2010-03-18 17:34:53 +00:00
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2010 by Bradford W. Mott and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id$
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//============================================================================
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#include <cassert>
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#include <cstring>
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#include <iostream>
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#include "System.hxx"
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#include "CartDPCPlus.hxx"
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// TODO - properly handle read from write port functionality
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// Note: do r/w port restrictions even exist for this scheme??
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// Port to new CartDebug/disassembler scheme
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// Add bankchanged code
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CartridgeDPCPlus::CartridgeDPCPlus(const uInt8* image, uInt32 size)
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{
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// Make a copy of the entire image as-is, for use by getImage()
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// (this wastes 28K of RAM, should be controlled by a #ifdef)
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memcpy(myImageCopy, image, size);
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// Copy the program ROM image into my buffer
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memcpy(myProgramImage, image, 4096 * 6);
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// Copy the display ROM image into my buffer
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memcpy(myDisplayImage, image + 4096 * 6, 4096);
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// Initialize the DPC data fetcher registers
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for(uInt16 i = 0; i < 8; ++i)
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myTops[i] = myBottoms[i] = myCounters[i] = myFlags[i] = 0;
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// None of the data fetchers are in music mode
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myMusicMode[0] = myMusicMode[1] = myMusicMode[2] = false;
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// Initialize the DPC's random number generator register (must be non-zero)
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myRandomNumber = 1;
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// Initialize the system cycles counter & fractional clock values
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mySystemCycles = 0;
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myFractionalClocks = 0.0;
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// Remember startup bank
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myStartBank = 1;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CartridgeDPCPlus::~CartridgeDPCPlus()
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{
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeDPCPlus::reset()
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{
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// Update cycles to the current system cycles
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mySystemCycles = mySystem->cycles();
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myFractionalClocks = 0.0;
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// Upon reset we switch to the startup bank
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bank(myStartBank);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeDPCPlus::systemCyclesReset()
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{
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// Get the current system cycle
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uInt32 cycles = mySystem->cycles();
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// Adjust the cycle counter so that it reflects the new value
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mySystemCycles -= cycles;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeDPCPlus::install(System& system)
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{
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mySystem = &system;
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uInt16 shift = mySystem->pageShift();
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uInt16 mask = mySystem->pageMask();
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// Make sure the system we're being installed in has a page size that'll work
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assert(((0x1080 & mask) == 0) && ((0x1100 & mask) == 0));
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// Set the page accessing methods for the hot spots
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System::PageAccess access;
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for(uInt32 i = (0x1FF6 & ~mask); i < 0x2000; i += (1 << shift))
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{
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access.directPeekBase = 0;
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access.directPokeBase = 0;
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access.device = this;
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mySystem->setPageAccess(i >> shift, access);
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}
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// Set the page accessing method for the DPC reading & writing pages
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for(uInt32 j = 0x1000; j < 0x1080; j += (1 << shift))
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{
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access.directPeekBase = 0;
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access.directPokeBase = 0;
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access.device = this;
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mySystem->setPageAccess(j >> shift, access);
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}
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// Install pages for bank 5
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bank(5);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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inline void CartridgeDPCPlus::clockRandomNumberGenerator()
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{
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// Table for computing the input bit of the random number generator's
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// shift register (it's the NOT of the EOR of four bits)
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static const uInt8 f[16] = {
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1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1
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};
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// Using bits 7, 5, 4, & 3 of the shift register compute the input
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// bit for the shift register
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uInt8 bit = f[((myRandomNumber >> 3) & 0x07) |
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((myRandomNumber & 0x80) ? 0x08 : 0x00)];
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// Update the shift register
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myRandomNumber = (myRandomNumber << 1) | bit;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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inline void CartridgeDPCPlus::updateMusicModeDataFetchers()
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{
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// Calculate the number of cycles since the last update
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Int32 cycles = mySystem->cycles() - mySystemCycles;
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mySystemCycles = mySystem->cycles();
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// Calculate the number of DPC OSC clocks since the last update
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double clocks = ((20000.0 * cycles) / 1193191.66666667) + myFractionalClocks;
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Int32 wholeClocks = (Int32)clocks;
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myFractionalClocks = clocks - (double)wholeClocks;
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if(wholeClocks <= 0)
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{
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return;
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}
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// Let's update counters and flags of the music mode data fetchers
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for(int x = 5; x <= 7; ++x)
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{
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// Update only if the data fetcher is in music mode
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if(myMusicMode[x - 5])
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{
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Int32 top = myTops[x] + 1;
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Int32 newLow = (Int32)(myCounters[x] & 0x00ff);
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if(myTops[x] != 0)
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{
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newLow -= (wholeClocks % top);
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if(newLow < 0)
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{
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newLow += top;
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}
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}
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else
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{
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newLow = 0;
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}
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// Update flag register for this data fetcher
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if(newLow <= myBottoms[x])
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{
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myFlags[x] = 0x00;
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}
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else if(newLow <= myTops[x])
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{
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myFlags[x] = 0xff;
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}
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myCounters[x] = (myCounters[x] & 0x0F00) | (uInt16)newLow;
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}
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt8 CartridgeDPCPlus::peek(uInt16 address)
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{
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address &= 0x0FFF;
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// Clock the random number generator. This should be done for every
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// cartridge access, however, we're only doing it for the DPC and
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// hot-spot accesses to save time.
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clockRandomNumberGenerator();
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if(address < 0x0040)
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{
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uInt8 result = 0;
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// Get the index of the data fetcher that's being accessed
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uInt32 index = address & 0x07;
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uInt32 function = (address >> 3) & 0x07;
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// Update flag register for selected data fetcher
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if((myCounters[index] & 0x00ff) == myTops[index])
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{
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myFlags[index] = 0xff;
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}
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else if((myCounters[index] & 0x00ff) == myBottoms[index])
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{
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myFlags[index] = 0x00;
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}
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switch(function)
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{
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case 0x00:
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{
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// Is this a random number read
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if(index < 4)
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{
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result = myRandomNumber;
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}
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// No, it's a music read
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else
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{
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static const uInt8 musicAmplitudes[8] = {
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0x00, 0x04, 0x05, 0x09, 0x06, 0x0a, 0x0b, 0x0f
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};
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// Update the music data fetchers (counter & flag)
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updateMusicModeDataFetchers();
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uInt8 i = 0;
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if(myMusicMode[0] && myFlags[5])
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{
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i |= 0x01;
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}
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if(myMusicMode[1] && myFlags[6])
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{
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i |= 0x02;
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}
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if(myMusicMode[2] && myFlags[7])
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{
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i |= 0x04;
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}
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result = musicAmplitudes[i];
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}
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break;
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}
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// DFx display data read
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case 0x01:
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{
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result = myDisplayImage[ /* 4095 - */ myCounters[index]];
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break;
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}
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// DFx display data read AND'd w/flag
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case 0x02:
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{
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result = myDisplayImage[ /* 4095 - */ myCounters[index]] & myFlags[index];
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break;
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}
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// DFx flag
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case 0x07:
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{
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result = myFlags[index];
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break;
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}
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default:
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{
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result = 0;
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}
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}
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// Clock the selected data fetcher's counter if needed
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if((index < 5) || ((index >= 5) && (!myMusicMode[index - 5])))
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{
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myCounters[index] = (myCounters[index] /*-*/ + 1) & 0x0fff;
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}
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return result;
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}
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else
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{
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// Switch banks if necessary
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switch(address)
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{
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2010-03-22 17:24:08 +00:00
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case 0x0FF6:
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// Set the current bank to the first 4k bank
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bank(0);
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break;
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case 0x0FF7:
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// Set the current bank to the second 4k bank
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bank(1);
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break;
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case 0x0FF8:
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// Set the current bank to the third 4k bank
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bank(2);
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break;
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case 0x0FF9:
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// Set the current bank to the fourth 4k bank
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bank(3);
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break;
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case 0x0FFA:
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// Set the current bank to the fifth 4k bank
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bank(4);
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break;
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case 0x0FFB:
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// Set the current bank to the last 4k bank
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bank(5);
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break;
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default:
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2010-03-18 17:34:53 +00:00
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break;
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}
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return myProgramImage[myCurrentBank * 4096 + address];
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
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{
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address &= 0x0FFF;
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// Clock the random number generator. This should be done for every
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// cartridge access, however, we're only doing it for the DPC and
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// hot-spot accesses to save time.
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clockRandomNumberGenerator();
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if((address >= 0x0040) && (address < 0x0080))
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{
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// Get the index of the data fetcher that's being accessed
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uInt32 index = address & 0x07;
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uInt32 function = (address >> 3) & 0x07;
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switch(function)
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{
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// DFx top count
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case 0x00:
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{
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myTops[index] = value;
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myFlags[index] = 0x00;
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break;
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}
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// DFx bottom count
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case 0x01:
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{
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myBottoms[index] = value;
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break;
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}
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// DFx counter low
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case 0x02:
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{
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if((index >= 5) && myMusicMode[index - 5])
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{
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// Data fecther is in music mode so its low counter value
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// should be loaded from the top register not the poked value
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myCounters[index] = (myCounters[index] & 0x0F00) |
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(uInt16)myTops[index];
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}
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else
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{
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// Data fecther is either not a music mode data fecther or it
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// isn't in music mode so it's low counter value should be loaded
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// with the poked value
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myCounters[index] = (myCounters[index] & 0x0F00) | (uInt16)value;
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}
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break;
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}
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// DFx counter high
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case 0x03:
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{
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myCounters[index] = (((uInt16)value & 0x0F) << 8) |
|
|
|
|
(myCounters[index] & 0x00ff);
|
|
|
|
|
|
|
|
// Execute special code for music mode data fetchers
|
|
|
|
if(index >= 5)
|
|
|
|
{
|
|
|
|
myMusicMode[index - 5] = (value & 0x10);
|
|
|
|
|
|
|
|
// NOTE: We are not handling the clock source input for
|
|
|
|
// the music mode data fetchers. We're going to assume
|
|
|
|
// they always use the OSC input.
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Random Number Generator Reset
|
|
|
|
case 0x06:
|
|
|
|
{
|
|
|
|
myRandomNumber = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Switch banks if necessary
|
|
|
|
switch(address)
|
|
|
|
{
|
2010-03-22 17:24:08 +00:00
|
|
|
case 0x0FF6:
|
|
|
|
// Set the current bank to the first 4k bank
|
|
|
|
bank(0);
|
|
|
|
break;
|
|
|
|
case 0x0FF7:
|
|
|
|
// Set the current bank to the second 4k bank
|
|
|
|
bank(1);
|
|
|
|
break;
|
|
|
|
case 0x0FF8:
|
|
|
|
// Set the current bank to the third 4k bank
|
|
|
|
bank(2);
|
|
|
|
break;
|
|
|
|
case 0x0FF9:
|
|
|
|
// Set the current bank to the fourth 4k bank
|
|
|
|
bank(3);
|
|
|
|
break;
|
|
|
|
case 0x0FFA:
|
|
|
|
// Set the current bank to the fifth 4k bank
|
|
|
|
bank(4);
|
|
|
|
break;
|
|
|
|
case 0x0FFB:
|
|
|
|
// Set the current bank to the last 4k bank
|
|
|
|
bank(5);
|
|
|
|
break;
|
2010-03-18 17:34:53 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
void CartridgeDPCPlus::bank(uInt16 bank)
|
|
|
|
{
|
|
|
|
if(bankLocked()) return;
|
|
|
|
|
|
|
|
// Remember what bank we're in
|
|
|
|
myCurrentBank = bank;
|
|
|
|
uInt16 offset = myCurrentBank * 4096;
|
|
|
|
uInt16 shift = mySystem->pageShift();
|
|
|
|
uInt16 mask = mySystem->pageMask();
|
|
|
|
|
|
|
|
// Setup the page access methods for the current bank
|
|
|
|
System::PageAccess access;
|
|
|
|
access.device = this;
|
|
|
|
access.directPokeBase = 0;
|
|
|
|
|
|
|
|
// Map Program ROM image into the system
|
|
|
|
for(uInt32 address = 0x1080; address < (0x1FF8U & ~mask);
|
|
|
|
address += (1 << shift))
|
|
|
|
{
|
|
|
|
access.directPeekBase = &myProgramImage[offset + (address & 0x0FFF)];
|
|
|
|
mySystem->setPageAccess(address >> shift, access);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
int CartridgeDPCPlus::bank()
|
|
|
|
{
|
|
|
|
return myCurrentBank;
|
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
int CartridgeDPCPlus::bankCount()
|
|
|
|
{
|
|
|
|
// TODO - add support for debugger (support the display ROM somehow)
|
|
|
|
return 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
bool CartridgeDPCPlus::patch(uInt16 address, uInt8 value)
|
|
|
|
{
|
|
|
|
// TODO - check if this actually works
|
|
|
|
myProgramImage[(myCurrentBank << 12) + (address & 0x0FFF)] = value;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
uInt8* CartridgeDPCPlus::getImage(int& size)
|
|
|
|
{
|
|
|
|
size = 4096 * 6 + 4096 + 255;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < 4096 * 6; i++)
|
|
|
|
myImageCopy[i] = myProgramImage[i];
|
|
|
|
|
|
|
|
for(i = 0; i < 4096; i++)
|
|
|
|
myImageCopy[i + 4096 * 6] = myDisplayImage[i];
|
|
|
|
|
2010-03-22 17:24:08 +00:00
|
|
|
return myImageCopy;
|
2010-03-18 17:34:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
bool CartridgeDPCPlus::save(Serializer& out) const
|
|
|
|
{
|
|
|
|
const string& cart = name();
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
uInt32 i;
|
|
|
|
|
|
|
|
out.putString(cart);
|
|
|
|
|
|
|
|
// Indicates which bank is currently active
|
|
|
|
out.putInt(myCurrentBank);
|
|
|
|
|
|
|
|
// The top registers for the data fetchers
|
|
|
|
out.putInt(8);
|
|
|
|
for(i = 0; i < 8; ++i)
|
|
|
|
out.putByte((char)myTops[i]);
|
|
|
|
|
|
|
|
// The bottom registers for the data fetchers
|
|
|
|
out.putInt(8);
|
|
|
|
for(i = 0; i < 8; ++i)
|
|
|
|
out.putByte((char)myBottoms[i]);
|
|
|
|
|
|
|
|
// The counter registers for the data fetchers
|
|
|
|
out.putInt(8);
|
|
|
|
for(i = 0; i < 8; ++i)
|
|
|
|
out.putInt(myCounters[i]);
|
|
|
|
|
|
|
|
// The flag registers for the data fetchers
|
|
|
|
out.putInt(8);
|
|
|
|
for(i = 0; i < 8; ++i)
|
|
|
|
out.putByte((char)myFlags[i]);
|
|
|
|
|
|
|
|
// The music mode flags for the data fetchers
|
|
|
|
out.putInt(3);
|
|
|
|
for(i = 0; i < 3; ++i)
|
|
|
|
out.putBool(myMusicMode[i]);
|
|
|
|
|
|
|
|
// The random number generator register
|
|
|
|
out.putByte((char)myRandomNumber);
|
|
|
|
|
|
|
|
out.putInt(mySystemCycles);
|
|
|
|
out.putInt((uInt32)(myFractionalClocks * 100000000.0));
|
|
|
|
}
|
|
|
|
catch(const char* msg)
|
|
|
|
{
|
|
|
|
cerr << "ERROR: CartridgeDPCPlus::save" << endl << " " << msg << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
bool CartridgeDPCPlus::load(Serializer& in)
|
|
|
|
{
|
|
|
|
const string& cart = name();
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if(in.getString() != cart)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
uInt32 i, limit;
|
|
|
|
|
|
|
|
// Indicates which bank is currently active
|
|
|
|
myCurrentBank = (uInt16) in.getInt();
|
|
|
|
|
|
|
|
// The top registers for the data fetchers
|
|
|
|
limit = (uInt32) in.getInt();
|
|
|
|
for(i = 0; i < limit; ++i)
|
|
|
|
myTops[i] = (uInt8) in.getByte();
|
|
|
|
|
|
|
|
// The bottom registers for the data fetchers
|
|
|
|
limit = (uInt32) in.getInt();
|
|
|
|
for(i = 0; i < limit; ++i)
|
|
|
|
myBottoms[i] = (uInt8) in.getByte();
|
|
|
|
|
|
|
|
// The counter registers for the data fetchers
|
|
|
|
limit = (uInt32) in.getInt();
|
|
|
|
for(i = 0; i < limit; ++i)
|
|
|
|
myCounters[i] = (uInt16) in.getInt();
|
|
|
|
|
|
|
|
// The flag registers for the data fetchers
|
|
|
|
limit = (uInt32) in.getInt();
|
|
|
|
for(i = 0; i < limit; ++i)
|
|
|
|
myFlags[i] = (uInt8) in.getByte();
|
|
|
|
|
|
|
|
// The music mode flags for the data fetchers
|
|
|
|
limit = (uInt32) in.getInt();
|
|
|
|
for(i = 0; i < limit; ++i)
|
|
|
|
myMusicMode[i] = in.getBool();
|
|
|
|
|
|
|
|
// The random number generator register
|
|
|
|
myRandomNumber = (uInt8) in.getByte();
|
|
|
|
|
|
|
|
// Get system cycles and fractional clocks
|
|
|
|
mySystemCycles = in.getInt();
|
|
|
|
myFractionalClocks = (double)in.getInt() / 100000000.0;
|
|
|
|
}
|
|
|
|
catch(const char* msg)
|
|
|
|
{
|
|
|
|
cerr << "ERROR: CartridgeDPCPlus::load" << endl << " " << msg << endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now, go to the current bank
|
|
|
|
bank(myCurrentBank);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|