..
DirectXMath @ ffb2edbd16
win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
2018-08-07 18:37:14 +02:00
ddraw
win32: include ddraw libs, compile with ddraw support by default
2018-06-24 13:12:59 +02:00
docs
win32: update compile txt to include dxmath and remove ddraw hint
2019-01-13 13:55:47 +01:00
glslang
win32: adjust glslang projects to use same intermed/output folders
2019-01-31 22:57:23 +01:00
libpng
win32: get rid of some more warnings
2018-12-15 19:28:14 +01:00
rsrc
win32: Shaders: Save parameters and restore on cancel.
2019-02-02 19:08:19 -06:00
zlib
win32: disable winxp deprecation warnings
2018-12-14 23:54:20 +01:00
AVIOutput.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
AVIOutput.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CCGShader.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CCGShader.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CD3DCG.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CD3DCG.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CDirect3D.cpp
win32: remove unused xml class
2018-12-15 14:10:19 +01:00
CDirect3D.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CDirectDraw.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CDirectDraw.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CDirectSound.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CDirectSound.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CGLCG.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
CGLCG.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
COpenGL.cpp
win32: only reload shader if filename changes
2019-02-01 00:07:52 +01:00
COpenGL.h
win32: pass around active shader to parameter dialog
2019-02-01 22:41:29 +01:00
CShaderParamDlg.cpp
win32: Shaders: Save parameters and restore on cancel.
2019-02-02 19:08:19 -06:00
CShaderParamDlg.h
win32: Shaders: Save parameters and restore on cancel.
2019-02-02 19:08:19 -06:00
CXAudio2.cpp
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00
CXAudio2.h
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00
DumpAtEnd.cpp
win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit
2017-10-13 22:38:37 +02:00
IS9xDisplayOutput.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
IS9xSoundOutput.h
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00
InputCustom.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
InputCustom.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
_tfwopen.cpp
win32: make _twfullpath work with NULL destination
2019-01-15 23:23:39 +01:00
_tfwopen.h
win32: make _twfullpath work with NULL destination
2019-01-15 23:23:39 +01:00
cgFunctions.cpp
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
cgFunctions.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
cgMini.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
dxerr.cpp
Fix building in VS2015
2017-09-28 10:03:35 -07:00
dxerr.h
ANSI support for dxerr
2017-02-17 19:27:11 -08:00
gl_core_3_1.c
Load glGetString before trying to use it.
2018-05-29 16:20:54 -05:00
gl_core_3_1.h
win32: switch to OpenGL Loader Generator files
2018-05-20 20:51:20 +02:00
image_functions.cpp
win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
2018-08-07 18:37:14 +02:00
image_functions.h
win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
2018-08-07 18:37:14 +02:00
objfix.c
Initial 1.52 import
2010-09-25 17:46:12 +02:00
render.cpp
Remove useless 'register' storage class.
2018-11-17 15:02:37 -06:00
render.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
s9x.props
win32: disable winxp deprecation warnings
2018-12-14 23:54:20 +01:00
snes9xw.sln
win32: add glslang submodule, compile with USE_SLANG
2019-01-31 22:44:34 +01:00
snes9xw.vcxproj
win32: add glslang submodule, compile with USE_SLANG
2019-01-31 22:44:34 +01:00
snes9xw.vcxproj.filters
win32: adjust glslang projects to use same intermed/output folders
2019-01-31 22:57:23 +01:00
snes_ntsc.c
Initial 1.52 import
2010-09-25 17:46:12 +02:00
snes_ntsc.h
Initial 1.52 import
2010-09-25 17:46:12 +02:00
snes_ntsc_config.h
Initial 1.52 import
2010-09-25 17:46:12 +02:00
snes_ntsc_impl.h
Initial 1.52 import
2010-09-25 17:46:12 +02:00
wconfig.cpp
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00
wglext.h
Import latest win32-dev changes
2010-09-25 19:35:19 +02:00
win32.cpp
Remove useless 'register' storage class.
2018-11-17 15:02:37 -06:00
win32_display.cpp
win32: pass around active shader to parameter dialog
2019-02-01 22:41:29 +01:00
win32_display.h
win32: pass around active shader to parameter dialog
2019-02-01 22:41:29 +01:00
win32_sound.cpp
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00
win32_sound.h
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00
wlanguage.h
Use a license stub everywhere.
2018-11-15 17:31:39 -06:00
wsnes9x.cpp
win32: pass around active shader to parameter dialog
2019-02-01 22:41:29 +01:00
wsnes9x.h
win32: add audio device selection (xaudio2 only for the moment)
2018-12-15 19:28:08 +01:00