3482a1a1cf
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation. I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case." |
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Artwork | ||
Bin | ||
Config | ||
Lang | ||
Plugin | ||
PropertySheets | ||
Scripts | ||
Source | ||
.gitattributes | ||
.gitignore | ||
Directory.Build.props | ||
Project64.sln | ||
README.md | ||
apidoc.htm | ||
appveyor.yml | ||
changes.txt | ||
license.md |
README.md
Project64 - Nintendo 64 Emulator
Project64 is a free and open-source emulator for the Nintendo 64 and 64DD written in C++.
The emulator offers a simple-to-use user interface and includes a featureful debugger for developers.
System Requirements
- Operating System
- Windows XP/Vista/7/8/10
- CPU
- Intel or AMD processor with SSE2 support
- RAM
- 512MB or more
- Graphics card
- DirectX 8 capable (Jabo's Direct3D8)
- OpenGL 1.1 capable (Project64 Video)
- OpenGL 3.3 capable (GLideN64)
How to use
(Games not included - do NOT ask for ROMs.)
Stable Builds
Installer for the latest stable release: https://www.pj64-emu.com/download/project64-latest
Follow the instructions in the setup window to complete the installation.
Development Builds
Development Builds are based off the latest source at GitHub. This allows you to use the latest changes straight away, though these changes may not be fully tested and have issues.
Official buildbot: https://www.pj64-emu.com/nightly-builds
Note: x64 builds are NOT recommended for regular use. They are incomplete and very experimental. Due to this, x64 builds are currently slower than 32-bit builds.
Support
Join the official Project64 Discord Server to report any bugs/issues and seek help from Project64 developers, contributors and the community.
License
Project64 is licensed under the GNU General Public License v2.0.