Commit Graph

743 Commits

Author SHA1 Message Date
Anthony Pesch 1941712797 avoid parsing a frame after the end of frame interrupts have been fired 2017-01-01 20:20:23 -08:00
Anthony Pesch 32a8239132 windows build fixes 2017-01-01 22:06:16 -08:00
Anthony Pesch febbcc98eb build fix for latest nuklear 2017-01-01 12:42:46 -08:00
Anthony Pesch aa78003251 add background to texture menu 2017-01-01 12:35:05 -08:00
Anthony Pesch 0e49f52ce8 updated nuklear dependency to latest, added back TA_PARAM_VERTEX to tracer param list 2016-12-31 14:49:21 -08:00
Anthony Pesch a3712864de don't calculate the minz of a surface multiple times when sorting 2016-12-31 10:17:39 -08:00
Anthony Pesch becf6561cf temporarily ignore TA_PARAM_VERTEX in tracer view 2016-12-30 23:25:14 -08:00
Anthony Pesch 31a10e09d3 ignore vertical scale factor when used for interlacing 2016-12-30 22:07:22 -08:00
Anthony Pesch 62e0dffe44 added support for twiddled YUV422 textures 2016-12-30 21:34:28 -08:00
Anthony Pesch dfac9f39ca fixed logic around detecting a launch error 2016-12-30 16:58:03 -08:00
gamax92 98c50a0d80 Add audio latency option 2016-12-30 17:32:21 -07:00
Anthony Pesch b2fd497cda separated T and S bits from sh4 status register into their own context members, sr_t and sr_s, reducing codegen by around 15% 2016-12-30 15:41:29 -08:00
Anthony Pesch d658bb2bfe remove SH4_FLAG_SET_T 2016-12-30 14:39:30 -08:00
Anthony Pesch 65d7187d9d added ASSERT_LT debug ir op 2016-12-30 14:38:48 -08:00
Anthony Pesch bf22739dd2 aggregate profiler stats every 120 frames by default 2016-12-29 23:13:37 -08:00
Anthony Pesch f6ccc7b405 render parsed TA polygon lists in predefined order (opaque -> punch through -> translucent) instead of the order they are input 2016-12-29 22:21:02 -08:00
Anthony Pesch a58afaf7c5 added x64_backend_load_mem / x64_backend_store_mem to cut down on copy and paste 2016-12-29 14:59:53 -08:00
Anthony Pesch 361b98c625 dont rely on explicit uniform layout extension
use ifdef instead of if for shader attributes
2016-12-29 11:11:39 -08:00
Anthony Pesch 01e1b3eebc added fallback SSE support when AVX isn't available 2016-12-29 09:28:12 -08:00
Anthony Pesch 31b3d8cd53 use nk_list_view_* to avoid rendering so many list view items 2016-12-28 22:28:30 -08:00
Anthony Pesch 05a3580bd1 OCI is also read-only 2016-12-28 01:39:52 -08:00
Anthony Pesch b0826e2385 added initial support for PVR shading instructions
added support for use_alpha / ignore_tex_alpha / offset ISP/TSP settings
2016-12-28 01:17:30 -08:00
joseph 19f93bb27d Add missing 8bpp paletted texture conversions 2016-12-27 22:55:02 -06:00
joseph 3657d9f542 Add missing 4bpp palette texture conversions 2016-12-27 20:23:55 -06:00
Anthony Pesch 2d717d0166 added check for AVX support to x64_backend_create
fixed bitrot around shutdown process
2016-12-27 15:37:52 -08:00
Anthony Pesch 9eb56d1ab2 remove remaining bool usage 2016-12-27 14:28:34 -08:00
Anthony Pesch 26e572e8e5 CCR's ICI bit is read-only, this fixes some games constantly resetting the cache when writing to other bits 2016-12-27 08:58:08 -08:00
Anthony Pesch a87e1c2349 honor SCALER_CTL register, fixes Wacky Races video 2016-12-27 00:45:44 -08:00
Anthony Pesch 361e4ff19b 4 byte writes to SCIPD / MCIPD are also valid 2016-12-26 23:47:33 -08:00
Anthony Pesch fc4aeb1079 fixed issue with type 4, 6 and 8 vertices where the 16-bit uv were not handled correctly - data is actually packed with v in the lower 8 bits
ignore invalid vertices when calculating znear / zfar
added mouse scroll support to nuklear menus
2016-12-26 23:33:38 -08:00
Anthony Pesch bc1419b32d calculate texture size correctly for mipmapped and vectorized textures when writing out traces 2016-12-26 19:52:44 -08:00
Anthony Pesch 92c6baf455 added frame marker to tile_context / texture_entry
made tile params scroll into view when selecting params with the keyboard
fixed fullscreen ui elements not resizing when the window resized
2016-12-26 14:28:24 -08:00
Anthony Pesch adc8a82a5a don't lookup next TA context on each write
use list instead of rb_tree for live contexts
2016-12-26 12:13:23 -08:00
Anthony Pesch 6b174f3bac move vram access to dynamic handler, such that all texture reads / writes go through the same virtual host address, enabling texture caching to only monitor one address per texture
fix issue where starting / stopping a trace could corrupt the texture cache
2016-12-24 15:59:48 -08:00
Anthony Pesch 04cd97c4de fudge z scale a bit more to fix UI rendering in many games 2016-12-24 00:04:55 -08:00
Anthony Pesch 64c1884f2f ignore post-increment in SH4 memops when rm == rn, the store will overwrite 2016-12-23 22:55:52 -08:00
Anthony Pesch f3fe32d6ae updated memory access docs 2016-12-23 01:31:35 -08:00
Anthony Pesch dfe4304e5c empty parameters for integer options should be treated as 1 2016-12-22 20:15:40 -08:00
Anthony Pesch 8aa778b650 added log for successful audio backend creation 2016-12-22 20:11:43 -08:00
Anthony Pesch e261c26ad5 initial guest memory access docs 2016-12-22 01:10:32 -08:00
Anthony Pesch a1b1175818 fix download links in docs 2016-12-21 00:47:31 -08:00
Anthony Pesch 60648835e0 fix gcc release warning 2016-12-21 00:44:52 -08:00
Anthony Pesch 420b838135 use release configuration for ci builds 2016-12-21 00:01:59 -08:00
Anthony Pesch 87a2bf031c avoid reentering FIQ handler if it hasn't completed
only allow AICA_INT_DATA to be set when writing to SCIPD / MCIPD
2016-12-20 23:46:39 -08:00
Anthony Pesch 9c56188487 added holly debug menu 2016-12-20 20:35:26 -08:00
Anthony Pesch aba02cbae8 change git tag name 2016-12-20 13:28:07 -08:00
Anthony Pesch db2ac9a02f Create CNAME 2016-12-20 12:49:43 -08:00
Anthony Pesch 99b20946e5 different tags for different arch / platforms 2016-12-20 12:39:54 -08:00
Anthony Pesch 4e453d7a73 attempt pushing a new latest 2016-12-20 12:28:33 -08:00
Anthony Pesch 94d68bd557 attempt to deploy latest to github relases 2016-12-20 12:12:56 -08:00