730e3bcfbe
Fixes the out-of-sync intro Compared against a real N64 Also made Culling=1 consistent across all the games that support it for small speedup using Jabo's D3D8 |
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Glide64.rdb | ||
Project64.cfg.development | ||
Project64.cht | ||
Project64.rdb | ||
Project64.rdx | ||
RDB Info.txt |