N64 Emulator
Go to file
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
Bin Cleanup 2015-03-06 19:27:03 -03:00
Config "Fixed" Infernal Machine (U) sound. 2015-03-08 12:30:17 +10:00
Lang Update Japanese.pj.Lang 2015-03-07 00:02:18 +09:00
Plugin Minor Updates 2015-03-05 02:23:07 -03:00
PropertySheets Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Source Fix Glide About/Config crash and memory leaks 2015-03-06 09:25:37 +00:00
.gitignore added one more file to ignore and sorted list in laphabetical order. 2015-03-03 17:55:09 -03:00
Project64.vs2008.sln Nrage: Update version and change location of log and config dir 2015-02-18 20:52:23 +11:00
Project64.vs2013.sln PJ64 NRage should be compiled before Project64Setup. 2015-03-05 22:09:54 -03:00