//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #include "Playfield.hxx" // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Playfield::Playfield(uInt32 collisionMask) : myCollisionMaskDisabled(collisionMask), myCollisionMaskEnabled(0xFFFF), myIsSuppressed(false) { reset(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::reset() { myPattern = 0; myReflected = false; myRefp = false; myPf0 = 0; myPf1 = 0; myPf2 = 0; myObjectColor = myDebugColor = 0; myColorP0 = 0; myColorP1 = 0; myColorMode = ColorMode::normal; myDebugEnabled = false; collision = 0; applyColors(); updatePattern(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::pf0(uInt8 value) { myPattern = (myPattern & 0x000FFFF0) | (value >> 4); myPf0 = value; updatePattern(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::pf1(uInt8 value) { myPattern = (myPattern & 0x000FF00F) | ((value & 0x80) >> 3) | ((value & 0x40) >> 1) | ((value & 0x20) << 1) | ((value & 0x10) << 3) | ((value & 0x08) << 5) | ((value & 0x04) << 7) | ((value & 0x02) << 9) | ((value & 0x01) << 11); myPf1 = value; updatePattern(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::pf2(uInt8 value) { myPattern = (myPattern & 0x00000FFF) | (value << 12); myPf2 = value; updatePattern(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::ctrlpf(uInt8 value) { myReflected = (value & 0x01) > 0; myColorMode = (value & 0x06) == 0x02 ? ColorMode::score : ColorMode::normal; applyColors(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::toggleEnabled(bool enabled) { myIsSuppressed = !enabled; updatePattern(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::toggleCollisions(bool enabled) { myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::setColor(uInt8 color) { myObjectColor = color; applyColors(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::setColorP0(uInt8 color) { myColorP0 = color; applyColors(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::setColorP1(uInt8 color) { myColorP1 = color; applyColors(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::setDebugColor(uInt8 color) { myDebugColor = color; applyColors(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::enableDebugColors(bool enabled) { myDebugEnabled = enabled; applyColors(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::tick(uInt32 x) { myX = x; if (myX == 80 || myX == 0) myRefp = myReflected; if (x & 0x03) return; uInt32 currentPixel; if (myEffectivePattern == 0) { currentPixel = 0; } else if (x < 80) { currentPixel = myEffectivePattern & (1 << (x >> 2)); } else if (myRefp) { currentPixel = myEffectivePattern & (1 << (39 - (x >> 2))); } else { currentPixel = myEffectivePattern & (1 << ((x >> 2) - 20)); } collision = currentPixel ? myCollisionMaskEnabled : myCollisionMaskDisabled; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::applyColors() { if (myDebugEnabled) myColorLeft = myColorRight = myDebugColor; else { switch (myColorMode) { case ColorMode::normal: myColorLeft = myColorRight = myObjectColor; break; case ColorMode::score: myColorLeft = myColorP0; myColorRight = myColorP1; break; } } } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void Playfield::updatePattern() { myEffectivePattern = myIsSuppressed ? 0 : myPattern; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - bool Playfield::save(Serializer& out) const { try { out.putString(name()); out.putInt(collision); out.putInt(myCollisionMaskDisabled); out.putInt(myCollisionMaskEnabled); out.putBool(myIsSuppressed); out.putByte(myColorLeft); out.putByte(myColorRight); out.putByte(myColorP0); out.putByte(myColorP1); out.putByte(myObjectColor); out.putByte(myDebugColor); out.putBool(myDebugEnabled); out.putByte(myColorMode); out.putInt(myPattern); out.putInt(myEffectivePattern); out.putBool(myRefp); out.putBool(myReflected); out.putByte(myPf0); out.putByte(myPf1); out.putByte(myPf2); out.putInt(myX); } catch(...) { cerr << "ERROR: TIA_Playfield::save" << endl; return false; } return true; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - bool Playfield::load(Serializer& in) { try { if(in.getString() != name()) return false; collision = in.getInt(); myCollisionMaskDisabled = in.getInt(); myCollisionMaskEnabled = in.getInt(); myIsSuppressed = in.getBool(); myColorLeft = in.getByte(); myColorRight = in.getByte(); myColorP0 = in.getByte(); myColorP1 = in.getByte(); myObjectColor = in.getByte(); myDebugColor = in.getByte(); myDebugEnabled = in.getBool(); myColorMode = (ColorMode)in.getByte(); myPattern = in.getInt(); myEffectivePattern = in.getInt(); myRefp = in.getBool(); myReflected = in.getBool(); myPf0 = in.getByte(); myPf1 = in.getByte(); myPf2 = in.getByte(); myX = in.getInt(); applyColors(); updatePattern(); } catch(...) { cerr << "ERROR: TIA_Playfield::load" << endl; return false; } return true; }