Brandon Wright
|
e2277ff55b
|
Clean up compiler warnings.
|
2017-12-06 19:00:19 -06:00 |
Brandon Wright
|
dd1202a2ad
|
Fix code gaff in reset in BSX code
|
2017-12-06 18:39:10 -06:00 |
Brandon Wright
|
7a2ca6dc2a
|
Update copyrights.
|
2017-11-17 16:00:58 -06:00 |
OV2
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898e204fcf
|
Add missing includes
|
2017-04-17 14:43:32 +02:00 |
OV2
|
4c87a84328
|
Release bsx streams on reset
|
2017-04-17 12:46:20 +02:00 |
luigiblood
|
54515ca8e6
|
[BS-X] Fix Date & Time
|
2016-12-29 00:48:35 +01:00 |
luigiblood
|
4d32000874
|
[BS-X] Satellaview Signal Data File Support
|
2016-12-28 16:43:10 +01:00 |
OV2
|
994698912a
|
Merge remote-tracking branch 'bsx/bsx'
|
2016-11-27 18:02:03 +01:00 |
luigiblood
|
8073df6432
|
[BS-X] Fix Block Erase on LoROM, Actual Flash writing
Fixes Sound Novel Tsukuru
|
2016-11-16 01:21:23 +01:00 |
luigiblood
|
f9e457ea3b
|
[BS-X] Read/Write Memory Pack Fixes
|
2016-11-14 20:28:32 +01:00 |
luigiblood
|
4c9feadc63
|
[BS-X] MultiCart Loading for games with Memory Pack support
I found out that my code only really works with HiROM games.
Maker games have issues since sx2 fork.
|
2016-11-14 16:32:05 +01:00 |
luigiblood
|
cf00193655
|
[BS-X] Memory Pack Type 1 emulation
|
2016-11-08 14:56:32 +01:00 |
luigiblood
|
115c513424
|
[BS-X] Fix Memory Mapping, Force BS-X boot
|
2016-11-08 14:34:53 +01:00 |
Brandon Wright
|
1661fc838c
|
Add copyrights.
|
2016-10-15 11:31:26 -05:00 |
Brandon Wright
|
ddb1527236
|
Bump OV2 Windows port copyright.
|
2016-10-07 12:53:18 -05:00 |
Brandon Wright
|
006fc22ebb
|
Add byuu copyright for his S-SMP
|
2016-10-07 12:47:07 -05:00 |
Brandon Wright
|
91aebfe759
|
Update some copyrights, bump version number.
|
2016-10-01 20:03:03 -05:00 |
Brandon Wright
|
026f9eaa1e
|
Fix some possible problems from cppcheck. Everything else looks fine.
|
2016-09-27 15:25:37 -05:00 |
OV2
|
668f8becb7
|
Add bsx loading to libsnes
|
2012-01-28 01:52:28 +01:00 |
OV2
|
c47598f3cf
|
Update copyright in all files
|
2011-04-11 21:51:20 +02:00 |
OV2
|
d1666860e0
|
Initial 1.52 import
|
2010-09-25 17:46:12 +02:00 |