2016-11-16 00:18:44 +00:00
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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2016-12-30 00:00:30 +00:00
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// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
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2016-11-16 00:18:44 +00:00
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "Playfield.hxx"
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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Playfield::Playfield(uInt32 collisionMask)
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2016-12-02 07:58:19 +00:00
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: myCollisionMaskDisabled(collisionMask),
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2016-12-02 08:05:35 +00:00
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myCollisionMaskEnabled(0xFFFF),
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2016-12-02 08:30:40 +00:00
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myIsSuppressed(false)
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2016-11-16 00:18:44 +00:00
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{
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reset();
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::reset()
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{
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myPattern = 0;
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myReflected = false;
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myRefp = false;
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myPf0 = 0;
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myPf1 = 0;
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myPf2 = 0;
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2016-12-04 18:18:17 +00:00
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myObjectColor = myDebugColor = 0;
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2016-11-16 00:18:44 +00:00
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myColorP0 = 0;
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myColorP1 = 0;
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myColorMode = ColorMode::normal;
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2016-12-04 18:18:17 +00:00
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myDebugEnabled = false;
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2016-11-16 00:18:44 +00:00
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collision = 0;
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applyColors();
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2016-12-02 07:58:19 +00:00
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updatePattern();
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2016-11-16 00:18:44 +00:00
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::pf0(uInt8 value)
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{
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2016-11-25 22:23:04 +00:00
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myPattern = (myPattern & 0x000FFFF0) | (value >> 4);
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2016-12-10 20:07:47 +00:00
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myPf0 = value;
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2016-12-02 07:58:19 +00:00
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updatePattern();
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2016-11-16 00:18:44 +00:00
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::pf1(uInt8 value)
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{
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myPattern = (myPattern & 0x000FF00F)
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| ((value & 0x80) >> 3)
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| ((value & 0x40) >> 1)
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2016-12-04 18:18:17 +00:00
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| ((value & 0x20) << 1)
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| ((value & 0x10) << 3)
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| ((value & 0x08) << 5)
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| ((value & 0x04) << 7)
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| ((value & 0x02) << 9)
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| ((value & 0x01) << 11);
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2016-12-02 07:58:19 +00:00
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2016-12-10 20:07:47 +00:00
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myPf1 = value;
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2016-12-02 07:58:19 +00:00
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updatePattern();
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2016-11-16 00:18:44 +00:00
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::pf2(uInt8 value)
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{
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2016-11-25 22:23:04 +00:00
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myPattern = (myPattern & 0x00000FFF) | (value << 12);
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2016-12-10 20:07:47 +00:00
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myPf2 = value;
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2016-12-02 07:58:19 +00:00
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updatePattern();
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2016-11-16 00:18:44 +00:00
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::ctrlpf(uInt8 value)
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{
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myReflected = (value & 0x01) > 0;
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myColorMode = (value & 0x06) == 0x02 ? ColorMode::score : ColorMode::normal;
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applyColors();
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}
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2016-12-02 07:58:19 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::toggleEnabled(bool enabled)
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{
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2016-12-02 08:30:40 +00:00
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myIsSuppressed = !enabled;
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2016-12-02 07:58:19 +00:00
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updatePattern();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::toggleCollisions(bool enabled)
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{
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2016-12-02 08:05:35 +00:00
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myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled);
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2016-12-02 07:58:19 +00:00
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::setColor(uInt8 color)
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{
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2016-12-04 18:18:17 +00:00
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myObjectColor = color;
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2016-11-16 00:18:44 +00:00
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applyColors();
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::setColorP0(uInt8 color)
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{
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myColorP0 = color;
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applyColors();
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::setColorP1(uInt8 color)
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{
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myColorP1 = color;
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applyColors();
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}
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2016-12-04 18:18:17 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::setDebugColor(uInt8 color)
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{
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myDebugColor = color;
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::enableDebugColors(bool enabled)
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{
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myDebugEnabled = enabled;
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applyColors();
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::tick(uInt32 x)
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{
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myX = x;
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if (myX == 80 || myX == 0) myRefp = myReflected;
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if (x & 0x03) return;
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uInt32 currentPixel;
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2016-12-02 07:58:19 +00:00
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if (myEffectivePattern == 0) {
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2016-11-16 00:18:44 +00:00
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currentPixel = 0;
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} else if (x < 80) {
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2016-12-02 07:58:19 +00:00
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currentPixel = myEffectivePattern & (1 << (x >> 2));
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2016-11-16 00:18:44 +00:00
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} else if (myRefp) {
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currentPixel = myEffectivePattern & (1 << (39 - (x >> 2)));
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2016-11-16 00:18:44 +00:00
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} else {
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2016-12-02 07:58:19 +00:00
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currentPixel = myEffectivePattern & (1 << ((x >> 2) - 20));
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2016-11-16 00:18:44 +00:00
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}
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2016-12-02 07:58:19 +00:00
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collision = currentPixel ? myCollisionMaskEnabled : myCollisionMaskDisabled;
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2016-11-16 00:18:44 +00:00
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}
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2016-11-22 19:14:20 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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2016-11-16 00:18:44 +00:00
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void Playfield::applyColors()
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{
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2016-12-04 18:18:17 +00:00
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if (myDebugEnabled)
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myColorLeft = myColorRight = myDebugColor;
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else
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2016-11-22 19:14:20 +00:00
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{
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2016-12-04 18:18:17 +00:00
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switch (myColorMode)
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{
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case ColorMode::normal:
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myColorLeft = myColorRight = myObjectColor;
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break;
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case ColorMode::score:
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myColorLeft = myColorP0;
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myColorRight = myColorP1;
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break;
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}
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2016-11-16 00:18:44 +00:00
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}
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}
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2016-12-02 07:58:19 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Playfield::updatePattern()
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{
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2016-12-02 08:30:40 +00:00
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myEffectivePattern = myIsSuppressed ? 0 : myPattern;
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2016-12-02 07:58:19 +00:00
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}
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2016-11-25 18:28:07 +00:00
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Playfield::save(Serializer& out) const
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{
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try
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{
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out.putString(name());
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2017-02-12 02:00:58 +00:00
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out.putInt(collision);
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out.putInt(myCollisionMaskDisabled);
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out.putInt(myCollisionMaskEnabled);
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out.putBool(myIsSuppressed);
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out.putByte(myColorLeft);
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out.putByte(myColorRight);
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out.putByte(myColorP0);
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out.putByte(myColorP1);
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out.putByte(myObjectColor);
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out.putByte(myDebugColor);
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out.putBool(myDebugEnabled);
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out.putByte(myColorMode);
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out.putInt(myPattern);
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out.putInt(myEffectivePattern);
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out.putBool(myRefp);
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out.putBool(myReflected);
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out.putByte(myPf0);
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out.putByte(myPf1);
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out.putByte(myPf2);
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out.putInt(myX);
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2016-11-25 18:28:07 +00:00
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}
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catch(...)
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{
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cerr << "ERROR: TIA_Playfield::save" << endl;
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return false;
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}
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2017-02-21 00:35:54 +00:00
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return true;
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2016-11-25 18:28:07 +00:00
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Playfield::load(Serializer& in)
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{
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try
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{
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if(in.getString() != name())
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return false;
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2017-02-12 02:00:58 +00:00
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collision = in.getInt();
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myCollisionMaskDisabled = in.getInt();
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myCollisionMaskEnabled = in.getInt();
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myIsSuppressed = in.getBool();
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myColorLeft = in.getByte();
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myColorRight = in.getByte();
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myColorP0 = in.getByte();
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myColorP1 = in.getByte();
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myObjectColor = in.getByte();
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myDebugColor = in.getByte();
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myDebugEnabled = in.getBool();
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myColorMode = (ColorMode)in.getByte();
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myPattern = in.getInt();
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myEffectivePattern = in.getInt();
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myRefp = in.getBool();
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myReflected = in.getBool();
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myPf0 = in.getByte();
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myPf1 = in.getByte();
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myPf2 = in.getByte();
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myX = in.getInt();
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2017-02-12 02:07:11 +00:00
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applyColors();
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updatePattern();
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2016-11-25 18:28:07 +00:00
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}
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catch(...)
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{
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cerr << "ERROR: TIA_Playfield::load" << endl;
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return false;
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}
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2017-02-21 00:35:54 +00:00
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return true;
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2016-11-25 18:28:07 +00:00
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}
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