quickerNES/source/emuInstance.hpp

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#pragma once
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#include <core/Nes_Emu.h>
#include <core/Nes_State.h>
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#include <string>
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#include <utils.hpp>
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#include "sha1/sha1.hpp"
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#define _LOW_MEM_SIZE 0x800
#define _HIGH_MEM_SIZE 0x2000
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#define _NAMETABLES_MEM_SIZE 0x1000
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class EmuInstance
{
public:
typedef uint8_t inputType;
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// Deleting default constructors
EmuInstance() = delete;
EmuInstance(EmuInstance& e) = delete;
~EmuInstance() = default;
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EmuInstance(const std::string& romFilePath, const std::string& stateFilePath)
{
// Creating new emulator
_nes = new Nes_Emu;
// Loading ROM
std::string romData;
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bool status = loadStringFromFile(romData, romFilePath.c_str());
if (status == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", romFilePath.c_str());
// Calculating ROM hash value
_romSHA1String = SHA1::GetHash((uint8_t*)romData.data(), romData.size());
// Loading the rom into the emulator
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Mem_File_Reader romReader(romData.data(), (int)romData.size());
Auto_File_Reader romFile(romReader);
auto result = _nes->load_ines(romFile);
if (result != 0) EXIT_WITH_ERROR("Could not initialize emulator with rom file: %s\n", romFilePath.c_str());
// Getting state size to use
_stateSize = getStateSizeImpl();
// Loading state file, if specified
if (stateFilePath != "") loadStateFile(stateFilePath);
}
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uint8_t* getLowMem() { return _nes->low_mem(); };
uint8_t* getNametableMem() { return _nes->nametable_mem(); };
uint8_t* getHighMem() { return _nes->high_mem();};
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const uint8_t* getChrMem() { return _nes->chr_mem();};
size_t getChrMemSize() { return _nes->chr_size();};
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const std::string getRomSHA1() const { return _romSHA1String; };
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void loadStateFile(const std::string& stateFilePath)
{
// Loading state data
std::string stateData;
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bool status = loadStringFromFile(stateData, stateFilePath.c_str());
if (status == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", stateFilePath.c_str());
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Mem_File_Reader stateReader(stateData.data(), (int)stateData.size());
Auto_File_Reader stateFile(stateReader);
// Loading state data into state object
Nes_State state;
state.read(stateFile);
// Loading state object into the emulator
_nes->load_state(state);
}
inline size_t getStateSize() const { return _stateSize; }
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inline hash_t getStateHash()
{
MetroHash128 hash;
uint8_t stateData[_stateSize];
serializeState(stateData);
hash.Update(getLowMem(), _LOW_MEM_SIZE);
hash.Update(getHighMem(), _HIGH_MEM_SIZE);
hash.Update(getNametableMem(), _NAMETABLES_MEM_SIZE);
hash.Update(getChrMem(), getChrMemSize());
hash_t result;
hash.Finalize(reinterpret_cast<uint8_t *>(&result));
return result;
}
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void saveStateFile(const std::string& stateFilePath) const
{
std::string stateData;
stateData.resize(_stateSize);
serializeState((uint8_t*)stateData.data());
saveStringToFile(stateData, stateFilePath.c_str());
}
void serializeState(uint8_t* state) const
{
Mem_Writer w(state, _stateSize, 0);
Auto_File_Writer a(w);
_nes->save_state(a);
}
void deserializeState(const uint8_t* state)
{
Mem_File_Reader r(state, _stateSize);
Auto_File_Reader a(r);
_nes->load_state(a);
}
// Controller input bits
// 0 - A / 1
// 1 - B / 2
// 2 - Select / 4
// 3 - Start / 8
// 4 - Up / 16
// 5 - Down / 32
// 6 - Left / 64
// 7 - Right / 128
// Move Format:
// RLDUTSBA
// ........
static inline inputType moveStringToCode(const std::string& move)
{
inputType moveCode = 0;
for (size_t i = 0; i < move.size(); i++) switch(move[i])
{
case 'U': moveCode |= 0b00010000; break;
case 'D': moveCode |= 0b00100000; break;
case 'L': moveCode |= 0b01000000; break;
case 'R': moveCode |= 0b10000000; break;
case 'S': moveCode |= 0b00001000; break;
case 's': moveCode |= 0b00000100; break;
case 'B': moveCode |= 0b00000010; break;
case 'A': moveCode |= 0b00000001; break;
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case 'r': break;
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case '.': break;
case '|': break;
default: EXIT_WITH_ERROR("Move provided cannot be parsed: '%s', unrecognized character: '%c'\n", move.c_str(), move[i]);
}
return moveCode;
}
static inline std::string moveCodeToString(const inputType move)
{
#ifndef _NES_PLAYER_2
std::string moveString = "|..|";
#else
std::string moveString = "|..|........|";
#endif
if (move & 0b00010000) moveString += 'U'; else moveString += '.';
if (move & 0b00100000) moveString += 'D'; else moveString += '.';
if (move & 0b01000000) moveString += 'L'; else moveString += '.';
if (move & 0b10000000) moveString += 'R'; else moveString += '.';
if (move & 0b00001000) moveString += 'S'; else moveString += '.';
if (move & 0b00000100) moveString += 's'; else moveString += '.';
if (move & 0b00000010) moveString += 'B'; else moveString += '.';
if (move & 0b00000001) moveString += 'A'; else moveString += '.';
moveString += "|";
return moveString;
}
void advanceState(const std::string& move)
{
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if (move.find("r") != std::string::npos) _nes->reset(false);
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advanceState(moveStringToCode(move), 0);
}
void advanceState(const inputType controller1, const inputType controller2)
{
_nes->emulate_frame(controller1, controller2);
}
Nes_Emu* getInternalEmulator() const { return _nes; }
private:
inline size_t getStateSizeImpl() const
{
// Using dry writer to just obtain the state size
Dry_Writer w;
Auto_File_Writer a(w);
_nes->save_state(a);
return w.size();
}
// Emulator instance
Nes_Emu* _nes;
// State size for the given rom
size_t _stateSize;
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// SHA1 rom hash
std::string _romSHA1String;
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};