mirror of https://github.com/snes9xgit/snes9x.git
win32: stop trying to send audio data after device removal
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f1ac3dc6d3
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@ -20,17 +20,25 @@ CWaveOut::~CWaveOut(void)
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DeInitSoundOutput();
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}
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void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
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void CALLBACK CWaveOut::WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
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{
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CWaveOut *wo = (CWaveOut*)dwUser;
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if (uMsg == WOM_DONE)
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{
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InterlockedDecrement(((volatile LONG *)dwUser));
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InterlockedDecrement(&wo->bufferCount);
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SetEvent(GUI.SoundSyncEvent);
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}
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else if (uMsg == WOM_CLOSE) // also sent on device removals
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{
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// this stops any output from being sent to the non existing device
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wo->initDone = false;
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}
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}
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bool CWaveOut::SetupSound()
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{
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DeInitSoundOutput();
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WAVEFORMATEX wfx;
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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@ -43,7 +51,7 @@ bool CWaveOut::SetupSound()
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// subtract -1, we added "Default" as first index - Default will yield -1, which is WAVE_MAPPER
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int device_index = FindDeviceIndex(GUI.AudioDevice) - 1;
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waveOutOpen(&hWaveOut, device_index, &wfx, (DWORD_PTR)WaveCallback, (DWORD_PTR)&bufferCount, CALLBACK_FUNCTION);
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waveOutOpen(&hWaveOut, device_index, &wfx, (DWORD_PTR)WaveCallback, (DWORD_PTR)this, CALLBACK_FUNCTION);
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UINT32 blockTime = GUI.SoundBufferSize / blockCount;
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singleBufferSamples = (Settings.SoundPlaybackRate * blockTime) / 1000;
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@ -91,7 +99,7 @@ bool CWaveOut::InitSoundOutput()
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void CWaveOut::DeInitSoundOutput()
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{
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if (!initDone)
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if (!hWaveOut)
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return;
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StopPlayback();
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@ -109,6 +117,7 @@ void CWaveOut::DeInitSoundOutput()
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waveHeaders.clear();
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waveOutClose(hWaveOut);
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hWaveOut = NULL;
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initDone = false;
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}
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@ -44,4 +44,6 @@ class CWaveOut : public IS9xSoundOutput
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void SetVolume(double volume);
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std::vector<std::wstring> GetDeviceList();
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int FindDeviceIndex(TCHAR *audio_device);
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static void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2);
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};
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@ -108,6 +108,8 @@ bool CXAudio2::InitXAudio2(void)
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if(initDone)
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return true;
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DeInitXAudio2();
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HRESULT hr;
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if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
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DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
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@ -115,6 +117,7 @@ bool CXAudio2::InitXAudio2(void)
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return false;
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}
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initDone = true;
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pXAudio2->RegisterForCallbacks(this);
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return true;
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}
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@ -11,7 +11,7 @@
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#include <windows.h>
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#include "IS9xSoundOutput.h"
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class CXAudio2 : public IXAudio2VoiceCallback, public IS9xSoundOutput
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class CXAudio2 : public IXAudio2VoiceCallback, public IXAudio2EngineCallback, public IS9xSoundOutput
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{
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private:
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IXAudio2SourceVoice *pSourceVoice;
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@ -56,6 +56,23 @@ public:
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STDMETHODIMP_(void) OnVoiceProcessingPassStart(UINT32 BytesRequired) {}
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// inherited from IXAudio2EngineCallback - we only use OnCriticalError
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// Called by XAudio2 just before an audio processing pass begins.
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STDMETHODIMP_(void) OnProcessingPassStart() {}
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// Called just after an audio processing pass ends.
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STDMETHODIMP_(void) OnProcessingPassEnd() {}
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// Called in the event of a critical system error which requires XAudio2
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// to be closed down and restarted. The error code is given in Error.
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STDMETHODIMP_(void) OnCriticalError(HRESULT Error)
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{
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// this stops any output from being sent to the non existing device
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initDone = false;
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}
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// Inherited from IS9xSoundOutput
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bool InitSoundOutput(void) { return InitXAudio2(); }
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void DeInitSoundOutput(void) { DeInitXAudio2(); }
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