project64/Config
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
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Glide64.rdb Fix RE2 depth issues with Glide64 2015-03-05 21:13:15 +10:00
Project64.cfg.development Fix default glide64 file 2015-02-10 23:42:13 +11:00
Project64.cht update cheat file from 26th March 2006 2015-02-22 16:59:50 +11:00
Project64.rdb "Fixed" Infernal Machine (U) sound. 2015-03-08 12:30:17 +10:00
Project64.rdx Release date update for SW - Shadows of the Empire 2015-02-22 08:24:07 -05:00