From 86734a4c1e6866665a9917e225bf46db4604c8c9 Mon Sep 17 00:00:00 2001 From: Stephen Anthony Date: Sat, 15 Jul 2017 20:47:54 -0230 Subject: [PATCH] Fixed formatting in changelog, and bumped version number. --- Changes.txt | 20 ++++++++++---------- src/common/Version.hxx | 4 ++-- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Changes.txt b/Changes.txt index 5bcbe78e1..f84ea77f1 100644 --- a/Changes.txt +++ b/Changes.txt @@ -26,8 +26,8 @@ - Meltdown emulates correct - The lap number in Pole Positions displays correctly - Artifacts in the mountains on Snoopy and the Red baron are gone - - Line artifacts in Title Match Pro Wrestling and Realsports Boxing are - fixed + - Line artifacts in Title Match Pro Wrestling and Realsports Boxing + are fixed - The spurious line at the left border of Video Chess now displays correctly - All 32 char text demos from AtariAge now work perfectly (Stella 4 @@ -39,17 +39,17 @@ - RSYNC emulation has improved, all testcases now match real hardware - Several other ROMs that have never worked in any emulator are now - emulated correctly. + emulated correctly - RDY behavior with respect to write cycles is accurate - Optional YStart autodetect and more robust frame handling - NUSIZ during player draw matches hardware - RESMx during missile draw matches hardware - Paddle emulation is slightly more accurate. As a consequence, the "paddle feel" may be slightly different from Stella 4 - - Fixed debug colors can now be set for each graphical object, from a - choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'. - This is accessible through the new 'tia.dbgcolors' commandline - argument. + - Fixed debug colors can now be set for each graphical object, from + a choice of 'red', 'orange', 'yellow', 'green', 'blue' and + 'purple'. This is accessible through the new 'tia.dbgcolors' + commandline argument and within the UI. * Implemented new phosphor emulation mode, which is much closer to real TV output. Related to this, added ability to change the default @@ -68,9 +68,9 @@ less memory and in some cases run faster than before. * Much improved RIOT timer emulation never before seen in any emulator. - Special thanks to Christian Speckner (DirtyHairy) for the implementation, - and alex_79 for finding documentation that finally describes in more detail - how the M6532 chip actually works. + Special thanks to Christian Speckner (DirtyHairy) for the + implementation, and alex_79 for finding documentation that finally + describes in more detail how the M6532 chip actually works. * Added BUS (experimental) and CDF bankswitching schemes, and also ARM Timer 1 support; special thanks to SpiceWare for the code. diff --git a/src/common/Version.hxx b/src/common/Version.hxx index 85f90f1e0..3be039ff7 100644 --- a/src/common/Version.hxx +++ b/src/common/Version.hxx @@ -18,7 +18,7 @@ #ifndef VERSION_HXX #define VERSION_HXX -#define STELLA_VERSION "5.0.0-pre10" -#define STELLA_BUILD "3444" +#define STELLA_VERSION "5.0" +#define STELLA_BUILD "3474" #endif