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Audio.cpp
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Audio: revert changes to audio, seemed to make games worse
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2013-01-06 06:52:29 +11:00 |
Audio.h
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Audio: Change audio to have busy flag
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2013-01-05 09:48:25 +11:00 |
Dma.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Dma.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Eeprom.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Eeprom.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
FlashRam.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
FlashRam.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Memory Class.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Memory Labels Class.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Memory Labels Class.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Memory Virtual Mem.cpp
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halflife: should not be fast forward if check is zero (this means it is called twice)
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2013-01-06 06:53:14 +11:00 |
Memory Virtual Mem.h
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Half life: Update if hard loop checking value
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2012-12-31 07:56:49 +11:00 |
Mempak.H
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Mempak.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
OpCode.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Pif Ram.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Pif Ram.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Register Class.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Register Class.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Sram.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
Sram.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
System Events.cpp
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Mips: Refactor loading of plugins and how game is shut down
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2013-01-03 19:51:00 +11:00 |
System Events.h
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Mips: Refactor loading of plugins and how game is shut down
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2013-01-03 19:51:00 +11:00 |
System Timing.cpp
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Audio: Change audio to have busy flag
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2013-01-05 09:48:25 +11:00 |
System Timing.h
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Audio: Change audio to have busy flag
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2013-01-05 09:48:25 +11:00 |
TLB Class.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
TLB class.cpp
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Added GPL header
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2012-12-19 20:30:18 +11:00 |
TranslateVaddr.h
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Added GPL header
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2012-12-19 20:30:18 +11:00 |