d3d12: Fix color of scaling output

This commit is contained in:
vlj 2015-06-15 19:13:39 +02:00 committed by Vincent Lejeune
parent 281f8be76f
commit 9fdb6f0dad
1 changed files with 1 additions and 1 deletions

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@ -227,7 +227,7 @@ std::pair<ID3DBlob *, ID3DBlob *> compileF32toU8CS()
void D3D12GSRender::Shader::Init(ID3D12Device *device) void D3D12GSRender::Shader::Init(ID3D12Device *device)
{ {
const char *fsCode = STRINGIFY( const char *fsCode = STRINGIFY(
Texture2D<float> InputTexture : register(t0); \n Texture2D InputTexture : register(t0); \n
sampler bilinearSampler : register(s0); \n sampler bilinearSampler : register(s0); \n
struct PixelInput \n struct PixelInput \n