OV2
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cdf2061612
|
win32: adjust glslang projects to use same intermed/output folders
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2019-01-31 22:57:23 +01:00 |
OV2
|
8c677dd91e
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win32: add glslang submodule, compile with USE_SLANG
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2019-01-31 22:44:34 +01:00 |
OV2
|
4ede9b18cc
|
win32: remove non existing header from project
|
2019-01-15 23:23:15 +01:00 |
OV2
|
a8119d531a
|
win32: remove unused xml class
|
2018-12-15 14:10:19 +01:00 |
OV2
|
55e5cd6272
|
win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
|
2018-08-07 18:37:14 +02:00 |
OV2
|
f2c9386f9f
|
win32: move shader param dialog to VideoDriver container
|
2018-06-19 22:36:50 +02:00 |
OV2
|
06f84ee6b3
|
win32: add shader parameters dialog
|
2018-05-24 15:54:06 +02:00 |
OV2
|
ad2c72d26c
|
win32: fist step glsl shaders
|
2018-05-20 20:51:20 +02:00 |
OV2
|
af71ef55cd
|
win32: switch to OpenGL Loader Generator files
|
2018-05-20 20:51:20 +02:00 |
Brandon Wright
|
21a4fe3163
|
Updated for Windows support.
|
2018-04-27 15:42:19 -05:00 |
Brandon Wright
|
bbfeb19b08
|
Calculate SHA256 checksum for later use.
|
2018-04-24 17:06:32 -05:00 |
OV2
|
146ab1bd5f
|
Update to xBRZ 1.6
|
2018-02-27 21:39:50 +01:00 |
OV2
|
e014129b12
|
win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit
|
2017-10-13 22:38:37 +02:00 |
OV2
|
76c2d05187
|
win32: remove cg toolkit requirement for compilation
|
2017-04-29 19:51:30 +02:00 |
OV2
|
93c65d9253
|
win32: remove FMOD and FMOD_EX
|
2017-04-29 18:13:57 +02:00 |
OV2
|
2fe115c276
|
win32: move msu files to apu files
|
2016-11-27 18:05:28 +01:00 |
qwertymodo
|
fb24fc63ba
|
Add msu1.h/cpp to VS project file
|
2016-11-06 12:21:56 -08:00 |
OV2
|
f060f06d31
|
Win32: switch to VS2015
|
2016-10-08 17:52:23 +02:00 |
gocha
|
7aafcd0d67
|
Windows: Migrate to Visual Studio 2013 <https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx>
Library files <https://onedrive.live.com/redir?resid=b489e346390b4f82!600&authkey=!AHuA4W8o0eCQtWQ&ithint=file%2c7z>
|
2015-04-19 19:32:19 +09:00 |