stella/src/emucore/CartAR.cxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include "M6502.hxx"
#include "System.hxx"
#include "CartAR.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeAR::CartridgeAR(const BytePtr& image, uInt32 size,
const Settings& settings)
: Cartridge(settings),
mySize(std::max(size, 8448u)),
myWriteEnabled(false),
myPower(true),
myDataHoldRegister(0),
myNumberOfDistinctAccesses(0),
myWritePending(false),
myCurrentBank(0)
{
// Create a load image buffer and copy the given image
myLoadImages = make_unique<uInt8[]>(mySize);
myNumberOfLoadImages = mySize / 8448;
memcpy(myLoadImages.get(), image.get(), size);
// Add header if image doesn't include it
if(size < 8448)
memcpy(myLoadImages.get()+8192, ourDefaultHeader, 256);
// We use System::PageAccess.codeAccessBase, but don't allow its use
// through a pointer, since the AR scheme doesn't support bankswitching
// in the normal sense
//
// Instead, access will be through the getAccessFlags and setAccessFlags
// methods below
createCodeAccessBase(mySize);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeAR::reset()
{
// Initialize RAM
#if 0 // TODO - figure out actual behaviour of the real cart
initializeRAM(myImage, 6*1024);
#endif
memset(myImage, 0, 6 * 1024);
// Initialize SC BIOS ROM
initializeROM();
myWriteEnabled = false;
myPower = true;
myDataHoldRegister = 0;
myNumberOfDistinctAccesses = 0;
myWritePending = false;
// Set bank configuration upon reset so ROM is selected and powered up
bankConfiguration(0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeAR::install(System& system)
{
mySystem = &system;
// Map all of the accesses to call peek and poke (we don't yet indicate RAM areas)
System::PageAccess access(this, System::PA_READ);
for(uInt16 addr = 0x1000; addr < 0x2000; addr += System::PAGE_SIZE)
mySystem->setPageAccess(addr, access);
bankConfiguration(0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeAR::peek(uInt16 addr)
{
// In debugger/bank-locked mode, we ignore all hotspots and in general
// anything that can change the internal state of the cart
if(bankLocked())
return myImage[(addr & 0x07FF) + myImageOffset[(addr & 0x0800) ? 1 : 0]];
// Is the "dummy" SC BIOS hotspot for reading a load being accessed?
if(((addr & 0x1FFF) == 0x1850) && (myImageOffset[1] == (3 << 11)))
{
// Get load that's being accessed (BIOS places load number at 0x80)
uInt8 load = mySystem->peek(0x0080);
// Read the specified load into RAM
loadIntoRAM(load);
return myImage[(addr & 0x07FF) + myImageOffset[1]];
}
// Cancel any pending write if more than 5 distinct accesses have occurred
// TODO: Modify to handle when the distinct counter wraps around...
if(myWritePending &&
(mySystem->m6502().distinctAccesses() > myNumberOfDistinctAccesses + 5))
{
myWritePending = false;
}
// Is the data hold register being set?
if(!(addr & 0x0F00) && (!myWriteEnabled || !myWritePending))
{
myDataHoldRegister = addr;
myNumberOfDistinctAccesses = mySystem->m6502().distinctAccesses();
myWritePending = true;
}
// Is the bank configuration hotspot being accessed?
else if((addr & 0x1FFF) == 0x1FF8)
{
// Yes, so handle bank configuration
myWritePending = false;
bankConfiguration(myDataHoldRegister);
}
// Handle poke if writing enabled
else if(myWriteEnabled && myWritePending &&
(mySystem->m6502().distinctAccesses() == (myNumberOfDistinctAccesses + 5)))
{
if((addr & 0x0800) == 0)
{
myImage[(addr & 0x07FF) + myImageOffset[0]] = myDataHoldRegister;
mySystem->setDirtyPage(addr);
}
else if(myImageOffset[1] != (3 << 11)) // Can't poke to ROM :-)
{
myImage[(addr & 0x07FF) + myImageOffset[1]] = myDataHoldRegister;
mySystem->setDirtyPage(addr);
}
myWritePending = false;
}
return myImage[(addr & 0x07FF) + myImageOffset[(addr & 0x0800) ? 1 : 0]];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeAR::poke(uInt16 addr, uInt8)
{
bool modified = false;
// Cancel any pending write if more than 5 distinct accesses have occurred
// TODO: Modify to handle when the distinct counter wraps around...
if(myWritePending &&
(mySystem->m6502().distinctAccesses() > myNumberOfDistinctAccesses + 5))
{
myWritePending = false;
}
// Is the data hold register being set?
if(!(addr & 0x0F00) && (!myWriteEnabled || !myWritePending))
{
myDataHoldRegister = addr;
myNumberOfDistinctAccesses = mySystem->m6502().distinctAccesses();
myWritePending = true;
}
// Is the bank configuration hotspot being accessed?
else if((addr & 0x1FFF) == 0x1FF8)
{
// Yes, so handle bank configuration
myWritePending = false;
bankConfiguration(myDataHoldRegister);
}
// Handle poke if writing enabled
else if(myWriteEnabled && myWritePending &&
(mySystem->m6502().distinctAccesses() == (myNumberOfDistinctAccesses + 5)))
{
if((addr & 0x0800) == 0)
{
myImage[(addr & 0x07FF) + myImageOffset[0]] = myDataHoldRegister;
modified = true;
}
else if(myImageOffset[1] != (3 << 11)) // Can't poke to ROM :-)
{
myImage[(addr & 0x07FF) + myImageOffset[1]] = myDataHoldRegister;
modified = true;
}
myWritePending = false;
}
return modified;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeAR::getAccessFlags(uInt16 address) const
{
return myCodeAccessBase[(address & 0x07FF) +
myImageOffset[(address & 0x0800) ? 1 : 0]];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeAR::setAccessFlags(uInt16 address, uInt8 flags)
{
myCodeAccessBase[(address & 0x07FF) +
myImageOffset[(address & 0x0800) ? 1 : 0]] |= flags;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeAR::bankConfiguration(uInt8 configuration)
{
// D7-D5 of this byte: Write Pulse Delay (n/a for emulator)
//
// D4-D0: RAM/ROM configuration:
// $F000-F7FF $F800-FFFF Address range that banks map into
// 000wp 2 ROM
// 001wp 0 ROM
// 010wp 2 0 as used in Commie Mutants and many others
// 011wp 0 2 as used in Suicide Mission
// 100wp 2 ROM
// 101wp 1 ROM
// 110wp 2 1 as used in Killer Satellites
// 111wp 1 2 as we use for 2k/4k ROM cloning
//
// w = Write Enable (1 = enabled; accesses to $F000-$F0FF cause writes
// to happen. 0 = disabled, and the cart acts like ROM.)
// p = ROM Power (0 = enabled, 1 = off.) Only power the ROM if you're
// wanting to access the ROM for multiloads. Otherwise set to 1.
myCurrentBank = configuration & 0x1F; // remember for the bank() method
// Handle ROM power configuration
myPower = !(configuration & 0x01);
myWriteEnabled = configuration & 0x02;
switch((configuration >> 2) & 0x07)
{
case 0:
{
myImageOffset[0] = 2 << 11;
myImageOffset[1] = 3 << 11;
break;
}
case 1:
{
myImageOffset[0] = 0 ;
myImageOffset[1] = 3 << 11;
break;
}
case 2:
{
myImageOffset[0] = 2 << 11;
myImageOffset[1] = 0 ;
break;
}
case 3:
{
myImageOffset[0] = 0 ;
myImageOffset[1] = 2 << 11;
break;
}
case 4:
{
myImageOffset[0] = 2 << 11;
myImageOffset[1] = 3 << 11;
break;
}
case 5:
{
myImageOffset[0] = 1 << 11;
myImageOffset[1] = 3 << 11;
break;
}
case 6:
{
myImageOffset[0] = 2 << 11;
myImageOffset[1] = 1 << 11;
break;
}
case 7:
{
myImageOffset[0] = 1 << 11;
myImageOffset[1] = 2 << 11;
break;
}
}
return myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeAR::initializeROM()
{
// Note that the following offsets depend on the 'scrom.asm' file
// in src/emucore/misc. If that file is ever recompiled (and its
// contents placed in the ourDummyROMCode array), the offsets will
// almost definitely change
// The scrom.asm code checks a value at offset 109 as follows:
// 0xFF -> do a complete jump over the SC BIOS progress bars code
// 0x00 -> show SC BIOS progress bars as normal
ourDummyROMCode[109] = mySettings.getBool("fastscbios") ? 0xFF : 0x00;
// The accumulator should contain a random value after exiting the
// SC BIOS code - a value placed in offset 281 will be stored in A
ourDummyROMCode[281] = mySystem->randGenerator().next();
// Initialize ROM with illegal 6502 opcode that causes a real 6502 to jam
memset(myImage + (3<<11), 0x02, 2048);
// Copy the "dummy" Supercharger BIOS code into the ROM area
memcpy(myImage + (3<<11), ourDummyROMCode, sizeof(ourDummyROMCode));
// Finally set 6502 vectors to point to initial load code at 0xF80A of BIOS
myImage[(3<<11) + 2044] = 0x0A;
myImage[(3<<11) + 2045] = 0xF8;
myImage[(3<<11) + 2046] = 0x0A;
myImage[(3<<11) + 2047] = 0xF8;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeAR::checksum(uInt8* s, uInt16 length)
{
uInt8 sum = 0;
for(uInt32 i = 0; i < length; ++i)
sum += s[i];
return sum;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeAR::loadIntoRAM(uInt8 load)
{
uInt16 image;
// Scan through all of the loads to see if we find the one we're looking for
for(image = 0; image < myNumberOfLoadImages; ++image)
{
// Is this the correct load?
if(myLoadImages[(image * 8448) + 8192 + 5] == load)
{
// Copy the load's header
memcpy(myHeader, myLoadImages.get() + (image * 8448) + 8192, 256);
// Verify the load's header
if(checksum(myHeader, 8) != 0x55)
{
cerr << "WARNING: The Supercharger header checksum is invalid...\n";
}
// Load all of the pages from the load
bool invalidPageChecksumSeen = false;
for(uInt32 j = 0; j < myHeader[3]; ++j)
{
uInt32 bank = myHeader[16 + j] & 0x03;
uInt32 page = (myHeader[16 + j] >> 2) & 0x07;
uInt8* src = myLoadImages.get() + (image * 8448) + (j * 256);
uInt8 sum = checksum(src, 256) + myHeader[16 + j] + myHeader[64 + j];
if(!invalidPageChecksumSeen && (sum != 0x55))
{
cerr << "WARNING: Some Supercharger page checksums are invalid...\n";
invalidPageChecksumSeen = true;
}
// Copy page to Supercharger RAM (don't allow a copy into ROM area)
if(bank < 3)
{
memcpy(myImage + (bank * 2048) + (page * 256), src, 256);
}
}
// Copy the bank switching byte and starting address into the 2600's
// RAM for the "dummy" SC BIOS to access it
mySystem->poke(0xfe, myHeader[0]);
mySystem->poke(0xff, myHeader[1]);
mySystem->poke(0x80, myHeader[2]);
myBankChanged = true;
return;
}
}
// TODO: Should probably switch to an internal ROM routine to display
// this message to the user...
cerr << "ERROR: Supercharger load is missing from ROM image...\n";
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeAR::bank(uInt16 bank)
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
{
if(!bankLocked())
return bankConfiguration(bank);
else
return false;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt16 CartridgeAR::getBank() const
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
{
return myCurrentBank;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt16 CartridgeAR::bankCount() const
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
{
return 32;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeAR::patch(uInt16 address, uInt8 value)
{
// TODO - add support for debugger
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
return false;
}
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt8* CartridgeAR::getImage(uInt32& size) const
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
{
size = mySize;
return myLoadImages.get();
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeAR::save(Serializer& out) const
{
try
{
out.putString(name());
// Indicates the offest within the image for the corresponding bank
out.putIntArray(myImageOffset, 2);
// The 6K of RAM and 2K of ROM contained in the Supercharger
out.putByteArray(myImage, 8192);
// The 256 byte header for the current 8448 byte load
out.putByteArray(myHeader, 256);
// All of the 8448 byte loads associated with the game
// Note that the size of this array is myNumberOfLoadImages * 8448
out.putByteArray(myLoadImages.get(), myNumberOfLoadImages * 8448);
// Indicates how many 8448 loads there are
out.putByte(myNumberOfLoadImages);
// Indicates if the RAM is write enabled
out.putBool(myWriteEnabled);
// Indicates if the ROM's power is on or off
out.putBool(myPower);
// Data hold register used for writing
out.putByte(myDataHoldRegister);
// Indicates number of distinct accesses when data hold register was set
out.putInt(myNumberOfDistinctAccesses);
// Indicates if a write is pending or not
out.putBool(myWritePending);
}
catch(...)
{
cerr << "ERROR: CartridgeAR::save" << endl;
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeAR::load(Serializer& in)
{
try
{
if(in.getString() != name())
return false;
// Indicates the offest within the image for the corresponding bank
in.getIntArray(myImageOffset, 2);
// The 6K of RAM and 2K of ROM contained in the Supercharger
in.getByteArray(myImage, 8192);
// The 256 byte header for the current 8448 byte load
in.getByteArray(myHeader, 256);
// All of the 8448 byte loads associated with the game
// Note that the size of this array is myNumberOfLoadImages * 8448
in.getByteArray(myLoadImages.get(), myNumberOfLoadImages * 8448);
// Indicates how many 8448 loads there are
myNumberOfLoadImages = in.getByte();
// Indicates if the RAM is write enabled
myWriteEnabled = in.getBool();
// Indicates if the ROM's power is on or off
myPower = in.getBool();
// Data hold register used for writing
myDataHoldRegister = in.getByte();
// Indicates number of distinct accesses when data hold register was set
myNumberOfDistinctAccesses = in.getInt();
// Indicates if a write is pending or not
myWritePending = in.getBool();
}
catch(...)
{
cerr << "ERROR: CartridgeAR::load" << endl;
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeAR::ourDummyROMCode[] = {
0xa5, 0xfa, 0x85, 0x80, 0x4c, 0x18, 0xf8, 0xff,
0xff, 0xff, 0x78, 0xd8, 0xa0, 0x00, 0xa2, 0x00,
0x94, 0x00, 0xe8, 0xd0, 0xfb, 0x4c, 0x50, 0xf8,
0xa2, 0x00, 0xbd, 0x06, 0xf0, 0xad, 0xf8, 0xff,
0xa2, 0x00, 0xad, 0x00, 0xf0, 0xea, 0xbd, 0x00,
0xf7, 0xca, 0xd0, 0xf6, 0x4c, 0x50, 0xf8, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xa2, 0x03, 0xbc, 0x22, 0xf9, 0x94, 0xfa, 0xca,
0x10, 0xf8, 0xa0, 0x00, 0xa2, 0x28, 0x94, 0x04,
0xca, 0x10, 0xfb, 0xa2, 0x1c, 0x94, 0x81, 0xca,
0x10, 0xfb, 0xa9, 0xff, 0xc9, 0x00, 0xd0, 0x03,
0x4c, 0x13, 0xf9, 0xa9, 0x00, 0x85, 0x1b, 0x85,
0x1c, 0x85, 0x1d, 0x85, 0x1e, 0x85, 0x1f, 0x85,
0x19, 0x85, 0x1a, 0x85, 0x08, 0x85, 0x01, 0xa9,
0x10, 0x85, 0x21, 0x85, 0x02, 0xa2, 0x07, 0xca,
0xca, 0xd0, 0xfd, 0xa9, 0x00, 0x85, 0x20, 0x85,
0x10, 0x85, 0x11, 0x85, 0x02, 0x85, 0x2a, 0xa9,
0x05, 0x85, 0x0a, 0xa9, 0xff, 0x85, 0x0d, 0x85,
0x0e, 0x85, 0x0f, 0x85, 0x84, 0x85, 0x85, 0xa9,
0xf0, 0x85, 0x83, 0xa9, 0x74, 0x85, 0x09, 0xa9,
0x0c, 0x85, 0x15, 0xa9, 0x1f, 0x85, 0x17, 0x85,
0x82, 0xa9, 0x07, 0x85, 0x19, 0xa2, 0x08, 0xa0,
0x00, 0x85, 0x02, 0x88, 0xd0, 0xfb, 0x85, 0x02,
0x85, 0x02, 0xa9, 0x02, 0x85, 0x02, 0x85, 0x00,
0x85, 0x02, 0x85, 0x02, 0x85, 0x02, 0xa9, 0x00,
0x85, 0x00, 0xca, 0x10, 0xe4, 0x06, 0x83, 0x66,
0x84, 0x26, 0x85, 0xa5, 0x83, 0x85, 0x0d, 0xa5,
0x84, 0x85, 0x0e, 0xa5, 0x85, 0x85, 0x0f, 0xa6,
0x82, 0xca, 0x86, 0x82, 0x86, 0x17, 0xe0, 0x0a,
0xd0, 0xc3, 0xa9, 0x02, 0x85, 0x01, 0xa2, 0x1c,
0xa0, 0x00, 0x84, 0x19, 0x84, 0x09, 0x94, 0x81,
0xca, 0x10, 0xfb, 0xa6, 0x80, 0xdd, 0x00, 0xf0,
0xa9, 0x9a, 0xa2, 0xff, 0xa0, 0x00, 0x9a, 0x4c,
0xfa, 0x00, 0xcd, 0xf8, 0xff, 0x4c
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt8 CartridgeAR::ourDefaultHeader[256] = {
0xac, 0xfa, 0x0f, 0x18, 0x62, 0x00, 0x24, 0x02,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
0x01, 0x05, 0x09, 0x0d, 0x11, 0x15, 0x19, 0x1d,
0x02, 0x06, 0x0a, 0x0e, 0x12, 0x16, 0x1a, 0x1e,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00
};