![]() Settings.cpp - Was missing a value for the new SettingID while running a Debug build causing breakpoint to be handled when clicking OK. A new handler with a default value has been added. WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value would be used when launching a game or viewing the Plugins menu in Options and set the Current_GFX_Plugin, but if a user were to try to configure their Graphics Plugin prior to launching a game, they would always open the Project64 Video config screen, even if they had chosen GLideN64 as the default plugin. The Current_GFX_Plugin is now set with the value of the Default_GFX_Plugin to ensure the correct configuration dialog is opened. WelcomeScreen.cpp - String value would always load the non-debug version of Project64 Video after the above changes. The string to use is now loaded from the Default_GFX_Plugin so if the default has never been set the proper default value should now be used. If it has been set before and is not a Project64 Video plugin, the value will be set to Project64 Video (non-debug) to keep the dialog accurate. |
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.. | ||
N64System | ||
Plugins | ||
Settings | ||
UserInterface | ||
res | ||
N64System.h | ||
Project64.dsp | ||
Project64.exe.manifest | ||
Project64.vcxproj | ||
Project64.vcxproj.filters | ||
Support.h | ||
UserInterface.h | ||
WTLApp.h | ||
main.cpp | ||
stdafx.cpp | ||
stdafx.h |