mirror of https://github.com/snes9xgit/snes9x.git
Save mipmap_input parameter to custom config.
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0d137c1224
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@ -1185,6 +1185,7 @@ void GLSLShader::save(const char *filename)
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outs("float_framebuffer", p->fp ? "true" : "false");
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outs("float_framebuffer", p->fp ? "true" : "false");
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outs("srgb_framebuffer", p->srgb ? "true" : "false");
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outs("srgb_framebuffer", p->srgb ? "true" : "false");
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outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
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outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
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outs("mipmap_input", p->mipmap_input ? "true" : "false");
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if (p->scale_type_x == GLSL_ABSOLUTE)
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if (p->scale_type_x == GLSL_ABSOLUTE)
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outd("scale_x", (int)p->scale_x);
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outd("scale_x", (int)p->scale_x);
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else
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else
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