snes9x/shaders
Brandon Wright b84a8fbd5b glsl: Use core-compatible OpenGL calls.
* Remove glTexCoordPointer because it wasn't affecting anything
anyway.
* Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS.
2018-10-27 18:00:15 -05:00
..
glsl.cpp glsl: Use core-compatible OpenGL calls. 2018-10-27 18:00:15 -05:00
glsl.h win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
shader_helpers.cpp Use some more compatible OpenGL version checking. 2018-05-28 18:40:29 -05:00
shader_helpers.h Move shader files to root directory. 2018-05-13 18:22:54 -05:00
shader_platform.h win32: handle unicode when loading glsl shaders 2018-05-24 18:19:00 +02:00