceWare for the code.

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@ -18,7 +18,7 @@
#ifndef VERSION_HXX
#define VERSION_HXX
#define STELLA_VERSION "5.0.0-pre10"
#define STELLA_BUILD "3444"
#define STELLA_VERSION "5.0"
#define STELLA_BUILD "3474"
#endif