209 lines
5.5 KiB
C++
209 lines
5.5 KiB
C++
#pragma once
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#include <core/Nes_Emu.h>
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#include <core/Nes_State.h>
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#include <string>
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#include <utils.hpp>
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#include "sha1/sha1.hpp"
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#define _LOW_MEM_SIZE 0x800
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#define _HIGH_MEM_SIZE 0x2000
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#define _NAMETABLES_MEM_SIZE 0x1000
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class EmuInstance
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{
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public:
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typedef uint8_t inputType;
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// Deleting default constructors
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EmuInstance() = delete;
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EmuInstance(EmuInstance& e) = delete;
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~EmuInstance() = default;
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EmuInstance(const std::string& romFilePath, const std::string& stateFilePath)
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{
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// Creating new emulator
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_nes = new Nes_Emu;
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// Loading ROM
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std::string romData;
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bool status = loadStringFromFile(romData, romFilePath.c_str());
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if (status == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", romFilePath.c_str());
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// Calculating ROM hash value
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_romSHA1String = SHA1::GetHash((uint8_t*)romData.data(), romData.size());
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// Loading the rom into the emulator
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Mem_File_Reader romReader(romData.data(), (int)romData.size());
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Auto_File_Reader romFile(romReader);
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auto result = _nes->load_ines(romFile);
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if (result != 0) EXIT_WITH_ERROR("Could not initialize emulator with rom file: %s\n", romFilePath.c_str());
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// Getting state size to use
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_stateSize = getStateSizeImpl();
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// Loading state file, if specified
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if (stateFilePath != "") loadStateFile(stateFilePath);
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}
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uint8_t* getLowMem() { return _nes->low_mem(); };
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uint8_t* getNametableMem() { return _nes->nametable_mem(); };
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uint8_t* getHighMem() { return _nes->high_mem();};
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const uint8_t* getChrMem() { return _nes->chr_mem();};
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size_t getChrMemSize() { return _nes->chr_size();};
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const std::string getRomSHA1() const { return _romSHA1String; };
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void loadStateFile(const std::string& stateFilePath)
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{
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// Loading state data
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std::string stateData;
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bool status = loadStringFromFile(stateData, stateFilePath.c_str());
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if (status == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", stateFilePath.c_str());
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Mem_File_Reader stateReader(stateData.data(), (int)stateData.size());
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Auto_File_Reader stateFile(stateReader);
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// Loading state data into state object
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Nes_State state;
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state.read(stateFile);
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// Loading state object into the emulator
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_nes->load_state(state);
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}
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inline size_t getStateSize() const { return _stateSize; }
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inline hash_t getStateHash()
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{
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MetroHash128 hash;
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uint8_t stateData[_stateSize];
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serializeState(stateData);
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hash.Update(getLowMem(), _LOW_MEM_SIZE);
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hash.Update(getHighMem(), _HIGH_MEM_SIZE);
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hash.Update(getNametableMem(), _NAMETABLES_MEM_SIZE);
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hash.Update(getChrMem(), getChrMemSize());
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hash_t result;
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hash.Finalize(reinterpret_cast<uint8_t *>(&result));
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return result;
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}
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void saveStateFile(const std::string& stateFilePath) const
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{
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std::string stateData;
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stateData.resize(_stateSize);
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serializeState((uint8_t*)stateData.data());
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saveStringToFile(stateData, stateFilePath.c_str());
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}
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void serializeState(uint8_t* state) const
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{
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Mem_Writer w(state, _stateSize, 0);
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Auto_File_Writer a(w);
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_nes->save_state(a);
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}
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void deserializeState(const uint8_t* state)
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{
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Mem_File_Reader r(state, _stateSize);
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Auto_File_Reader a(r);
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_nes->load_state(a);
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}
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// Controller input bits
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// 0 - A / 1
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// 1 - B / 2
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// 2 - Select / 4
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// 3 - Start / 8
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// 4 - Up / 16
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// 5 - Down / 32
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// 6 - Left / 64
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// 7 - Right / 128
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// Move Format:
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// RLDUTSBA
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// ........
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static inline inputType moveStringToCode(const std::string& move)
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{
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inputType moveCode = 0;
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for (size_t i = 0; i < move.size(); i++) switch(move[i])
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{
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case 'U': moveCode |= 0b00010000; break;
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case 'D': moveCode |= 0b00100000; break;
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case 'L': moveCode |= 0b01000000; break;
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case 'R': moveCode |= 0b10000000; break;
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case 'S': moveCode |= 0b00001000; break;
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case 's': moveCode |= 0b00000100; break;
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case 'B': moveCode |= 0b00000010; break;
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case 'A': moveCode |= 0b00000001; break;
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case 'r': break;
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case '.': break;
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case '|': break;
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default: EXIT_WITH_ERROR("Move provided cannot be parsed: '%s', unrecognized character: '%c'\n", move.c_str(), move[i]);
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}
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return moveCode;
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}
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static inline std::string moveCodeToString(const inputType move)
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{
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#ifndef _NES_PLAYER_2
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std::string moveString = "|..|";
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#else
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std::string moveString = "|..|........|";
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#endif
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if (move & 0b00010000) moveString += 'U'; else moveString += '.';
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if (move & 0b00100000) moveString += 'D'; else moveString += '.';
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if (move & 0b01000000) moveString += 'L'; else moveString += '.';
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if (move & 0b10000000) moveString += 'R'; else moveString += '.';
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if (move & 0b00001000) moveString += 'S'; else moveString += '.';
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if (move & 0b00000100) moveString += 's'; else moveString += '.';
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if (move & 0b00000010) moveString += 'B'; else moveString += '.';
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if (move & 0b00000001) moveString += 'A'; else moveString += '.';
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moveString += "|";
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return moveString;
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}
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void advanceState(const std::string& move)
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{
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if (move.find("r") != std::string::npos) _nes->reset(false);
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advanceState(moveStringToCode(move), 0);
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}
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void advanceState(const inputType controller1, const inputType controller2)
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{
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_nes->emulate_frame(controller1, controller2);
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}
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Nes_Emu* getInternalEmulator() const { return _nes; }
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private:
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inline size_t getStateSizeImpl() const
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{
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// Using dry writer to just obtain the state size
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Dry_Writer w;
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Auto_File_Writer a(w);
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_nes->save_state(a);
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return w.size();
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}
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// Emulator instance
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Nes_Emu* _nes;
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// State size for the given rom
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size_t _stateSize;
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// SHA1 rom hash
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std::string _romSHA1String;
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};
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