snes9x/win32/wconfig.cpp

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2010-09-25 15:46:12 +00:00
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
2011-04-11 19:51:20 +00:00
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
2010-09-25 15:46:12 +00:00
(c) Copyright 2006 - 2007 nitsuja
2018-05-25 20:43:57 +00:00
(c) Copyright 2009 - 2018 BearOso,
2010-09-25 15:46:12 +00:00
OV2
2017-11-17 22:00:58 +00:00
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 16:31:26 +00:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 15:46:12 +00:00
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
2016-10-07 17:47:07 +00:00
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
2010-09-25 15:46:12 +00:00
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
2018-05-25 20:43:57 +00:00
(c) Copyright 2004 - 2018 BearOso
2010-09-25 15:46:12 +00:00
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
2018-05-25 20:43:57 +00:00
(c) Copyright 2009 - 2018 OV2
2010-09-25 15:46:12 +00:00
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
2011-04-11 19:51:20 +00:00
(c) Copyright 2001 - 2011 zones
2010-09-25 15:46:12 +00:00
2016-10-15 16:31:26 +00:00
Libretro port
2017-11-17 22:00:58 +00:00
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 16:31:26 +00:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 15:46:12 +00:00
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
// all windows-specific command line and config file parsing/saving/loading
// this stuff was moved out of wsnes.cpp, to keep things a little tidier
// note:
// if you want to force all users of a new version to have a
// particular setting reset to its given default,
// change the name string of that setting (in WinRegisterConfigItems)
// to something a little different...
// but if it's not in a windows-specific category, make sure you change its name elsewhere too
#include "../port.h"
#include "../snes9x.h"
#include "wsnes9x.h"
#include "wlanguage.h"
#include "../display.h"
#include "../conffile.h"
#include "../spc7110.h"
#include "../gfx.h"
#include "../snapshot.h"
#ifdef NETPLAY_SUPPORT
#include "../netplay.h"
extern SNPServer NPServer;
#endif
#include <assert.h>
static void WinDeleteRegistryEntries ();
void WinSetDefaultValues ();
void WinDeleteRecentGamesList ();
HANDLE configMutex = NULL;
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extern TCHAR multiRomA[MAX_PATH]; // lazy, should put in sGUI and add init to {0} somewhere
extern TCHAR multiRomB[MAX_PATH];
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void S9xParseArg (char **argv, int &i, int argc)
{
if (strcasecmp (argv [i], "-restore") == 0)
{
WinDeleteRegistryEntries ();
WinSetDefaultValues ();
}
else if (strcasecmp (argv[i], "-hidemenu") == 0)
{
GUI.HideMenu = true;
}
else if (strcasecmp (argv[i], "-fullscreen") == 0)
{
GUI.FullScreen = true;
}
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else if (!strcasecmp(argv[i], "-cartb"))
{
Settings.Multi = TRUE; // only used to signal winmain
if (i + 1 < argc)
{
lstrcpyn(multiRomB, _tFromChar(argv[++i]), MAX_PATH);
}
}
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}
void WinSetDefaultValues ()
{
// TODO: delete the parts that are already covered by the default values in WinRegisterConfigItems
char temp[4];
strcpy(temp,"C:\\");
GUI.ControllerOption = SNES_JOYPAD;
GUI.ValidControllerOptions = 0xFFFF;
GUI.IgnoreNextMouseMove = false;
GUI.DoubleBuffered = false;
GUI.FullScreen = false;
GUI.Stretch = false;
GUI.FlipCounter = 0;
GUI.NumFlipFrames = 1;
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Settings.BilinearFilter = false;
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GUI.LockDirectories = false;
GUI.window_maximized = false;
GUI.EmulatedFullscreen = false;
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WinDeleteRecentGamesList ();
GUI.SoundChannelEnable=255;
// Tracing options
Settings.TraceDMA = false;
Settings.TraceHDMA = false;
Settings.TraceVRAM = false;
Settings.TraceUnknownRegisters = false;
Settings.TraceDSP = false;
// ROM timing options (see also H_Max above)
Settings.PAL = false;
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
Settings.FrameTime = 16667;
// CPU options
Settings.Paused = false;
#ifdef NETPLAY_SUPPORT
Settings.Port = 1996;
NetPlay.MaxFrameSkip = 10;
NetPlay.MaxBehindFrameCount = 10;
NPServer.SyncByReset = true;
NPServer.SendROMImageOnConnect = false;
#endif
Settings.TakeScreenshot=false;
GUI.Language=0;
}
static bool try_save(const char *fname, ConfigFile &conf){
STREAM fp;
if((fp=OPEN_STREAM(fname, "w"))!=NULL){
fprintf(stdout, "Saving config file %s\n", fname);
CLOSE_STREAM(fp);
conf.SaveTo(fname);
return true;
}
return false;
}
static bool S9xSaveConfigFile(ConfigFile &conf){
configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex"));
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int times = 0;
DWORD waitVal = WAIT_TIMEOUT;
while(waitVal == WAIT_TIMEOUT && ++times <= 150) // wait at most 15 seconds
waitVal = WaitForSingleObject(configMutex, 100);
// save over the .conf file if it already exists, otherwise save over the .cfg file
std::string fname;
fname=S9xGetDirectory(DEFAULT_DIR);
fname+=SLASH_STR S9X_CONF_FILE_NAME;
// ensure previous config file is not lost if we crash while writing the new one
std::string ftemp;
{
CopyFileA(fname.c_str(), (fname + ".autobak").c_str(), FALSE);
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ftemp=S9xGetDirectory(DEFAULT_DIR);
ftemp+=SLASH_STR "config_error";
FILE* tempfile = fopen(ftemp.c_str(), "wb");
if(tempfile) fclose(tempfile);
}
bool ret = try_save(fname.c_str(), conf);
remove(ftemp.c_str());
remove((fname + ".autobak").c_str());
ReleaseMutex(configMutex);
CloseHandle(configMutex);
return ret;
}
static void WinDeleteRegistryEntries ()
{
// WinDeleteRegKey (HKEY_CURRENT_USER, S9X_REG_KEY_BASE);
}
static inline char *SkipSpaces (char *p)
{
while (*p && isspace (*p))
p++;
return (p);
}
const TCHAR* WinParseCommandLineAndLoadConfigFile (TCHAR *line)
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{
// Break the command line up into an array of string pointers, each pointer
// points at a separate word or character sequence enclosed in quotes.
int count = 0;
static TCHAR return_filename[MAX_PATH];
#ifdef UNICODE
// split params into argv
TCHAR **params = CommandLineToArgvW(line, &count);
// convert all parameters to utf8
char **parameters = new char*[count];
for(int i = 0; i < count; i++) {
int requiredChars = WideCharToMultiByte(CP_UTF8, 0, params[i], -1, NULL, 0, NULL, NULL);
parameters[i] = new char[requiredChars];
WideCharToMultiByte(CP_UTF8, 0, params[i], -1, parameters[i], requiredChars, NULL, NULL);
}
LocalFree(params);
#else
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#define MAX_PARAMETERS 100
char *p = line;
char *parameters[MAX_PARAMETERS];
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while (count < MAX_PARAMETERS && *p)
{
p = SkipSpaces (p);
if (*p == '"')
{
p++;
parameters [count++] = p;
while (*p && *p != '"')
p++;
*p++ = 0;
}
else
if (*p == '\'')
{
p++;
parameters [count++] = p;
while (*p && *p != '\'')
p++;
*p++ = 0;
}
else
{
parameters [count++] = p;
while (*p && !isspace (*p))
p++;
if (!*p)
break;
*p++ = 0;
}
}
#endif
configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex"));
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int times = 0;
DWORD waitVal = WAIT_TIMEOUT;
while(waitVal == WAIT_TIMEOUT && ++times <= 150) // wait at most 15 seconds
waitVal = WaitForSingleObject(configMutex, 100);
// ensure previous config file is not lost if we crashed while writing a new one
{
std::string ftemp;
ftemp=S9xGetDirectory(DEFAULT_DIR);
ftemp+=SLASH_STR "config_error";
FILE* tempfile = fopen(ftemp.c_str(), "rb");
if(tempfile)
{
fclose(tempfile);
std::string fname;
for(int i=0; i<2; i++)
{
fname=S9xGetDirectory(DEFAULT_DIR);
if(i == 0) fname+=SLASH_STR "snes9x.conf";
else if(i == 1) fname+=SLASH_STR "snes9x.cfg";
tempfile = fopen((fname + ".autobak").c_str(), "rb");
if(tempfile)
{
fclose(tempfile);
MoveFileExA((fname + ".autobak").c_str(), fname.c_str(), MOVEFILE_REPLACE_EXISTING|MOVEFILE_WRITE_THROUGH);
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}
}
remove(ftemp.c_str());
}
}
S9xLoadConfigFiles(parameters, count);
ReleaseMutex(configMutex);
CloseHandle(configMutex);
const char* rf = S9xParseArgs (parameters, count);
if(rf) // save rom_filename as TCHAR if available
lstrcpy(return_filename, _tFromChar(rf));
#ifdef UNICODE
// free parameters
for(int i = 0; i < count; i++) {
delete [] parameters[i];
}
delete [] parameters;
#endif
return rf ? return_filename : NULL;
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}
#define S(x) GAMEDEVICE_VK_##x
#define SO(x) GAMEDEVICE_VK_OEM_##x
static const char* keyToString [256] =
{
"Unassigned","LMB","RMB","Break","MMB","XMB1","XMB2","0x07",
S(BACK),S(TAB),"0x0A","0x0B",S(CLEAR),S(RETURN),"0x0E","0x0F",
S(SHIFT),S(CONTROL),S(MENU),S(PAUSE),S(CAPITAL),"Kana","0x16","Junja",
"Final","Kanji","0x1A",S(ESCAPE),"Convert","NonConvert","Accept","ModeChange",
S(SPACE),S(PRIOR),S(NEXT),S(END),S(HOME),S(LEFT),S(UP),S(RIGHT),
S(DOWN),S(SELECT),S(PRINT),S(EXECUTE),S(SNAPSHOT),S(INSERT),S(DELETE),S(HELP),
"0","1","2","3","4","5","6","7",
"8","9","0x3A","0x3B","0x3C","0x3D","0x3E","0x3F",
"0x40","A","B","C","D","E","F","G",
"H","I","J","K","L","M","N","O",
"P","Q","R","S","T","U","V","W",
"X","Y","Z",S(LWIN),S(RWIN),S(APPS),"0x5E","Sleep",
"Pad0","Pad1","Pad2","Pad3","Pad4","Pad5","Pad6","Pad7",
"Pad8","Pad9",S(MULTIPLY),S(ADD),S(SEPARATOR),S(SUBTRACT),S(DECIMAL),S(DIVIDE),
S(F1),S(F2),S(F3),S(F4),S(F5),S(F6),S(F7),S(F8),
S(F9),S(F10),S(F11),S(F12),"F13","F14","F15","F16",
"F17","F18","F19","F20","F21","F22","F23","F24",
"0x88","0x89","0x8A","0x8B","0x8C","0x8D","0x8E","0x8F",
S(NUMLOCK),S(SCROLL),"PadEqual","Masshou","Touroku","Loya","Roya","0x97",
"0x98","0x99","0x9A","0x9B","0x9C","0x9D","0x9E","0x9F",
S(LSHIFT),S(RSHIFT),S(LCONTROL),S(RCONTROL),S(LMENU),S(RMENU),"BrowserBack","BrowserForward",
"BrowserRefresh","BrowserStop","BrowserSearch","BrowserFavorites","BrowserHome","VolumeMute","VolumeDown","VolumeUp",
"MediaNextTrack","MediaPrevTrack","MediaStop","MediaPlayPause","LaunchMail","MediaSelect","LaunchApp1","LaunchApp2",
"0xB8","0xB9",";","+",",",SO(MINUS),".",SO(2),
SO(3),"0xC1","0xC2","0xC3","0xC4","0xC5","0xC6","0xC7",
"0xC8","0xC9","0xCA","0xCB","0xCC","0xCD","0xCE","0xCF",
"0xD0","0xD1","0xD2","0xD3","0xD4","0xD5","0xD6","0xD7",
"0xD8","0xD9","0xDA",SO(4),"Backslash",SO(6),"'","OEM8",
"0xE0","AX","<>","ICOHelp","ICO00","Process","ICOClear","Packet",
"0xE8","Reset","Jump","PA1_2","PA2","PA3","WSCTRL","CUSEL",
"Attention2","Finish","Copy","Auto","ENLW","Backtab","Attention","CRSEL",
"EXSEL","EREOF","Play","Zoom","NoName","PA1","Clear2","0xFF"
};
static const char* keyToAlternateString [256] =
{
"none","LeftClick","RightClick","Cancel","MiddleClick","","","","Back","","","","","Return","","",
"","","Menu","","","","","","","","","Escape","","","","",
"","PageUp","PageDown","","","","","","","","PrintScreen","","","Ins","Del","",
"","","","","","","","","","","","","","","","",
"","","","","","","","","","","","","","","","",
"","","","","","","","","","","","","","","","",
"","","","","","","","","","","","","","","","",
"","","","","","","","","","","","","","","","",
"","","","","","","","","","","","","","","","",
"NumLock","ScrollLock","","","","","","","","","","","","","","",
"","","","","","","","","","","","","","","","",
"","","","","","","","","","",SO(1),SO(PLUS),SO(COMMA),"Minus",SO(PERIOD),"?",
"","","","","","","","","","","","","","","","",
"","","","oem_pa1","","","","","","","","LBracket","|","RBracket",SO(7),"",
"ATTN2","","","","","","","","","","","","","","ATTN","",
"","","","","","","","","","","","","","","",""
};
#undef S
#undef SO
// We will maintain our own list of items to put in the config file,
// so that each config item has only one point of change across both saving and loading
// and to allow us to manage custom types of config items, such as virtual key codes represented as strings
enum ConfigItemType {
CIT_BOOL, CIT_INT, CIT_UINT, CIT_STRING, CIT_INVBOOL, CIT_BOOLONOFF, CIT_INVBOOLONOFF, CIT_VKEY, CIT_VKEYMOD
};
struct ConfigItem
{
const char* name;
void* addr;
int size;
void* def;
const char* comment;
ConfigItemType type;
ConfigItem(const char* nname, void* naddr, int nsize, void* ndef, const char* ncomment, ConfigItemType ntype) {
addr = naddr; name = nname; size = nsize; def = ndef; comment = ncomment; type = ntype;
}
void Get(ConfigFile& conf) {
switch(type)
{
case CIT_BOOL:
case CIT_BOOLONOFF:
if(size == 1) *(uint8 *)addr = (uint8) conf.GetBool(name, def!=0);
if(size == 2) *(uint16*)addr = (uint16)conf.GetBool(name, def!=0);
if(size == 4) *(uint32*)addr = (uint32)conf.GetBool(name, def!=0);
if(size == 8) *(uint64*)addr = (uint64)conf.GetBool(name, def!=0);
break;
case CIT_INT:
if(size == 1) *(uint8 *)addr = (uint8) conf.GetInt(name, reinterpret_cast<int32>(def));
if(size == 2) *(uint16*)addr = (uint16)conf.GetInt(name, reinterpret_cast<int32>(def));
if(size == 4) *(uint32*)addr = (uint32)conf.GetInt(name, reinterpret_cast<int32>(def));
if(size == 8) *(uint64*)addr = (uint64)conf.GetInt(name, reinterpret_cast<int32>(def));
break;
case CIT_UINT:
if(size == 1) *(uint8 *)addr = (uint8) conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 2) *(uint16*)addr = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 4) *(uint32*)addr = (uint32)conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 8) *(uint64*)addr = (uint64)conf.GetUInt(name, reinterpret_cast<uint32>(def));
break;
case CIT_STRING:
lstrcpyn((TCHAR*)addr, _tFromChar(conf.GetString(name, reinterpret_cast<const char*>(def))), size-1);
((TCHAR*)addr)[size-1] = TEXT('\0');
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break;
case CIT_INVBOOL:
case CIT_INVBOOLONOFF:
if(size == 1) *(uint8 *)addr = (uint8) !conf.GetBool(name, def!=0);
if(size == 2) *(uint16*)addr = (uint16)!conf.GetBool(name, def!=0);
if(size == 4) *(uint32*)addr = (uint32)!conf.GetBool(name, def!=0);
if(size == 8) *(uint64*)addr = (uint64)!conf.GetBool(name, def!=0);
break;
case CIT_VKEY:
{
uint16 keyNum = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
const char* keyStr = conf.GetString(name);
if(keyStr)
{
for(int i=0;i<512;i++)
{
if(i<256) // keys
{
if(!strcasecmp(keyStr,keyToString[i]) ||
(*keyToAlternateString[i] && !strcasecmp(keyStr,keyToAlternateString[i])))
{
keyNum = i;
break;
}
}
else // joystick:
{
char temp [128];
extern void TranslateKey(WORD keyz,char *out);
TranslateKey(0x8000|(i-256),temp);
if(strlen(keyStr)>3 && !strcasecmp(keyStr+3,temp+3))
{
for(int j = 0 ; j < 16 ; j++)
{
if(keyStr[2]-'0' == j || keyStr[2]-'a' == j-10)
{
keyNum = 0x8000|(i-256)|(j<<8);
i = 512;
break;
}
}
}
}
}
}
if(size == 1) *(uint8 *)addr = (uint8) keyNum;
if(size == 2) *(uint16*)addr = (uint16)keyNum;
if(size == 4) *(uint32*)addr = (uint32)keyNum;
if(size == 8) *(uint64*)addr = (uint64)keyNum;
}
break;
case CIT_VKEYMOD:
{
uint16 modNum = 0;
const char* modStr = conf.GetString(name);
if(modStr) {
if(strstr(modStr, "ft") || strstr(modStr, "FT")) modNum |= CUSTKEY_SHIFT_MASK;
if(strstr(modStr, "tr") || strstr(modStr, "TR")) modNum |= CUSTKEY_CTRL_MASK;
if(strstr(modStr, "lt") || strstr(modStr, "LT")) modNum |= CUSTKEY_ALT_MASK;
}
if(!modNum && (!modStr || strcasecmp(modStr, "none")))
modNum = conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 1) *(uint8 *)addr = (uint8) modNum;
if(size == 2) *(uint16*)addr = (uint16)modNum;
if(size == 4) *(uint32*)addr = (uint32)modNum;
if(size == 8) *(uint64*)addr = (uint64)modNum;
}
break;
}
// if it had a comment, override our own with it
const char* newComment = conf.GetComment(name);
if(newComment && *newComment)
comment = newComment;
}
void Set(ConfigFile& conf) {
switch(type)
{
case CIT_BOOL:
if(size == 1) conf.SetBool(name, 0!=(*(uint8 *)addr), "TRUE","FALSE", comment);
if(size == 2) conf.SetBool(name, 0!=(*(uint16*)addr), "TRUE","FALSE", comment);
if(size == 4) conf.SetBool(name, 0!=(*(uint32*)addr), "TRUE","FALSE", comment);
if(size == 8) conf.SetBool(name, 0!=(*(uint64*)addr), "TRUE","FALSE", comment);
break;
case CIT_BOOLONOFF:
if(size == 1) conf.SetBool(name, 0!=(*(uint8 *)addr), "ON","OFF", comment);
if(size == 2) conf.SetBool(name, 0!=(*(uint16*)addr), "ON","OFF", comment);
if(size == 4) conf.SetBool(name, 0!=(*(uint32*)addr), "ON","OFF", comment);
if(size == 8) conf.SetBool(name, 0!=(*(uint64*)addr), "ON","OFF", comment);
break;
case CIT_INT:
if(size == 1) conf.SetInt(name, (int32)(*(uint8 *)addr), comment);
if(size == 2) conf.SetInt(name, (int32)(*(uint16*)addr), comment);
if(size == 4) conf.SetInt(name, (int32)(*(uint32*)addr), comment);
if(size == 8) conf.SetInt(name, (int32)(*(uint64*)addr), comment);
break;
case CIT_UINT:
if(size == 1) conf.SetUInt(name, (uint32)(*(uint8 *)addr), 10, comment);
if(size == 2) conf.SetUInt(name, (uint32)(*(uint16*)addr), 10, comment);
if(size == 4) conf.SetUInt(name, (uint32)(*(uint32*)addr), 10, comment);
if(size == 8) conf.SetUInt(name, (uint32)(*(uint64*)addr), 10, comment);
break;
case CIT_STRING:
if((TCHAR*)addr)
conf.SetString(name, std::string(_tToChar((TCHAR*)addr)), comment);
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break;
case CIT_INVBOOL:
if(size == 1) conf.SetBool(name, 0==(*(uint8 *)addr), "TRUE","FALSE", comment);
if(size == 2) conf.SetBool(name, 0==(*(uint16*)addr), "TRUE","FALSE", comment);
if(size == 4) conf.SetBool(name, 0==(*(uint32*)addr), "TRUE","FALSE", comment);
if(size == 8) conf.SetBool(name, 0==(*(uint64*)addr), "TRUE","FALSE", comment);
break;
case CIT_INVBOOLONOFF:
if(size == 1) conf.SetBool(name, 0==(*(uint8 *)addr), "ON","OFF", comment);
if(size == 2) conf.SetBool(name, 0==(*(uint16*)addr), "ON","OFF", comment);
if(size == 4) conf.SetBool(name, 0==(*(uint32*)addr), "ON","OFF", comment);
if(size == 8) conf.SetBool(name, 0==(*(uint64*)addr), "ON","OFF", comment);
break;
case CIT_VKEY:
{
uint16 keyNum = 0;
if(size == 1) keyNum = (uint8)(*(uint8 *)addr);
if(size == 2) keyNum = (uint16)(*(uint16*)addr);
if(size == 4) keyNum = (uint16)(*(uint32*)addr);
if(size == 8) keyNum = (uint16)(*(uint64*)addr);
if(keyNum < 256) conf.SetString(name, keyToString[keyNum], comment);
else if(keyNum & 0x8000) {
char temp [128];
extern void TranslateKey(WORD keyz,char *out);
TranslateKey(keyNum,temp);
conf.SetString(name, temp, comment);
}
else conf.SetUInt(name, keyNum, 16, comment);
}
break;
case CIT_VKEYMOD:
{
uint16 modNum = 0;
if(size == 1) modNum = (uint8)(*(uint8 *)addr);
if(size == 2) modNum = (uint16)(*(uint16*)addr);
if(size == 4) modNum = (uint16)(*(uint32*)addr);
if(size == 8) modNum = (uint16)(*(uint64*)addr);
std::string modStr;
if(modNum & CUSTKEY_CTRL_MASK) modStr += "Ctrl ";
if(modNum & CUSTKEY_ALT_MASK) modStr += "Alt ";
if(modNum & CUSTKEY_SHIFT_MASK) modStr += "Shift ";
if(!(modNum & (CUSTKEY_CTRL_MASK|CUSTKEY_ALT_MASK|CUSTKEY_SHIFT_MASK))) modStr = "none";
else modStr.erase(modStr.length()-1);
conf.SetString(name, modStr, comment);
}
break;
}
}
};
std::vector<ConfigItem> configItems;
// var must be a persistent variable. In the case of strings, it must point to a writeable character array.
#define AddItemC(name, var, def, comment, type) configItems.push_back(ConfigItem((const char*)(CATEGORY "::" name), (void*)(&var), sizeof(var), (void*)(pint)def, (const char*)comment, (ConfigItemType)type))
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#define AddItem(name, var, def, type) AddItemC(name,var,def,"",type)
#define AddUInt(name, var, def) AddItem(name,var,def,CIT_UINT)
#define AddInt(name, var, def) AddItem(name,var,def,CIT_INT)
#define AddBool(name, var, def) AddItem(name,var,def,CIT_BOOL)
#define AddBool2(name, var, def) AddItem(name,var,def,CIT_BOOLONOFF)
#define AddInvBool(name, var, def) AddItem(name,var,def,CIT_INVBOOL)
#define AddInvBool2(name, var, def) AddItem(name,var,def,CIT_INVBOOLONOFF)
#define AddVKey(name, var, def) AddItem(name,var,def,CIT_VKEY)
#define AddVKMod(name, var, def) AddItem(name,var,def,CIT_VKEYMOD)
#define AddUIntC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_UINT)
#define AddIntC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_INT)
#define AddBoolC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_BOOL)
#define AddBool2C(name, var, def, comment) AddItemC(name,var,def,comment,CIT_BOOLONOFF)
#define AddInvBoolC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_INVBOOL)
#define AddInvBool2C(name, var, def, comment) AddItemC(name,var,def,comment,CIT_INVBOOLONOFF)
#define AddStringC(name, var, buflen, def, comment) configItems.push_back(ConfigItem((const char*)(CATEGORY "::" name), (void*)var, buflen, (void*)(pint)def, (const char*)comment, CIT_STRING))
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#define AddString(name, var, buflen, def) AddStringC(name, var, buflen, def, "")
static char filterString [1024], filterString2 [1024], snapVerString [256];
static bool niceAlignment, showComments, readOnlyConfig;
static int configSort;
void WinPreSave(ConfigFile& conf)
{
strcpy(filterString, "output filter: ");
for(int i=0;i<NUM_FILTERS;i++)
{
static char temp [256];
sprintf(temp, "%d=%s%c ", i, GetFilterName((RenderFilter)i), i!=NUM_FILTERS-1?',':' ');
strcat(filterString, temp);
}
strcpy(filterString2, "hi-res output filter: ");
for(int i=0;i<NUM_FILTERS;i++)
{
if(GetFilterHiResSupport((RenderFilter)i))
{
static char temp [256];
sprintf(temp, "%d=%s%c ", i, GetFilterName((RenderFilter)i), i!=NUM_FILTERS-1?',':' ');
strcat(filterString2, temp);
}
}
sprintf(snapVerString, "Snapshot save version. Must be between 1 and %d (inclusive)", SNAPSHOT_VERSION);
// GetWindowRect (GUI.hWnd, &GUI.window_size);
GUI.window_size.right -= GUI.window_size.left;
GUI.window_size.bottom -= GUI.window_size.top;
int extra_width = 2*(GetSystemMetrics(SM_CXBORDER) +
GetSystemMetrics(SM_CXDLGFRAME));
GUI.window_size.right -= extra_width;
int extra_height = 2*(GetSystemMetrics(SM_CYBORDER) +
GetSystemMetrics(SM_CYDLGFRAME)) +
GetSystemMetrics(SM_CYCAPTION) +
GetSystemMetrics(SM_CYMENU) +
(GUI.HideMenu ? 0 : (
(GUI.window_size.right <= 392 ? GetSystemMetrics(SM_CYMENU) : 0) + // HACK: accounts for menu wrapping (when width is small)
(GUI.window_size.right <= 208 ? GetSystemMetrics(SM_CYMENU) : 0) +
(GUI.window_size.right <= 148 ? GetSystemMetrics(SM_CYMENU) : 0)));
GUI.window_size.bottom -= extra_height;
if(GUI.window_size.bottom < 10) GUI.window_size.bottom = 10;
if(GUI.window_size.right < 10) GUI.window_size.right = 10;
conf.DeleteKey("Sound::Mono");
if(configSort == 2)
conf.ClearLines();
}
void WinPostSave(ConfigFile& conf)
{
int extra_width = 2*(GetSystemMetrics(SM_CXBORDER) +
GetSystemMetrics(SM_CXDLGFRAME));
int extra_height = 2*(GetSystemMetrics(SM_CYBORDER) +
GetSystemMetrics(SM_CYDLGFRAME)) +
GetSystemMetrics(SM_CYCAPTION) +
(GUI.HideMenu ? 0 : (GetSystemMetrics(SM_CYMENU) +
(GUI.window_size.right <= 392 ? GetSystemMetrics(SM_CYMENU) : 0) + // HACK: accounts for menu wrapping (when width is small)
(GUI.window_size.right <= 208 ? GetSystemMetrics(SM_CYMENU) : 0) +
(GUI.window_size.right <= 148 ? GetSystemMetrics(SM_CYMENU) : 0)));
GUI.window_size.right += GUI.window_size.left;
GUI.window_size.bottom += GUI.window_size.top;
GUI.window_size.right += extra_width;
GUI.window_size.bottom += extra_height;
}
void WinPostLoad(ConfigFile& conf)
{
int i;
if(Settings.DisplayPressedKeys) Settings.DisplayPressedKeys = 2;
for(i=0;i<8;i++) Joypad[i+8].Enabled = Joypad[i].Enabled;
if(GUI.MaxRecentGames < 1) GUI.MaxRecentGames = 1;
if(GUI.MaxRecentGames > MAX_RECENT_GAMES_LIST_SIZE) GUI.MaxRecentGames = MAX_RECENT_GAMES_LIST_SIZE;
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if(GUI.rewindGranularity==0) GUI.rewindGranularity = 1;
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bool gap = false;
for(i=0;i<MAX_RECENT_GAMES_LIST_SIZE;i++) // remove gaps in recent games list
{
if(!*GUI.RecentGames[i])
gap = true;
else if(gap)
{
memmove(GUI.RecentGames[i-1], GUI.RecentGames[i], MAX_PATH * sizeof(TCHAR));
*GUI.RecentGames[i] = TEXT('\0');
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gap = false;
i = -1;
}
}
if(conf.Exists("Sound::Mono")) Settings.Stereo = !conf.GetBool("Sound::Mono"); // special case
ConfigFile::SetNiceAlignment(niceAlignment);
ConfigFile::SetShowComments(showComments);
ConfigFile::SetAlphaSort(configSort==2);
ConfigFile::SetTimeSort(configSort==1);
WinPostSave(conf);
}
void WinPreLoad(ConfigFile& conf)
{
if(conf.Exists("Config::Sort"))
{
if(conf.GetUInt("Config::Sort") == 1)
{
configSort = 1;
ConfigFile::SetAlphaSort(configSort==2);
ConfigFile::SetTimeSort(configSort==1);
conf.ClearLines();
}
}
else
{
conf.DeleteKey("Config::Sort");
}
}
// and now for the important part,
// which determines what goes into and comes out of the config file:
// add all of the things we want to save and load to a list
// (but don't actually save or load anything yet)
void WinRegisterConfigItems()
{
#define CATEGORY "Config"
AddBool2C("NiceAlignment", niceAlignment, true, "on to line up the =, :, and # in each section of this config file");
AddBool2C("Comments", showComments, true, "on to keep comments such as this in this config file. To update/refresh all comments, set this to false and run Snes9x, then set it to true and run Snes9x again.");
AddUIntC("Sort", configSort, 1, "ordering within sections: 0=allow reordering, 1=force default order, 2=sort alphabetically");
AddBoolC("Lock", readOnlyConfig, false, "if true, prevents Snes9x from editing this configuration file (or making it read-only while it is running)");
#undef CATEGORY
#define CATEGORY "Display"
AddBool2C("HiRes", Settings.SupportHiRes, true, "on to support the hi-res mode that a few games use, off to render them in low-res");
AddBool2("Transparency", Settings.Transparency, true);
AddBoolC("MessagesInImage", Settings.AutoDisplayMessages, false, "true to draw text inside the SNES image (will get into AVIs, screenshots, and filters)");
AddBool2C("FrameRate", Settings.DisplayFrameRate, false, "on to display the framerate (will be inaccurate if AutoMaxSkipFrames is too small)");
AddBoolC("DisplayInput", Settings.DisplayPressedKeys, false, "true to show which buttons are pressed");
AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
#undef CATEGORY
#define CATEGORY "Display\\Win"
AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D, 2=OpenGL");
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AddUIntC("FilterType", GUI.Scale, 0, filterString);
AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
AddBoolC("BlendHiRes", GUI.BlendHiRes, true, "true to horizontally blend Hi-Res images (better transparency effect on filters that do not account for this)");
AddBoolC("NTSCScanlines", GUI.NTSCScanlines, true, "true to use scanlines with Blargg's NTSC filters");
AddBoolC("ShaderEnabled", GUI.shaderEnabled, false, "true to use pixel shader (if supported by output method)");
AddStringC("Direct3D:D3DShader", GUI.D3DshaderFileName, MAX_PATH, "", "shader filename for Direct3D mode (HLSL effect file or CG shader");
AddStringC("OpenGL:OGLShader", GUI.OGLshaderFileName, MAX_PATH, "", "shader filename for OpenGL mode (bsnes-style XML shader or CG shader)");
AddBoolC("OpenGL:DisablePBOs", GUI.OGLdisablePBOs, false, "do not use PBOs in OpenGL mode, even if the video card supports them");
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AddBoolC("ExtendHeight", GUI.HeightExtend, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
AddBoolC("AlwaysCenterImage", GUI.AlwaysCenterImage,false, "true to center the image even if larger than window");
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AddIntC("Window:Width", GUI.window_size.right, 512, "256=1x, 512=2x, 768=3x, 1024=4x, etc. (usually)");
AddIntC("Window:Height", GUI.window_size.bottom, 448, "224=1x, 448=2x, 672=3x, 896=4x, etc. (usually)");
AddIntC("Window:Left", GUI.window_size.left, 0, "in pixels from left edge of screen");
AddIntC("Window:Top", GUI.window_size.top, 0, "in pixels from top edge of screen");
AddBool("Window:Maximized", GUI.window_maximized, false);
AddBoolC("Stretch:Enabled", GUI.Stretch, true, "true to stretch the game image to fill the window or screen");
AddBoolC("Stretch:MaintainAspectRatio", GUI.AspectRatio, true, "prevents stretching from changing the aspect ratio");
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AddBoolC("Stretch:IntegerScaling", GUI.IntegerScaling, false, "scales image height to exact integer multiples");
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AddUIntC("Stretch:AspectRatioBaseWidth", GUI.AspectWidth, 256, "base width for aspect ratio calculation (AR=AspectRatioBaseWidth/224), default is 256 - set to 299 for 4:3 aspect ratio");
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AddBoolC("Stretch:BilinearFilter", Settings.BilinearFilter, true, "allows bilinear filtering of stretching. Depending on your video card and the window size, this may result in a lower framerate.");
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AddBoolC("Stretch:LocalVidMem", GUI.LocalVidMem, true, "determines the location of video memory in DirectDraw mode. May increase or decrease rendering performance, depending on your setup and which filter and stretching options are active.");
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AddBool("Fullscreen:Enabled", GUI.FullScreen, false);
AddUInt("Fullscreen:Width", GUI.FullscreenMode.width, 640);
AddUInt("Fullscreen:Height", GUI.FullscreenMode.height, 480);
AddUInt("Fullscreen:Depth", GUI.FullscreenMode.depth, 16);
AddUInt("Fullscreen:RefreshRate", GUI.FullscreenMode.rate, 60);
AddBool("Fullscreen:DoubleBuffered", GUI.DoubleBuffered, false);
AddBoolC("Fullscreen:EmulateFullscreen", GUI.EmulateFullscreen, true,"true makes snes9x create a window that spans the entire screen when going fullscreen");
AddBoolC("HideMenu", GUI.HideMenu, false, "true to auto-hide the menu bar on startup.");
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AddBoolC("Vsync", GUI.Vsync, false, "true to enable Vsync");
AddBoolC("ReduceInputLag", GUI.ReduceInputLag, false, "true to reduce input lag by hard synchronization");
AddBoolC("FilterMessageFont", GUI.filterMessagFont, true, "true to filter message font with EPX on 2x/3x scales if MessagesInImage is false)");
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#undef CATEGORY
#define CATEGORY "Settings"
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AddUIntC("FrameSkip", Settings.SkipFrames, AUTO_FRAMERATE, "200=automatic (limits at 50/60 fps), 0=none, 1=skip every other, ...");
AddUIntC("AutoMaxSkipFramesAtOnce", Settings.AutoMaxSkipFrames, 0, "most frames to skip at once to maintain speed in automatic mode, don't set to more than 1 or 2 frames because the skipping algorithm isn't very smart");
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AddUIntC("TurboFrameSkip", Settings.TurboSkipFrames, 15, "how many frames to skip when in fast-forward mode");
AddUInt("AutoSaveDelay", Settings.AutoSaveDelay, 30);
AddBool("BlockInvalidVRAMAccess", Settings.BlockInvalidVRAMAccessMaster, true);
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AddBool2C("SnapshotScreenshots", Settings.SnapshotScreenshots, true, "on to save the screenshot in each snapshot, for loading-when-paused display");
AddBoolC("MovieTruncateAtEnd", Settings.MovieTruncate, true, "true to truncate any leftover data in the movie file after the current frame when recording stops");
AddBoolC("MovieNotifyIgnored", Settings.MovieNotifyIgnored, false, "true to display \"(ignored)\" in the frame counter when recording when the last frame of input was not used by the SNES (such as lag or loading frames)");
AddBool("DisplayWatchedAddresses", Settings.DisplayWatchedAddresses, true);
AddBool2C("WrongMovieStateProtection", Settings.WrongMovieStateProtection, true, "off to allow states to be loaded for recording from a different movie than they were made in");
AddUIntC("MessageDisplayTime", Settings.InitialInfoStringTimeout, 120, "display length of messages, in frames. set to 0 to disable all message text");
#undef CATEGORY
#define CATEGORY "Settings\\Win"
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AddUIntC("RewindBufferSize", GUI.rewindBufferSize, 0, "rewind buffer size in MB - 0 disables rewind support");
AddUIntC("RewindGranularity", GUI.rewindGranularity, 1, "rewind granularity - rewind takes a snapshot each x frames");
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AddBoolC("PauseWhenInactive", GUI.InactivePause, TRUE, "true to pause Snes9x when it is not the active window");
AddBoolC("CustomRomOpenDialog", GUI.CustomRomOpen, false, "false to use standard Windows open dialog for the ROM open dialog");
AddBoolC("AVIHiRes", GUI.AVIHiRes, false, "true to record AVI in Hi-Res scale");
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// AddUIntC("Language", GUI.Language, 0, "0=English, 1=Nederlands"); // NYI
AddBoolC("FrameAdvanceSkipsNonInput", GUI.FASkipsNonInput, false, "causes frame advance to fast-forward past frames where the game is definitely not checking input, such as during lag or loading time. EXPERIMENTAL");
AddBool("MovieDefaultClearSRAM", GUI.MovieClearSRAM, false);
AddBool("MovieDefaultStartFromReset", GUI.MovieStartFromReset, false);
AddBool("MovieDefaultReadOnly", GUI.MovieReadOnly, true);
AddUInt("CurrentSaveSlot", GUI.CurrentSaveSlot, 0);
AddUIntC("MaxRecentGames", GUI.MaxRecentGames, 14, "max recent games to show in the recent games menu (must be <= 32)");
#undef CATEGORY
#define CATEGORY "Settings\\Win\\Files"
AddStringC("Dir:Roms", GUI.RomDir, _MAX_PATH, ".\\Roms", "directory where the Open ROM dialog will start");
AddStringC("Dir:Screenshots", GUI.ScreensDir, _MAX_PATH, ".\\Screenshots", "directory where screenshots will be saved");
AddStringC("Dir:Movies", GUI.MovieDir, _MAX_PATH, ".\\Movies", "the default directory for recorded movie (.smv) files");
AddStringC("Dir:SPCs", GUI.SPCDir, _MAX_PATH, ".\\SPCs", "directory where SPCs will be saved");
AddStringC("Dir:Savestates", GUI.FreezeFileDir, _MAX_PATH, ".\\Saves", "directory where savestates will be created and loaded from");
AddStringC("Dir:SRAM", GUI.SRAMFileDir, _MAX_PATH, ".\\Saves", "directory where battery saves will be created and loaded from");
AddStringC("Dir:Cheats", GUI.CheatDir, _MAX_PATH, ".\\Cheats", "directory in which cheats (.cht files) will be looked for");
AddStringC("Dir:Patches", GUI.PatchDir, _MAX_PATH, ".\\Patches", "directory in which ROM patches (.ips/.bps/.ups files) will be looked for");
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AddStringC("Dir:Bios", GUI.BiosDir, _MAX_PATH, ".\\BIOS", "directory where BIOS files (such as \"BS-X.bios\") will be located");
AddStringC("Dir:SatData", GUI.SatDir, _MAX_PATH, ".\\SatData", "directory where Satellaview Signal Data files will be located");
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AddBoolC("Dir:Lock", GUI.LockDirectories, false, "true to prevent Snes9x from changing configured directories when you browse to a new location");
#define ADD(n) AddString("Rom:RecentGame" #n, GUI.RecentGames[n-1], MAX_PATH, "")
ADD(1); ADD(2); ADD(3); ADD(4); ADD(5); ADD(6); ADD(7); ADD(8);
ADD(9); ADD(10); ADD(11); ADD(12); ADD(13); ADD(14); ADD(15); ADD(16);
ADD(17); ADD(18); ADD(19); ADD(20); ADD(21); ADD(22); ADD(23); ADD(24);
ADD(25); ADD(26); ADD(27); ADD(28); ADD(29); ADD(30); ADD(31); ADD(32);
assert(MAX_RECENT_GAMES_LIST_SIZE == 32);
#undef ADD
AddString("Rom:MultiCartA", multiRomA, _MAX_PATH, "");
AddString("Rom:MultiCartB", multiRomB, _MAX_PATH, "");
#undef CATEGORY
#define CATEGORY "Sound"
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AddIntC("Sync", Settings.SoundSync, 1, "1 to sync emulation to sound output, 0 to disable.");
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AddBool2("Stereo", Settings.Stereo, true);
AddBool("SixteenBitSound", Settings.SixteenBitSound, true);
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AddUIntC("Rate", Settings.SoundPlaybackRate, 44100, "sound playback quality, in Hz");
AddUIntC("InputRate", Settings.SoundInputRate, 31950, "for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting.");
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AddBoolC("ReverseStereo", Settings.ReverseStereo, false, "true to swap speaker outputs");
AddBoolC("Mute", GUI.Mute, false, "true to mute sound output (does not disable the sound CPU)");
AddBool("DynamicRateControl", Settings.DynamicRateControl, false);
AddBool("AutomaticInputRate", GUI.AutomaticInputRate, true);
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#undef CATEGORY
#define CATEGORY "Sound\\Win"
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AddUIntC("SoundDriver", GUI.SoundDriver, 4, "0=Snes9xDirectSound, 4=XAudio2 (recommended)");
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AddUIntC("BufferSize", GUI.SoundBufferSize, 64, "sound buffer size in ms - determines the internal and output sound buffer sizes. actual mixing is done every SoundBufferSize/4 samples");
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AddBoolC("MuteFrameAdvance", GUI.FAMute, false, "true to prevent Snes9x from outputting sound when the Frame Advance command is in use");
AddUIntC("VolumeRegular", GUI.VolumeRegular, 100, "volume during regular play (percentage between 0 and 100)");
AddUIntC("VolumeTurbo", GUI.VolumeTurbo, 100, "volume during turbo mode (percentage between 0 and 100)");
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#undef CATEGORY
#define CATEGORY "Controls"
AddBoolC("AllowLeftRight", Settings.UpAndDown, false, "true to allow left+right and up+down");
#undef CATEGORY
#define CATEGORY "ROM"
AddBoolC("Cheat", Settings.ApplyCheats, true, "true to allow enabled cheats to be applied");
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AddInvBoolC("Patch", Settings.NoPatch, true, "true to allow IPS/UPS patches to be applied (\"soft patching\")");
AddBoolC("IgnorePatchChecksum", Settings.IgnorePatchChecksum, false, "true to allow BPS patches to be applied even if the checksum fails");
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AddBoolC("BS", Settings.BS, false, "Broadcast Satellaview emulation");
#undef CATEGORY
#ifdef NETPLAY_SUPPORT
#define CATEGORY "Netplay"
AddUInt("Port", Settings.Port, NP_DEFAULT_PORT);
AddString("Server", Settings.ServerName, 128, Settings.ServerName);
AddBool2("SyncByReset", NPServer.SyncByReset, true);
AddBool2("SendROMImageOnConnect", NPServer.SendROMImageOnConnect, false);
AddUInt("MaxFrameSkip", NetPlay.MaxFrameSkip, 10);
AddUInt("MaxBehindFrameCount", NetPlay.MaxBehindFrameCount, 10);
AddBoolC("UseJoypad1", GUI.NetplayUseJoypad1, true, "if false, player 2 has to use their joypad #2 controls, etc.");
#define ADD(n,d) AddString("RecentHost" #n, GUI.RecentHostNames[n-1], MAX_PATH, d)
ADD(1,"localhost"); ADD(2,""); ADD(3,""); ADD(4,""); ADD(5,""); ADD(6,""); ADD(7,""); ADD(8,"");
ADD(9,""); ADD(10,""); ADD(11,""); ADD(12,""); ADD(13,""); ADD(14,""); ADD(15,""); ADD(16,"");
assert(MAX_RECENT_HOSTS_LIST_SIZE == 16);
#undef ADD
#undef CATEGORY
#endif
#define CATEGORY "Controls\\Win"
#define ADD(n,x) AddVKey("Joypad" #n ":" #x, Joypad[n-1].x, Joypad[n-1].x)
#define ADDN(n,x,n2) AddVKey("Joypad" #n ":" #n2, Joypad[n-1].x, Joypad[n-1].x)
#define ADDB(n,x) AddBool("Joypad" #n ":" #x, Joypad[n-1].x, Joypad[n-1].x)
#define ADD2(n) ADDB(n,Enabled); ADD(n,Up); ADD(n,Down); ADD(n,Left); ADD(n,Right); ADD(n,A); ADD(n,B); ADD(n,Y); ADD(n,X); ADD(n,L); ADD(n,R); ADD(n,Start); ADD(n,Select); ADDN(n,Left_Up,Left+Up); ADDN(n,Right_Up,Right+Up); ADDN(n,Right_Down,Right+Down); ADDN(n,Left_Down,Left+Down)
#define ADDT(n,x) AddVKey("Joypad" #n "Turbo:" #x, Joypad[n-1+8].x, Joypad[n-1+8].x)
#define ADDTN(n,x,n2) AddVKey("Joypad" #n "Turbo:" #n2, Joypad[n-1+8].x, Joypad[n-1+8].x)
#define ADDT2(n) ADDTN(n,Down,AutoFire); ADDTN(n,Left,AutoHold); ADDTN(n,Up,TempTurbo); ADDTN(n,Right,ClearAll)
#define ADDT3(n) ADDT(n,A); ADDT(n,B); ADDT(n,Y); ADDT(n,X); ADDT(n,L); ADDT(n,R); ADDT(n,Start); ADDT(n,Select)
#define ADD2T2(n) ADD2(n); ADDT2(n)
// NOTE: for now, the windows port doesn't actually allow 8 different controllers to be set configured, only 5
ADD2T2(1); ADD2T2(2); ADD2T2(3); ADD2T2(4); ADD2T2(5); ADD2T2(6); ADD2T2(7); ADD2T2(8);
ADDT3(1); ADDT3(2); ADDT3(3); ADDT3(4); ADDT3(5); ADDT3(6); ADDT3(7); ADDT3(8);
#undef ADD
#undef ADD2
#undef ADDN
#undef ADDB
#undef ADDT
#undef ADDT2
#undef ADDT3
#undef ADDTN
#undef ADD2T2
AddBool2C("Input:Background", GUI.BackgroundInput, false, "on to detect game keypresses and hotkeys while window is inactive, if PauseWhenInactive = FALSE.");
AddBool2C("Input:BackgroundKeyHotkeys", GUI.BackgroundKeyHotkeys, true, "on to also detect keyboard hotkeys when backgroundinput is active");
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#undef CATEGORY
#define CATEGORY "Controls\\Win\\Hotkeys"
AddBool2C("Handler:Joystick", GUI.JoystickHotkeys, true, "on to detect game controller buttons assigned to hotkeys. May impact performance.");
#define ADD(x) AddVKey("Key:" #x , CustomKeys.x.key, CustomKeys.x.key); AddVKMod("Mods:" #x, CustomKeys.x.modifiers, CustomKeys.x.modifiers)
#define ADDN(x,n2) AddVKey("Key:" #n2, CustomKeys.x.key, CustomKeys.x.key); AddVKMod("Mods:" #n2, CustomKeys.x.modifiers, CustomKeys.x.modifiers)
ADD(SpeedUp); ADD(SpeedDown); ADD(Pause); ADD(FrameAdvance);
ADD(SkipUp); ADD(SkipDown); ADD(ScopeTurbo); ADD(ScopePause);
ADD(FrameCount); ADD(ReadOnly); ADD(FastForward); ADD(FastForwardToggle); ADD(ShowPressed);
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ADDN(Save[0],SaveSlot0); ADDN(Save[1],SaveSlot1); ADDN(Save[2],SaveSlot2); ADDN(Save[3],SaveSlot3); ADDN(Save[4],SaveSlot4); ADDN(Save[5],SaveSlot5); ADDN(Save[6],SaveSlot6); ADDN(Save[7],SaveSlot7); ADDN(Save[8],SaveSlot8); ADDN(Save[9],SaveSlot9);
ADDN(Load[0],LoadSlot0); ADDN(Load[1],LoadSlot1); ADDN(Load[2],LoadSlot2); ADDN(Load[3],LoadSlot3); ADDN(Load[4],LoadSlot4); ADDN(Load[5],LoadSlot5); ADDN(Load[6],LoadSlot6); ADDN(Load[7],LoadSlot7); ADDN(Load[8],LoadSlot8); ADDN(Load[9],LoadSlot9);
ADDN(SelectSave[0],SelectSlot0); ADDN(SelectSave[1],SelectSlot1); ADDN(SelectSave[2],SelectSlot2); ADDN(SelectSave[3],SelectSlot3); ADDN(SelectSave[4],SelectSlot4); ADDN(SelectSave[5],SelectSlot5); ADDN(SelectSave[6],SelectSlot6); ADDN(SelectSave[7],SelectSlot7); ADDN(SelectSave[8],SelectSlot8); ADDN(SelectSave[9],SelectSlot9);
ADD(SaveScreenShot); ADD(SlotPlus); ADD(SlotMinus); ADD(SlotSave); ADD(SlotLoad);
ADD(BGL1); ADD(BGL2); ADD(BGL3); ADD(BGL4); ADD(BGL5);
ADD(ClippingWindows); /*ADD(BGLHack);*/ ADD(Transparency); /*ADD(HDMA)*/; /*ADD(GLCube);*/
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/*ADD(InterpMode7);*/ ADD(JoypadSwap); ADD(SwitchControllers); ADD(ResetGame); ADD(ToggleCheats);
ADD(TurboA); ADD(TurboB); ADD(TurboY); ADD(TurboX); ADD(TurboL); ADD(TurboR); ADD(TurboStart); ADD(TurboSelect); ADD(TurboUp); ADD(TurboDown); ADD(TurboLeft); ADD(TurboRight);
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ADD(QuitS9X);ADD(Rewind);
ADD(SaveFileSelect); ADD(LoadFileSelect);
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ADD(Mute);
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#undef ADD
#undef ADDN
#undef CATEGORY
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#define CATEGORY "Hack"
AddUIntC("SuperFXClockMultiplier", Settings.SuperFXClockMultiplier, 100, "SuperFX speed, in percent (default 100)");
#undef CATEGORY
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}
// These let us give the config file read-only status to other applications while snes9x is running,
// to prevent the situation where the user saves a modified .cfg file while snes9x is running
// only to have the changes overwritten by snes9x upon closing snes9x.
static HANDLE locked_file = NULL;
void WinLockConfigFile ()
{
if(readOnlyConfig) return; // if user has lock on file, don't let Snes9x lock it
static std::string fname;
fname=S9xGetDirectory(DEFAULT_DIR);
fname+=SLASH_STR "snes9x.conf";
STREAM fp;
if((fp=OPEN_STREAM(fname.c_str(), "r"))!=NULL){
CLOSE_STREAM(fp);
locked_file=CreateFileA(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
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} else {
fname=S9xGetDirectory(DEFAULT_DIR);
fname+=SLASH_STR "snes9x.cfg";
if((fp=OPEN_STREAM(fname.c_str(), "r"))!=NULL){
CLOSE_STREAM(fp);
locked_file=CreateFileA(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
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}
}
}
void WinUnlockConfigFile ()
{
if(locked_file){
CloseHandle(locked_file);
locked_file=NULL;
}
}
/*****************************************************************************/
/* WinSave/WinLoad - Save/Load the settings to/from the registry */
/*****************************************************************************/
static ConfigFile loaded_config_file;
void WinLoadConfigFile(ConfigFile& conf)
{
WinPreLoad(conf);
WinSetDefaultValues();
for(unsigned int i = 0 ; i < configItems.size() ; i++)
configItems[i].Get(conf);
loaded_config_file = conf;
WinPostLoad(conf);
}
void WinSaveConfigFile()
{
if(readOnlyConfig) return; // if user has lock on file, don't let Snes9x overwrite it
ConfigFile& conf = loaded_config_file;
conf.ClearUnused();
WinPreSave(conf);
for(unsigned int i = 0 ; i < configItems.size() ; i++)
configItems[i].Set(conf);
bool wasLocked = locked_file!=NULL;
if(wasLocked) WinUnlockConfigFile();
S9xSaveConfigFile(conf);
if(wasLocked) WinLockConfigFile();
WinPostSave(conf);
}
void S9xParsePortConfig(ConfigFile &conf, int pass)
{
WinLoadConfigFile(conf);
return;
}
void WinCleanupConfigData()
{
configItems.clear();
}