project64/Source
LegendOfDragoon 82f614ff2d Fix / Optimize RSP Accumulator Analysis
the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.

I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.

As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
..
3rd Party Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00
Common Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00
Glide64 Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00
GlideHQ Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00
Glitch64 Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00
Installer Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00
Project64 fix #376 - Games slow if no entry in Project64.cfg 2015-04-20 08:50:07 +10:00
RSP Fix / Optimize RSP Accumulator Analysis 2015-04-19 20:56:36 -07:00
Settings [Settings] some scope and spacing formatting clean-ups 2015-03-17 18:49:20 -04:00
SortRdb #pull request 42 2015-02-01 06:27:27 +11:00
nragev20 Make PropertySheets imports non-conditional 2015-04-15 16:16:37 -07:00