Commit Graph

17 Commits

Author SHA1 Message Date
Brandon Wright 171a20cb6d Use some more compatible OpenGL version checking. 2018-05-28 18:40:29 -05:00
Brandon Wright 8200a7bb5f Drop Cg shaders from GTK+ port. 2018-05-24 13:00:49 -05:00
OV2 ba76c1c2be win32: handle unicode when loading glsl shaders 2018-05-24 18:19:00 +02:00
OV2 06f84ee6b3 win32: add shader parameters dialog 2018-05-24 15:54:06 +02:00
Brandon Wright 9bd9133fbc Fix declaration so it's obvious I switched variables around. 2018-05-21 18:08:22 -05:00
Brandon Wright b9b60a8e60 GLSL: Use a viewport callback to size final pass. 2018-05-21 14:36:13 -05:00
OV2 d8ef082cfe Clear config on destroy 2018-05-20 20:51:20 +02:00
OV2 8b55dd617d Set default wrap mode 2018-05-20 20:51:20 +02:00
OV2 ad2c72d26c win32: fist step glsl shaders 2018-05-20 20:51:20 +02:00
Brandon Wright 2a2675938e Use lastpass variable. 2018-05-19 14:10:48 -05:00
Brandon Wright 0d75e78e79 Fix first frame being upside down with motion blur shader. 2018-05-19 14:09:21 -05:00
Brandon Wright df19fc3f11 Delete contents after use. 2018-05-14 18:27:06 -05:00
Brandon Wright 09ea2d0e67 Various fixes. 2018-05-14 17:19:55 -05:00
Brandon Wright cc8fd9c231 Add wrap_mode parameter. 2018-05-14 14:27:07 -05:00
Brandon Wright a42498b161 Fix a bunch of warnings. 2018-05-13 20:19:21 -05:00
Brandon Wright 20127f4473 Clean up glsl.cpp. 2018-05-13 18:39:56 -05:00
Brandon Wright 79adc1d3c8 Move shader files to root directory. 2018-05-13 18:22:54 -05:00