Commit Graph

2537 Commits

Author SHA1 Message Date
Brandon Wright e3788c39e4 Zero clock at appropriate times. 2011-06-27 16:28:45 -05:00
Brandon Wright 91e69af029 Loosen SMP<->DSP synchronization. 2011-06-27 15:41:17 -05:00
Brandon Wright 02a3b83c87 Fix landing buffer size claim. 2011-06-27 13:20:26 -05:00
Brandon Wright 7be5976159 Remove unneeded echo buffer hacks. 2011-06-27 10:23:58 -05:00
Brandon Wright ebc9e721f6 Add SPC dumping support. 2011-06-26 05:33:14 -05:00
Brandon Wright 2e94b98e90 Clear up CYCLE_ACCURATE confusion. Rename dsp.* to sdsp.*. 2011-06-25 03:10:42 -05:00
Brandon Wright 7963d0e66b Remove serialization.cpp. 2011-06-24 18:09:08 -05:00
Brandon Wright 39add9b47e Save states support for new APU. 2011-06-24 06:42:04 -05:00
Brandon Wright 7c468e51c0 Remove parts of DSP wrapper we don't need. 2011-06-23 06:28:34 -05:00
Brandon Wright 08f5601c5f Reduce the sync footprint slightly with less indirection. 2011-06-23 06:14:14 -05:00
Brandon Wright ebc9b70860 Fix permissions. 2011-06-23 05:29:04 -05:00
Brandon Wright 196d1ed2c7 Remove debugging line. 2011-06-23 05:26:15 -05:00
Brandon Wright 1af39f3845 Clean things up slightly. Switch CYCLE_ACCURATE off, since things seem
to work fine without it.
2011-06-23 05:24:13 -05:00
Brandon Wright 5d5eaedd5e New SMP is tentatively "running" now. 2011-06-22 06:03:29 -05:00
Brandon Wright 10a521e39c byuu APU now being used. Nothing works yet.
Sync is broken, but the new SMP will handle ratios now.
Save states need to be redone without serializer.
No SPC dumping.
2011-06-18 05:31:44 -05:00
Brandon Wright c9c49095ee Add byuu's SMP and DSP files to tree. 2011-06-12 01:25:22 -05:00
OV2 3e84a2eaf4 Win32: remove legacy extentions from valid.ext 2011-06-09 19:15:57 +02:00
OV2 2872a71127 Win32: fix cheat dialog value entry 2011-05-13 10:02:12 +02:00
OV2 a13d50916d Win32: update cg matrix parameter on setviewport (d3d) 2011-05-13 09:46:43 +02:00
OV2 acfe6a53cc Win32: add frame counter to cg shader vars (Themaister) 2011-05-11 21:44:20 +02:00
OV2 54d8e77a96 Win32: add config option to disable OpenGL PBO usage 2011-05-08 03:39:25 +02:00
OV2 a4f56c08e7 Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item 2011-05-08 01:41:33 +02:00
OV2 2c3b9f1f63 Win32: react to WM_DISPLAYCHANGE (hopefully without crashing) 2011-05-07 23:16:10 +02:00
OV2 f505626dda Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses 2011-05-07 22:24:37 +02:00
OV2 0f6e8c3721 Win32: fix netplay connect 2011-05-07 18:35:11 +02:00
OV2 4571a0adfe Apply APUAllowTimeOverflow to Big Sky Trooper and Mechwarrior 3050 / Battletech 3050 (danieldematteis) 2011-05-07 03:36:43 +02:00
OV2 414782518b Win32: set HWND_TOPMOST for fullscreen window
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
2011-05-07 03:13:22 +02:00
OV2 0271051f41 Win32: add open override to _tfwopen (zlib 1.2.5) (gocha) 2011-05-07 03:11:42 +02:00
gocha 7ff42c90fd Modify zlib vcproj to support the latest version (zlib 1.2.5) 2011-05-07 02:53:01 +02:00
zones 6ca7a7e081 mac: add zlib.h 2011-05-06 09:39:21 +09:00
OV2 df37799e49 Win32: fix unicode snapshot loading 2011-05-06 01:19:30 +02:00
OV2 107b2ef921 Echo buffer always reads from apu ram 2011-05-05 18:05:05 +02:00
OV2 3a1aa9ddde Win32: fix open rom extension filters 2011-05-01 15:34:20 +02:00
OV2 f342d6b137 Apply APUAllowTimeOverflow to Porky Pig's Haunted Holiday 2011-05-01 15:33:37 +02:00
OV2 1482cae24d Win32: set viewport on device reset, clear image before image size changes 2011-04-30 01:26:42 +02:00
OV2 13e8c2dc34 Win32: fix custom rom dialog 2011-04-29 13:01:06 +02:00
OV2 3cd9a46f00 Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis) 2011-04-24 15:38:10 +02:00
adventureoflink 3410479bff Forgot to mention Rakashazi's update of Snes9X EX, my bad! 2011-04-24 05:55:45 -07:00
zones f51dca7a79 Update changes.txt 2011-04-24 15:15:13 +09:00
adventureoflink df376d7041 Added in the newest contender to the Snes9X X-box scene: Snes9xbox! 2011-04-23 22:56:15 -07:00
OV2 2644641713 Expose apu debugger status; win32: expose apu debugger, add missing type 2011-04-20 19:23:39 +02:00
zones c9cb2724d9 Simpler echo buffer fix 2011-04-20 22:33:12 +09:00
adventureoflink a2bd5acf77 added a new part to the intro 2011-04-19 12:31:25 -07:00
adventureoflink 5a23307804 slightly re-made the intro 2011-04-19 12:24:46 -07:00
adventureoflink 5141d2c65e fixed some inconsistencies that I forgot to fix in the Android section as well, oops 2011-04-19 12:15:56 -07:00
adventureoflink cac3256b62 fixed a couple more inconsistencies that I missed the first time, whoops 2011-04-19 12:12:38 -07:00
adventureoflink 37f4a9d594 Fixed a couple more inconsistencies 2011-04-19 12:11:17 -07:00
adventureoflink aa8b1bf2a5 fixed a few inconsistencies and added a possible extra step to the PS3 running instructions. 2011-04-19 11:54:58 -07:00
adventureoflink 786aa469da Forgot to add the disclaimer to the PS3 section, my bad!
Added some more detailed instructions on how to get each port going.Added a nice intro to the file as well.
2011-04-19 11:25:01 -07:00
adventureoflink 5330bed74e Condensed all the Googling into a disclaimer for each port; hopefully this'll make it easier to read. 2011-04-19 09:55:30 -07:00