project64/Source/Project64-core/N64System/Mips/Sram.cpp

108 lines
3.2 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core/N64System/Mips/Sram.h>
#include <Common/path.h>
CSram::CSram(bool ReadOnly) :
m_ReadOnly(ReadOnly)
{
}
CSram::~CSram()
{
}
bool CSram::LoadSram()
{
CPath FileName(g_Settings->LoadStringVal(Directory_NativeSave).c_str(), stdstr_f("%s.sra", g_Settings->LoadStringVal(Game_GameName).c_str()).c_str());
if (g_Settings->LoadBool(Setting_UniqueSaveDir))
{
FileName.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
}
#ifdef _WIN32
FileName.NormalizePath(CPath(CPath::MODULE_DIRECTORY));
#endif
if (!FileName.DirectoryExists())
{
FileName.DirectoryCreate();
}
if (!m_File.Open(FileName, (m_ReadOnly ? CFileBase::modeRead : CFileBase::modeReadWrite) | CFileBase::modeNoTruncate | CFileBase::modeCreate))
{
WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d", (const char *)FileName, m_ReadOnly);
return false;
}
m_File.SeekToBegin();
return true;
}
void CSram::DmaFromSram(uint8_t * dest, int32_t StartOffset, uint32_t len)
{
if (!m_File.IsOpen())
{
if (!LoadSram())
{
return;
}
}
// Fix Dezaemon 3D saves
StartOffset = ((StartOffset >> 3) & 0xFFFF8000) | (StartOffset & 0x7FFF);
if (((StartOffset & 3) == 0) && ((((uint32_t)dest) & 3) == 0))
{
m_File.Seek(StartOffset, CFile::begin);
m_File.Read(dest, len);
}
else
{
for (uint32_t i = 0; i < len; i++)
{
m_File.Seek((StartOffset + i) ^ 3, CFile::begin);
m_File.Read((uint8_t*)(((uint32_t)dest + i) ^ 3), 1);
}
}
}
void CSram::DmaToSram(uint8_t * Source, int32_t StartOffset, uint32_t len)
{
if (m_ReadOnly)
{
return;
}
if (!m_File.IsOpen())
{
if (!LoadSram())
{
return;
}
}
// Fix Dezaemon 3D saves
StartOffset = ((StartOffset >> 3) & 0xFFFF8000) | (StartOffset & 0x7FFF);
if (((StartOffset & 3) == 0) && ((((uint32_t)Source) & 3) == 0) && NULL != NULL)
{
m_File.Seek(StartOffset, CFile::begin);
m_File.Write(Source, len);
}
else
{
for (uint32_t i = 0; i < len; i++)
{
m_File.Seek((StartOffset + i) ^ 3, CFile::begin);
m_File.Write((uint8_t*)(((uint32_t)Source + i) ^ 3), 1);
}
}
}