mirror of https://github.com/snes9xgit/snes9x.git
Add hint about SPIRV-Cross
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@ -27,6 +27,7 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
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* glslang (optional, USE_SLANG define, enabled by default) - the default solution includes
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* glslang (optional, USE_SLANG define, enabled by default) - the default solution includes
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a series of projects encompassing glslang that build appropriately.
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a series of projects encompassing glslang that build appropriately.
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The glslang source files should reside in win32/glslang/src
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The glslang source files should reside in win32/glslang/src
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USE_SLANG also requires SPIRV-Cross, which should be placed in shaders/SPIRV-Cross
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- To compile Snes9x:
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- To compile Snes9x:
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Start up VS2017.
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Start up VS2017.
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