unknown
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17f7965489
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Have run-time error-checking when dumping DMEM/IMEM.
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2015-09-17 20:39:44 -04:00 |
unknown
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c04f856b79
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Attempt the POSIX `ssize_t` type for signed addr compares.
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2015-09-17 19:58:49 -04:00 |
unknown
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8f9e963cb0
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conversion from 'LRESULT' ... possible loss of data
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2015-09-17 19:31:32 -04:00 |
unknown
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fadcfe9660
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fixed 20 repeated warnings about undeclared intrinsic
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2015-09-17 18:52:58 -04:00 |
tony971
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dbfc51612b
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Move Mario Kart multiplayer timing fix to rdb
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2015-09-17 02:30:59 -04:00 |
zilmar
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341f2c2752
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Merge pull request #604 from cxd4/flashram_x64
replaced Flash RAM breakpoints in x64
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2015-09-17 11:08:25 +10:00 |
zilmar
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8349b2423f
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Merge pull request #603 from cxd4/x64_defaults_to_interpreter
Temporarily force interpreter mode when running 64-bit PJ64.
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2015-09-17 11:07:50 +10:00 |
zilmar
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1a25b9ba0c
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Merge pull request #605 from tony971/master
Fix multiplayer timings in Mario Kart 64 (cheat)
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2015-09-17 11:07:16 +10:00 |
tony971
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f35036e3db
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Add fix for multiplayer timings in Mario Kart 64 (cheat)
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2015-09-16 00:43:30 -04:00 |
unknown
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88a82537c7
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replaced Flash RAM breakpoints in x64
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2015-09-15 18:55:27 -04:00 |
unknown
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bd21c8ab54
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Temporarily force interpreter mode when running 64-bit PJ64.
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2015-09-15 17:47:01 -04:00 |
zilmar
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59b1880324
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Merge pull request #602 from cxd4/sqrt
mario werx
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2015-09-16 07:23:49 +10:00 |
zilmar
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3c41d544e6
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Merge pull request #601 from cxd4/x64_FP_rounding
Quest 64 starts to work now (x64).
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2015-09-16 05:24:30 +10:00 |
unknown
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b6eb1c3234
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Try to use intrinsics for COP1 single-precision square root?
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2015-09-15 15:03:05 -04:00 |
unknown
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659f103373
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Try SSE intrinsics to match COP1 FP64 round to 32-bit.
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2015-09-15 12:42:36 -04:00 |
zilmar
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624b388a1a
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Merge pull request #599 from cxd4/annoying_COP1_asm_stuff
COP1 FP 32-bit round to integer doable with intrinsics?
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2015-09-15 13:19:34 +10:00 |
unknown
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a0409357b8
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COP1 FP 32-bit round to integer doable with intrinsics?
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2015-09-14 22:55:23 -04:00 |
zilmar
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c3b394607c
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Merge pull request #590 from cxd4/most_remaining_x64_breakpoints
PIF RAM mutual DMA x64 breakpoints replaced with fast C
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2015-09-15 10:55:40 +10:00 |
zilmar
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33cb42e3dd
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Merge pull request #593 from LegendOfDragoon/master
Optimize some opcode functions in RSP Recompiler
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2015-09-15 10:54:32 +10:00 |
zilmar
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3748f32f71
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Merge pull request #598 from cxd4/Express_lrn2link
got it linking & running on VS2008 Express
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2015-09-15 08:19:21 +10:00 |
unknown
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c38f41e34b
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fixed a crash because I wrote >= when I meant >
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2015-09-14 16:04:25 -04:00 |
unknown
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1a67309f66
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got the command-line build of PJ64 to link and run
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2015-09-14 16:03:23 -04:00 |
unknown
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e6f5e495f2
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macro'd out all sources of VS Express linker errors
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2015-09-14 15:55:11 -04:00 |
zilmar
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2bf1ccf637
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Merge pull request #596 from cxd4/moar_signed_offsets
[RSP] Scalar memory load/stores show signed hex offset.
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2015-09-14 10:43:03 +10:00 |
zilmar
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c078e1090a
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Merge pull request #597 from cxd4/whitespace
little whitespace trolololz to new build scripts
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2015-09-14 08:43:04 +10:00 |
zilmar
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4efcf0e5e4
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Add zip of package
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2015-09-14 08:20:08 +10:00 |
unknown
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c8dbcb2c30
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little whitespace trolololz to new build scripts
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2015-09-13 16:30:53 -04:00 |
zilmar
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a3513059e1
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Renme package_zip.bet to package_zip.cmd
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2015-09-13 19:54:43 +10:00 |
zilmar
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0bee1ef3c4
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Move package_zip.bat
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2015-09-13 19:52:45 +10:00 |
zilmar
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897b27fc1d
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Add some build scripts
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2015-09-13 17:30:59 +10:00 |
zilmar
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b4d58cfb17
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Set VERSION_BUILD to 9999
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2015-09-13 17:28:02 +10:00 |
zilmar
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d603d7d7dd
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Merge pull request #591 from cxd4/VS_Express
got it compiling on Express
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2015-09-13 12:32:34 +10:00 |
unknown
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c80ce69941
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[RSP] Scalar memory load/stores show signed hex offset.
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2015-09-12 18:18:59 -04:00 |
zilmar
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801d257416
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Merge pull request #592 from cxd4/RSP_signed_offset_hex
[RSP] bad DMEM offsets when (offset < 0)
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2015-09-13 01:52:31 +10:00 |
zilmar
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372271bcf8
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Merge pull request #595 from AmbientMalice/patch-6
Add Duke 64 Prototype to RDB.
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2015-09-10 17:35:56 +10:00 |
AmbientMalice
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62e9622ef9
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Add Duke 64 Prototype to RDB.
There's an article about the prototype here. It's supposedly PAL, but the rom seems to have an NTSC header - so I'm confused.
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2015-09-10 13:48:32 +10:00 |
zilmar
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32b1802f76
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Merge pull request #594 from cxd4/extra_include
removed redundant include
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2015-09-09 07:03:03 +10:00 |
unknown
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7841409ef2
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removed redundant include
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2015-09-08 10:33:30 -04:00 |
LegendOfDragoon
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67d2fc95a3
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Optimize LHU in RSP Recompiler
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2015-09-07 15:10:19 -07:00 |
LegendOfDragoon
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e0bd5442e4
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Implement RegConst in Compile_LBU
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2015-09-07 15:05:26 -07:00 |
LegendOfDragoon
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237b21a596
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Optimize LW in RSP Recompiler
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2015-09-07 14:36:42 -07:00 |
LegendOfDragoon
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48baf1df7c
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Optimize LH in RSP Recompiler
Star Wars Battle For Naboo LLE graphics uses unaligned LH
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2015-09-07 13:48:51 -07:00 |
LegendOfDragoon
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e9c1c23120
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Implement RegConst in Compile_LB
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2015-09-07 13:39:41 -07:00 |
unknown
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d9082a0c51
|
[RSP] bad DMEM offsets when (offset < 0)
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2015-09-07 16:36:08 -04:00 |
unknown
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dd73e6dff7
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second pass--compiles on VS2008 Express (doesn't link)
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2015-09-07 15:47:58 -04:00 |
unknown
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4b4c37e9bd
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first pass--compiles on VS2013 w/o ATL
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2015-09-07 15:47:44 -04:00 |
LegendOfDragoon
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48fcced3bc
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Optimize ADDIU in RSP Recompiler
The second part happens in Hydro Thunder LLE audio.
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2015-09-07 12:18:28 -07:00 |
LegendOfDragoon
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2ff2165bd9
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Optimize ADDI in RSP Recompiler
No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
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2015-09-07 11:49:37 -07:00 |
LegendOfDragoon
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720d8c8dd7
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Implement SLTIU in RSP Recompiler
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2015-09-07 11:28:49 -07:00 |
LegendOfDragoon
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19f34eed4e
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Implement SLTI in RSP Recompiler
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2015-09-07 11:27:07 -07:00 |