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Changelog.
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Changes.txt
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Changes.txt
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* Stella has moved from Sourceforge to Github.
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* Completely new TIA core is now available, ported from 6502ts by
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Christian Speckner. This new core is extremely accurate, and matches
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real hardware in almost every test we've performed. New features
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include:
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- TODO - gather info on all new functionality:
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- RSYNC
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- YStart autodetection
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- Proper emulation of RDY during write cycles (WSYNC).
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- Fixed debug colors can now be set for each graphical object, from a
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Christian Speckner (DirtyHairy). This new core is extremely accurate,
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and matches real hardware in almost every test we've performed.
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New features include:
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- Meltdown emulates correct
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- The lap number in Pole Positions displays correctly
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- Artifacts in the mountains on Snoopy and the Red baron are gone
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- Line artifacts in Title Match Pro Wrestling and Realsports Boxing are
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fixed
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- The spurious line at the left border of Video Chess now displays
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correctly
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- All 32 char text demos from AtariAge now work perfectly (Stella 4
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shows artifacts on several of these)
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- Stella is now the only emulator to display the "Mega Bitmap Demo"
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(atext.bin) from AtariAge correctly
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- Improved starfield effect for missiles (still TODO for ball and
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players)
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- RSYNC emulation has improved, all testcases now match real
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hardware
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- Several other ROMs that have never worked in any emulator are now
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emulated correctly.
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- RDY behavior with respect to write cycles is accurate
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- Optional YStart autodetect and more robust frame handling
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- NUSIZ during player draw matches hardware
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- RESMx during missile draw matches hardware
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- Paddle emulation is slightly more accurate. As a consequence, the
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"paddle feel" may be slightly different from Stella 4
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- Fixed debug colors can now be set for each graphical object, from a
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choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'.
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This is accessible through the new 'tia.dbgcolors' commandline
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argument.
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- Several ROMs that have never worked in any emulator are now
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emulated correctly.
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- ...
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* Implemented new phosphor emulation mode, which is much closer to real
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TV output. Related to this, added ability to change the default
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less memory and in some cases run faster than before.
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* Much improved RIOT timer emulation never before seen in any emulator.
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Special thanks to DirtyHairy for the implementation, and alex_79 for
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finding documentation that finally describes in more detail how the
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M6532 chip actually works.
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Special thanks to Christian Speckner (DirtyHairy) for the implementation,
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and alex_79 for finding documentation that finally describes in more detail
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how the M6532 chip actually works.
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* Added BUS (experimental) and CDF bankswitching schemes, and also
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ARM Timer 1 support; special thanks to SpiceWare for the code.
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