snes9x/win32/CWaveOut.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#pragma once
#include <windows.h>
#include "IS9xSoundOutput.h"
#include <mmsystem.h>
#include <vector>
class CWaveOut : public IS9xSoundOutput
{
private:
void BeginPlayback(void);
void StopPlayback(void);
void ProcessSound(void);
int GetAvailableBytes();
void RecoverFromUnderrun();
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HWAVEOUT hWaveOut;
bool initDone;
volatile LONG bufferCount;
UINT32 sumBufferSize;
UINT32 singleBufferSamples;
UINT32 singleBufferBytes;
const UINT32 blockCount = 8;
UINT32 writeOffset;
UINT32 partialOffset;
std::vector<WAVEHDR> waveHeaders;
public:
CWaveOut(void);
~CWaveOut(void);
// Inherited from IS9xSoundOutput
bool InitSoundOutput(void);
void DeInitSoundOutput(void);
bool SetupSound(void);
void SetVolume(double volume);
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std::vector<std::wstring> GetDeviceList();
int FindDeviceIndex(TCHAR *audio_device);
static void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2);
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};