stella/src/emucore/CartDPCPlus.cxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2010 by Bradford W. Mott and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include <cassert>
#include <cstring>
#include "System.hxx"
#include "CartDPCPlus.hxx"
// TODO - INC AUDV0+$40 music support
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeDPCPlus::CartridgeDPCPlus(const uInt8* image, uInt32 size)
{
// Make a copy of the entire image as-is, for use by getImage()
// (this wastes 29K of RAM, should be controlled by a #ifdef)
memcpy(myImageCopy, image, size);
// Copy the program ROM image into my buffer
memcpy(myProgramImage, image, 4096 * 6);
// Copy the display ROM image into my buffer
memcpy(myDisplayImage, image + 4096 * 6, 4096);
// Copy the Frequency ROM image into my buffer
memcpy(myFrequencyImage, image + 4096 * 6 + 4096, 1024);
// Initialize the DPC data fetcher registers
for(uInt16 i = 0; i < 8; ++i)
myTops[i] = myBottoms[i] = myCounters[i] = myFlags[i] = myFractionalIncrements[i] = 0;
// None of the data fetchers are in music mode
myMusicMode[0] = myMusicMode[1] = myMusicMode[2] = false;
// Initialize the DPC's random number generator register (must be non-zero)
myRandomNumber = 0x2B435044; // "DPC+"
// Initialize the system cycles counter & fractional clock values
mySystemCycles = 0;
myFractionalClocks = 0.0;
// Remember startup bank
myStartBank = 5;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeDPCPlus::~CartridgeDPCPlus()
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPCPlus::reset()
{
// Update cycles to the current system cycles
mySystemCycles = mySystem->cycles();
myFractionalClocks = 0.0;
// Upon reset we switch to the startup bank
bank(myStartBank);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPCPlus::systemCyclesReset()
{
// Get the current system cycle
uInt32 cycles = mySystem->cycles();
// Adjust the cycle counter so that it reflects the new value
mySystemCycles -= cycles;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPCPlus::install(System& system)
{
mySystem = &system;
uInt16 shift = mySystem->pageShift();
uInt16 mask = mySystem->pageMask();
// Make sure the system we're being installed in has a page size that'll work
assert(((0x1080 & mask) == 0) && ((0x1100 & mask) == 0));
// Set the page accessing methods for the hot spots
System::PageAccess access;
for(uInt32 i = (0x1FF6 & ~mask); i < 0x2000; i += (1 << shift))
{
access.directPeekBase = 0;
access.directPokeBase = 0;
access.device = this;
mySystem->setPageAccess(i >> shift, access);
}
// Set the page accessing method for the DPC reading & writing pages
for(uInt32 j = 0x1000; j < 0x1080; j += (1 << shift))
{
access.directPeekBase = 0;
access.directPokeBase = 0;
access.device = this;
mySystem->setPageAccess(j >> shift, access);
}
// Install pages for the startup bank
bank(myStartBank);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void CartridgeDPCPlus::clockRandomNumberGenerator()
{
// Update random number generator (32-bit LFSR)
myRandomNumber = ((myRandomNumber & 1) ? 0xa260012b: 0x00) ^
((myRandomNumber >> 1) & 0x7FFFFFFF);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void CartridgeDPCPlus::priorClockRandomNumberGenerator()
{
// Update random number generator (32-bit LFSR, reversed)
myRandomNumber = ((myRandomNumber & (1<<31)) ? 0x44c00257: 0x00) ^ (myRandomNumber << 1);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void CartridgeDPCPlus::updateMusicModeDataFetchers()
{
// Calculate the number of cycles since the last update
Int32 cycles = mySystem->cycles() - mySystemCycles;
mySystemCycles = mySystem->cycles();
// Calculate the number of DPC OSC clocks since the last update
double clocks = ((20000.0 * cycles) / 1193191.66666667) + myFractionalClocks;
Int32 wholeClocks = (Int32)clocks;
myFractionalClocks = clocks - (double)wholeClocks;
if(wholeClocks <= 0)
{
return;
}
// Let's update counters and flags of the music mode data fetchers
for(int x = 5; x <= 7; ++x)
{
// Update only if the data fetcher is in music mode
if(myMusicMode[x - 5])
{
myMusicCounter[x - 5] += myMusicFrequency[x - 5];
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeDPCPlus::peek(uInt16 address)
{
address &= 0x0FFF;
if(address < 0x0040)
{
uInt8 result = 0;
// Get the index of the data fetcher that's being accessed
uInt32 index = address & 0x07;
uInt32 function = (address >> 3) & 0x07;
// Update flag register for selected data fetcher
if(((myCounters[index] & 0x00ff00) >> 8) == ((myTops[index]+1) & 0xff))
{
myFlags[index] = 0xff;
}
else if(((myCounters[index] & 0x00ff00) >> 8) == myBottoms[index])
{
myFlags[index] = 0x00;
}
switch(function)
{
case 0x00:
{
switch(index)
{
case 0x00: //advance and return byte 0 of random
clockRandomNumberGenerator();
result = myRandomNumber & 0xFF;
break;
case 0x01: // return to prior and return byte 0 of random
priorClockRandomNumberGenerator();
result = myRandomNumber & 0xFF;
break;
case 0x02:
result = (myRandomNumber>>8) & 0xFF;
break;
case 0x03:
result = (myRandomNumber>>16) & 0xFF;
break;
case 0x04:
result = (myRandomNumber>>24) & 0xFF;
break;
case 0x05:
case 0x06:
case 0x07:
// No, it's a music read
{
static const uInt8 musicAmplitudes[8] = {
0x00, 0x04, 0x05, 0x09, 0x06, 0x0a, 0x0b, 0x0f
};
// Update the music data fetchers (counter & flag)
updateMusicModeDataFetchers();
uInt8 i = 0;
if(myMusicMode[0] && (myMusicCounter[0]>>31))
{
i |= 0x01;
}
if(myMusicMode[1] && (myMusicCounter[1]>>31))
{
i |= 0x02;
}
if(myMusicMode[2] && (myMusicCounter[2]>>31))
{
i |= 0x04;
}
result = musicAmplitudes[i];
}
break;
}
break;
}
// DFx display data read
case 0x01:
{
result = myDisplayImage[myCounters[index] >> 8];
myCounters[index] = (myCounters[index] + 0x100) & 0x0fffff;
break;
}
// DFx display data read AND'd w/flag
case 0x02:
{
result = myDisplayImage[myCounters[index] >> 8] & myFlags[index];
myCounters[index] = (myCounters[index] + 0x100) & 0x0fffff;
break;
}
// DFx display data read w/fractional increment
case 0x03:
{
result = myDisplayImage[myCounters[index] >> 8];
myCounters[index] = (myCounters[index] + myFractionalIncrements[index]) & 0x0fffff;
break;
}
default:
{
result = 0;
break;
}
}
return result;
}
else
{
// Switch banks if necessary
switch(address)
{
case 0x0FF6:
// Set the current bank to the first 4k bank
bank(0);
break;
case 0x0FF7:
// Set the current bank to the second 4k bank
bank(1);
break;
case 0x0FF8:
// Set the current bank to the third 4k bank
bank(2);
break;
case 0x0FF9:
// Set the current bank to the fourth 4k bank
bank(3);
break;
case 0x0FFA:
// Set the current bank to the fifth 4k bank
bank(4);
break;
case 0x0FFB:
// Set the current bank to the last 4k bank
bank(5);
break;
default:
break;
}
return myProgramImage[myCurrentBank * 4096 + address];
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
{
address &= 0x0FFF;
if((address >= 0x0038) && (address < 0x0080))
{
// Get the index of the data fetcher that's being accessed
uInt32 index = address & 0x07;
uInt32 function = ((address - 0x38) >> 3) & 0x0f;
switch(function)
{
case 0x00:
{
myFractionalIncrements[index] = value;
myCounters[index] = myCounters[index] & 0x0FFF00;
break;
}
// DFx top count
case 0x01:
{
myTops[index] = value;
myFlags[index] = 0x00;
break;
}
// DFx bottom count
case 0x02:
{
myBottoms[index] = value;
break;
}
// DFx counter low
case 0x03:
{
myCounters[index] = (myCounters[index] & 0x0F0000) | ((uInt16)value << 8);
break;
}
// DFx counter high
case 0x04:
{
myCounters[index] = (((uInt16)value & 0x0F) << 16) | (myCounters[index] & 0x00ffff);
// Execute special code for music mode data fetchers
if(index >= 5)
{
myMusicMode[index - 5] = (value & 0x10);
// NOTE: We are not handling the clock source input for
// the music mode data fetchers. We're going to assume
// they always use the OSC input.
}
break;
}
// DF Push
case 0x05:
{
myCounters[index] = (myCounters[index] - 0x100) & 0x0fffff;
myDisplayImage[myCounters[index] >> 8] = value;
break;
}
// DFx counter hi, same as counter high, but w/out music mode
case 0x06:
{
myCounters[index] = (((uInt16)value & 0x0F) << 16) | (myCounters[index] & 0x00ffff);
break;
}
// Random Number Generator Reset
case 0x07:
{
switch (index)
{
case 0x00:
{
myRandomNumber = 0x2B435044; // "DPC+"
break;
}
case 0x01:
{
myRandomNumber = (myRandomNumber & 0xFFFFFF00) | value;
break;
}
case 0x02:
{
myRandomNumber = (myRandomNumber & 0xFFFF00FF) | (value<<8);
break;
}
case 0x03:
{
myRandomNumber = (myRandomNumber & 0xFF00FFFF) | (value<<16);
break;
}
case 0x04:
{
myRandomNumber = (myRandomNumber & 0x00FFFFFF) | (value<<24);
break;
}
case 0x05:
case 0x06:
case 0x07:
{
myMusicFrequency[index-5] = myFrequencyImage[(value<<2)] +
(myFrequencyImage[(value<<2)+1]<<8) +
(myFrequencyImage[(value<<2)+2]<<16) +
(myFrequencyImage[(value<<2)+3]<<24);
break;
}
default:
break;
}
break;
}
// DF Write
case 0x08:
{
myDisplayImage[myCounters[index] >> 8] = value;
myCounters[index] = (myCounters[index] + 0x100) & 0x0fffff;
break;
}
default:
break;
}
}
else
{
// Switch banks if necessary
switch(address)
{
case 0x0FF6:
// Set the current bank to the first 4k bank
bank(0);
break;
case 0x0FF7:
// Set the current bank to the second 4k bank
bank(1);
break;
case 0x0FF8:
// Set the current bank to the third 4k bank
bank(2);
break;
case 0x0FF9:
// Set the current bank to the fourth 4k bank
bank(3);
break;
case 0x0FFA:
// Set the current bank to the fifth 4k bank
bank(4);
break;
case 0x0FFB:
// Set the current bank to the last 4k bank
bank(5);
break;
default:
break;
}
}
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeDPCPlus::bank(uInt16 bank)
{
if(bankLocked()) return;
// Remember what bank we're in
myCurrentBank = bank;
uInt16 offset = myCurrentBank * 4096;
uInt16 shift = mySystem->pageShift();
uInt16 mask = mySystem->pageMask();
// Setup the page access methods for the current bank
System::PageAccess access;
access.device = this;
access.directPokeBase = 0;
// Map Program ROM image into the system
for(uInt32 address = 0x1080; address < (0x1FF8U & ~mask);
address += (1 << shift))
{
access.directPeekBase = &myProgramImage[offset + (address & 0x0FFF)];
mySystem->setPageAccess(address >> shift, access);
}
myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartridgeDPCPlus::bank()
{
return myCurrentBank;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartridgeDPCPlus::bankCount()
{
return 6;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPCPlus::patch(uInt16 address, uInt8 value)
{
myProgramImage[(myCurrentBank << 12) + (address & 0x0FFF)] = value;
return myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8* CartridgeDPCPlus::getImage(int& size)
{
size = 4096 * 6 + 4096 + 255;
return myImageCopy;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPCPlus::save(Serializer& out) const
{
const string& cart = name();
try
{
uInt32 i;
out.putString(cart);
// Indicates which bank is currently active
out.putInt(myCurrentBank);
// The top registers for the data fetchers
out.putInt(8);
for(i = 0; i < 8; ++i)
out.putByte((char)myTops[i]);
// The bottom registers for the data fetchers
out.putInt(8);
for(i = 0; i < 8; ++i)
out.putByte((char)myBottoms[i]);
// The counter registers for the data fetchers
out.putInt(8);
for(i = 0; i < 8; ++i)
out.putInt(myCounters[i]);
// The fractional registers for the data fetchers
out.putInt(8);
for(i = 0; i < 8; ++i)
out.putByte((char)myFractionalIncrements[i]);
// The flag registers for the data fetchers
out.putInt(8);
for(i = 0; i < 8; ++i)
out.putByte((char)myFlags[i]);
// The music mode flags for the data fetchers
out.putInt(3);
for(i = 0; i < 3; ++i)
out.putBool(myMusicMode[i]);
// The music mode counters for the data fetchers
out.putInt(3);
for(i = 0; i < 3; ++i)
out.putInt(myMusicCounter[i]);
// The music mode frequency addends for the data fetchers
out.putInt(3);
for(i = 0; i < 3; ++i)
out.putInt(myMusicFrequency[i]);
// The random number generator register
out.putByte((uInt32)myRandomNumber);
out.putInt(mySystemCycles);
out.putInt((uInt32)(myFractionalClocks * 100000000.0));
}
catch(const char* msg)
{
cerr << "ERROR: CartridgeDPCPlus::save" << endl << " " << msg << endl;
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeDPCPlus::load(Serializer& in)
{
const string& cart = name();
try
{
if(in.getString() != cart)
return false;
uInt32 i, limit;
// Indicates which bank is currently active
myCurrentBank = (uInt16) in.getInt();
// The top registers for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myTops[i] = (uInt8) in.getByte();
// The bottom registers for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myBottoms[i] = (uInt8) in.getByte();
// The counter registers for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myCounters[i] = (uInt32) in.getInt();
// The fractional registers for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myFractionalIncrements[i] = (uInt8) in.getByte();
// The flag registers for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myFlags[i] = (uInt8) in.getByte();
// The music mode flags for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myMusicMode[i] = in.getBool();
// The music mode counters for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myMusicCounter[i] = (uInt32) in.getInt();
// The music mode frequency addends for the data fetchers
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myMusicFrequency[i] = (uInt32) in.getInt();
// The random number generator register
myRandomNumber = (uInt32) in.getInt();
// Get system cycles and fractional clocks
mySystemCycles = in.getInt();
myFractionalClocks = (double)in.getInt() / 100000000.0;
}
catch(const char* msg)
{
cerr << "ERROR: CartridgeDPCPlus::load" << endl << " " << msg << endl;
return false;
}
// Now, go to the current bank
bank(myCurrentBank);
return true;
}