From 9fdb6f0dad8b61124fde1cb230a02503151ac415 Mon Sep 17 00:00:00 2001 From: vlj Date: Mon, 15 Jun 2015 19:13:39 +0200 Subject: [PATCH] d3d12: Fix color of scaling output --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index d56554c72b..16b9db8990 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -227,7 +227,7 @@ std::pair compileF32toU8CS() void D3D12GSRender::Shader::Init(ID3D12Device *device) { const char *fsCode = STRINGIFY( - Texture2D InputTexture : register(t0); \n + Texture2D InputTexture : register(t0); \n sampler bilinearSampler : register(s0); \n struct PixelInput \n