From 0d137c1224f5833ddf6b57ec3ce1b9f119dc2a75 Mon Sep 17 00:00:00 2001 From: Brandon Wright Date: Sun, 24 Mar 2019 15:57:59 -0500 Subject: [PATCH] Save mipmap_input parameter to custom config. --- shaders/glsl.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/shaders/glsl.cpp b/shaders/glsl.cpp index 315a487b..64e3b5ba 100644 --- a/shaders/glsl.cpp +++ b/shaders/glsl.cpp @@ -1185,6 +1185,7 @@ void GLSLShader::save(const char *filename) outs("float_framebuffer", p->fp ? "true" : "false"); outs("srgb_framebuffer", p->srgb ? "true" : "false"); outs("scale_type_x", scale_enum_to_string(p->scale_type_x)); + outs("mipmap_input", p->mipmap_input ? "true" : "false"); if (p->scale_type_x == GLSL_ABSOLUTE) outd("scale_x", (int)p->scale_x); else