Brandon Wright
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171a20cb6d
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Use some more compatible OpenGL version checking.
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2018-05-28 18:40:29 -05:00 |
Brandon Wright
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8200a7bb5f
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Drop Cg shaders from GTK+ port.
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2018-05-24 13:00:49 -05:00 |
OV2
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ba76c1c2be
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win32: handle unicode when loading glsl shaders
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2018-05-24 18:19:00 +02:00 |
OV2
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06f84ee6b3
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win32: add shader parameters dialog
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2018-05-24 15:54:06 +02:00 |
Brandon Wright
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9bd9133fbc
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Fix declaration so it's obvious I switched variables around.
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2018-05-21 18:08:22 -05:00 |
Brandon Wright
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b9b60a8e60
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GLSL: Use a viewport callback to size final pass.
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2018-05-21 14:36:13 -05:00 |
OV2
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d8ef082cfe
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Clear config on destroy
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2018-05-20 20:51:20 +02:00 |
OV2
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8b55dd617d
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Set default wrap mode
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2018-05-20 20:51:20 +02:00 |
OV2
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ad2c72d26c
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win32: fist step glsl shaders
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2018-05-20 20:51:20 +02:00 |
Brandon Wright
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2a2675938e
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Use lastpass variable.
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2018-05-19 14:10:48 -05:00 |
Brandon Wright
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0d75e78e79
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Fix first frame being upside down with motion blur shader.
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2018-05-19 14:09:21 -05:00 |
Brandon Wright
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df19fc3f11
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Delete contents after use.
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2018-05-14 18:27:06 -05:00 |
Brandon Wright
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09ea2d0e67
|
Various fixes.
|
2018-05-14 17:19:55 -05:00 |
Brandon Wright
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cc8fd9c231
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Add wrap_mode parameter.
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2018-05-14 14:27:07 -05:00 |
Brandon Wright
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a42498b161
|
Fix a bunch of warnings.
|
2018-05-13 20:19:21 -05:00 |
Brandon Wright
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20127f4473
|
Clean up glsl.cpp.
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2018-05-13 18:39:56 -05:00 |
Brandon Wright
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79adc1d3c8
|
Move shader files to root directory.
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2018-05-13 18:22:54 -05:00 |