project64/Source
Vincent Cunningham 3482a1a1cf
Call RunLoadedImage when manually starting emulation
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.

I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
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3rdParty Clean up some warnings 2021-01-19 16:28:59 +10:30
Android Clean up some warnings 2021-01-19 16:28:59 +10:30
Common Clean up some warnings 2021-01-19 16:28:59 +10:30
Installer Try to fix some bugs in the new cheat changes 2020-12-31 08:03:27 +10:30
JoinSettings Change the handling of the cheat format 2020-12-30 09:14:04 +10:30
Project64 Call RunLoadedImage when manually starting emulation 2021-02-01 23:42:54 -05:00
Project64-audio Change Apply button from bool to Lresult 2021-01-17 14:19:14 +10:30
Project64-core Merge branch 'master' of https://github.com/project64/project64 2021-02-02 13:40:12 +10:30
Project64-input Change Apply button from bool to Lresult 2021-01-17 14:19:14 +10:30
Project64-video Clean up some warnings 2021-01-19 16:28:59 +10:30
RSP Clean up some warnings 2021-01-19 16:28:59 +10:30
Script Try to fix some bugs in the new cheat changes 2020-12-31 08:03:27 +10:30
Settings [Audio] Start to add config 2017-09-25 22:00:04 +10:00
SortRdb Remove VS2008 project files 2017-03-15 20:14:25 +11:00
UpdateVersion [Build] Have UpdateVersion be able to handle linux line endings 2018-05-23 02:38:15 +10:00
nragev20 Project64-input: Flip x/y axis in structure 2020-07-07 11:36:10 +09:30